diff options
author | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
---|---|---|
committer | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
commit | 56382169c394bc6a1e63a91fdd59b58ac3974986 (patch) | |
tree | ca7b9e762d4dfc7a11bc01e7dcbe072f465dc343 /src/game/g_weapon.c | |
parent | 67948a489d2a07b94b6d5a3eeb2b642146865a61 (diff) |
Fixed compiler warnings in all game, cgame sources.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 38 |
1 files changed, 9 insertions, 29 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 5779aec..58432d7 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -584,10 +584,7 @@ PULSE RIFLE STASIS void prifleStasisFire( gentity_t *ent ) { - gentity_t *m; - fire_prifle_stasis( ent, muzzle, forward ); - } @@ -681,9 +678,7 @@ MINE void throwMine( gentity_t *ent ) { - gentity_t *m; - - m = launch_mine( ent, muzzle, forward ); + launch_mine( ent, muzzle, forward ); } /* @@ -693,14 +688,12 @@ ACID BOMBS */ void acidBombFire( gentity_t *ent, int wp ) { - gentity_t *m; - m = fire_acidBomb( ent, muzzle, forward, wp ); + fire_acidBomb( ent, muzzle, forward, wp ); } void acidBombFire2x( gentity_t *ent, int wp ) { - gentity_t *m; - m = fire_acidBomb2( ent, muzzle, forward, wp ); + fire_acidBomb2( ent, muzzle, forward, wp ); } /* @@ -862,7 +855,7 @@ LIGHTNING GUN float G_LightningAccuracy( const vec3_t ws_origin, const vec3_t ws_dir, const vec3_t mins, const vec3_t maxs, const vec3_t ws_target ) { - int i, damage; + int i/*, damage*/; vec3_t origin, dir, boxcenter, boxdelta; float dist, chord; @@ -898,7 +891,7 @@ float G_LightningAccuracy( const vec3_t ws_origin, const vec3_t ws_dir, void lightningGunFire( gentity_t *ent ) { - vec3_t start, end, mins, maxs, target_origin; + vec3_t /*start, */end, mins, maxs, target_origin; trace_t tr; gentity_t *target; int damage; @@ -1046,12 +1039,6 @@ cancelBuildFire */ void cancelBuildFire( gentity_t *ent ) { - - trace_t tr; - gentity_t *traceEnt; - vec3_t forward, end; - int bHealth; - // Cancel ghost buildable if( ent->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE ) { @@ -1716,13 +1703,10 @@ void bounceBallFire( gentity_t *ent ) void bounceBallFire_level2( gentity_t *ent ) { - gentity_t *m; - - m = fire_bounceBall2( ent, muzzle, forward, - WP_ALEVEL2_UPG, LEVEL2_BOUNCEBALL_DMG, - MOD_LEVEL2_BOUNCEBALL, LEVEL2_BOUNCEBALL_SPEED, - LEVEL2_BOUNCEBALL_RADIUS ); - + fire_bounceBall2( ent, muzzle, forward, + WP_ALEVEL2_UPG, LEVEL2_BOUNCEBALL_DMG, + MOD_LEVEL2_BOUNCEBALL, LEVEL2_BOUNCEBALL_SPEED, + LEVEL2_BOUNCEBALL_RADIUS ); } /* @@ -1853,12 +1837,10 @@ LEVEL5 void Prickles( gentity_t *ent ) { - trace_t tr; vec3_t end; float r; float u; - G_CombatStats_Fire( ent, CSW_LEVEL5_ALT, LEVEL5_PRICKLES_DMG ); r = random( ) * M_PI * 2.0f; @@ -1881,8 +1863,6 @@ FireWeapon3 */ void FireWeapon3( gentity_t *ent ) { -playerState_t *ps = &ent->client->ps; -gclient_t *client; if( ent->client ) { // set aiming directions |