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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-25 22:52:39 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-25 22:52:39 +0200 |
commit | 6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (patch) | |
tree | 1d2c8e17b47abc796de1f0e045abf3fb043d07df /src/game/g_weapon.c | |
parent | 1b13c257a9759f0a40c79f0acd3a07bc079df120 (diff) |
Bring back some Basilisk code as a base for Wraith.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 586af40..90eb069 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1763,6 +1763,10 @@ void FireWeapon( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { + case WP_ALEVEL1: + meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH, + LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW ); + break; case WP_ALEVEL3: meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW ); |