diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-10-16 20:48:17 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-10-16 20:48:17 +0300 |
commit | f2aa05fe4ae82c9c491057fd4e99a55e00edd3cc (patch) | |
tree | 2375d13c9a7e7b30df0be5d2ea5e7b21e7affdfb /src/game/g_weapon.c | |
parent | 8268afc55026f70cd21a7941e1228cfd9adeb0a8 (diff) |
Revert "Disabled snapvector functionality."
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 0f265db..740ab32 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -188,7 +188,6 @@ into a wall. */ void SnapVectorTowards( vec3_t v, vec3_t to ) { - /* int i; for( i = 0 ; i < 3 ; i++ ) @@ -198,12 +197,10 @@ void SnapVectorTowards( vec3_t v, vec3_t to ) else v[ i ] = (int)( v[ i ] + ( to[ i ] <= v[ i ] ? -1 : 0 ) ); } - */ } void SnapVectorNormal( vec3_t v, vec3_t normal ) { - /* int i; for( i = 0 ; i < 3 ; i++ ) @@ -213,7 +210,6 @@ void SnapVectorNormal( vec3_t v, vec3_t normal ) else v[ i ] = (int)( v[ i ] + ( normal[ i ] <= 0 ? -1 : 0 ) ); } - */ } /* |