diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-09 21:39:07 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-09 21:40:50 +0200 |
commit | 5883844753e4430a1e437d846868acc007794145 (patch) | |
tree | f403f80c3938b0cc8ad3a7d168580e475e44833b /src/game | |
parent | 57ee720912a9074c5d1b2b9323d9f243d17a1973 (diff) |
Let Dragoons chomp while pouncing. Remove knockback from human weapons where it's unnecessary.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 6 | ||||
-rw-r--r-- | src/game/g_combat.c | 4 | ||||
-rw-r--r-- | src/game/tremulous.h | 18 |
3 files changed, 13 insertions, 15 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index bdddfc3..63b67fa 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3085,12 +3085,6 @@ static void PM_Weapon( void ) // don't allow attack until all buttons are up if( pm->ps->pm_flags & PMF_RESPAWNED ) return; - - // no bite during pounce (except for level5) - if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) - && ( pm->cmd.buttons & BUTTON_ATTACK ) - && ( pm->ps->pm_flags & PMF_CHARGE ) ) - return; // pump weapon delays (repeat times etc) if( pm->ps->weaponTime > 0 ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index b0d435b..270459d 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1253,8 +1253,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( inflictor->s.weapon != WP_NONE ) { + Com_Printf( "^2DEBUG: weapon knockback: %d * %f = ", + knockback, BG_Weapon( inflictor->s.weapon )->knockbackScale ); knockback = (int)( (float)knockback * BG_Weapon( inflictor->s.weapon )->knockbackScale ); + Com_Printf( "%d\n", knockback ); + } if( targ->client ) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index bbc977d..7defd1a 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -354,14 +354,14 @@ TREMULOUS EDGE MOD SRC FILE #define RIFLE_CLIPSIZE 35 #define RIFLE_MAXCLIPS 5 #define RIFLE_REPEAT 90 -#define RIFLE_K_SCALE 1.0f +#define RIFLE_K_SCALE 0.0f #define RIFLE_RELOAD 2000 #define RIFLE_PRICE 0 #define RIFLE_SPREAD 200 #define RIFLE_DMG HDM(5) // DPS: 55.55 #define RIFLE_REPEAT2 35 -#define RIFLE_K_SCALE2 1.2f +#define RIFLE_K_SCALE2 0.0f #define RIFLE_RELOAD2 4000 #define RIFLE_SPREAD2 2000 #define RIFLE_DMG2 HDM(4) @@ -369,7 +369,7 @@ TREMULOUS EDGE MOD SRC FILE #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 -#define PAINSAW_K_SCALE 1.0f +#define PAINSAW_K_SCALE 0.0f #define PAINSAW_DAMAGE HDM(11) // DPS: 146.67 #define PAINSAW_RANGE 64.0f #define PAINSAW_WIDTH 0.0f @@ -424,7 +424,7 @@ TREMULOUS EDGE MOD SRC FILE #define SHOTGUN_PELLETS 11 //used to sync server and client side #define SHOTGUN_MAXCLIPS 3 #define SHOTGUN_REPEAT 1000 -#define SHOTGUN_K_SCALE 1.0f +#define SHOTGUN_K_SCALE 0.0f #define SHOTGUN_RELOAD 2000 #define SHOTGUN_SPREAD 700 #define SHOTGUN_DMG HDM(5) // DPS: 55 @@ -433,7 +433,7 @@ TREMULOUS EDGE MOD SRC FILE #define LASGUN_PRICE 250 #define LASGUN_AMMO 250 #define LASGUN_REPEAT 190 -#define LASGUN_K_SCALE 1.0f +#define LASGUN_K_SCALE 0.0f #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(9) // DPS: 47.37 @@ -450,7 +450,7 @@ TREMULOUS EDGE MOD SRC FILE #define MDRIVER_MAXCLIPS 3 #define MDRIVER_DMG HDM(40) // DPS: 40 #define MDRIVER_REPEAT 1000 -#define MDRIVER_K_SCALE 1.0f +#define MDRIVER_K_SCALE 0.0f #define MDRIVER_RELOAD 2200 #define MDRIVER2ND_DMG HDM(40) #define MDRIVER2ND_SPLASH_DMG 10 @@ -463,7 +463,7 @@ TREMULOUS EDGE MOD SRC FILE #define CHAINGUN_PRICE 400 #define CHAINGUN_BULLETS 300 #define CHAINGUN_REPEAT 80 -#define CHAINGUN_K_SCALE 1.0f +#define CHAINGUN_K_SCALE 0.0f #define CHAINGUN_SPREAD 1000 #define CHAINGUN_DMG HDM(6) // DPS: 75 @@ -493,7 +493,7 @@ TREMULOUS EDGE MOD SRC FILE #define PRIFLE_CLIPS 40 #define PRIFLE_MAXCLIPS 5 #define PRIFLE_REPEAT 100 -#define PRIFLE_K_SCALE 1.0f +#define PRIFLE_K_SCALE 0.0f #define PRIFLE_RELOAD 2000 #define PRIFLE_DMG HDM(9) // DPS: 90 #define PRIFLE_SPEED 1200 @@ -503,7 +503,7 @@ TREMULOUS EDGE MOD SRC FILE #define LIGHTNING_PRICE 500 #define LIGHTNING_AMMO 300 -#define LIGHTNING_K_SCALE 1 +#define LIGHTNING_K_SCALE 0.0f #define LIGHTNING_DPS 120 #define LIGHTNING_DIFFICULTY 2 #define LIGHTNING_REPEAT 50 // keep it as low as possible |