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authormtiusane <mtiusane@users.noreply.github.com>2015-03-14 18:42:35 +0200
committermtiusane <mtiusane@users.noreply.github.com>2015-03-14 18:42:35 +0200
commit40479c064fc0995a59d7050f304c9c53bccf9757 (patch)
treec8373c045efa78cb82164494392e02c46a9c5af2 /src/game
parent15ff89a0fdae3bc5c285378ca3881079ae557b15 (diff)
parentd0b677dd3817929394af2b179c458f9217b62201 (diff)
Merge pull request #21 from ppetr/rets-vs-acids
Let acid tubes attack all visible targets at once
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_buildable.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 22e8376..6d42335 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1520,7 +1520,6 @@ void AAcidTube_Think( gentity_t *self )
G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE,
ACIDTUBE_RANGE, self, MOD_ATUBE, TEAM_ALIENS );
self->nextthink = level.time + ACIDTUBE_REPEAT;
- return;
}
}
}