diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-11-22 20:40:57 +0200 |
---|---|---|
committer | Mikko Tiusanen <ams@daug.net> | 2014-11-22 20:40:57 +0200 |
commit | d2a3f26bc4c0699f3a4bb2a08a3f48ca1ba5d9c6 (patch) | |
tree | aedcd68b4c9a6c1525b3de30a3dbd5b2b2c34639 /src/game | |
parent | 73d005979462a1b10169010cfc69f3d09e9823c7 (diff) | |
parent | 69382df33438a83a58645b9912788a47cd24552d (diff) |
Merge branch 'master' of github.com:mtiusane/new-edge
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 104 | ||||
-rw-r--r-- | src/game/bg_public.h | 4 | ||||
-rw-r--r-- | src/game/g_active.c | 6 | ||||
-rw-r--r-- | src/game/g_combat.c | 3 | ||||
-rw-r--r-- | src/game/g_missile.c | 46 | ||||
-rw-r--r-- | src/game/g_weapon.c | 23 | ||||
-rw-r--r-- | src/game/tremulous.h | 12 |
7 files changed, 131 insertions, 67 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 1597194..92f3826 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -64,7 +64,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ASPAWN_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; ASPAWN_BT, //int buildTime; @@ -99,7 +99,7 @@ static const buildableAttributes_t bg_buildableList[ ] = OVERMIND_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; OVERMIND_ATTACK_REPEAT,//int nextthink; OVERMIND_BT, //int buildTime; @@ -134,7 +134,7 @@ static const buildableAttributes_t bg_buildableList[ ] = BARRICADE_SPLASHRADIUS,//int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; BARRICADE_BT, //int buildTime; @@ -169,7 +169,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; ACIDTUBE_BT, //int buildTime; @@ -204,7 +204,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TRAPPER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; TRAPPER_BT, //int buildTime; @@ -240,7 +240,7 @@ static const buildableAttributes_t bg_buildableList[ ] = BOOSTER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; BOOSTER_BT, //int buildTime; @@ -274,7 +274,7 @@ static const buildableAttributes_t bg_buildableList[ ] = HIVE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; HIVE_BT, //int buildTime; @@ -308,7 +308,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_SMALL_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_SMALL_BT, //int buildTime; @@ -342,7 +342,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_MEDIUM_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_MEDIUM_BT, //int buildTime; @@ -376,7 +376,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_LARGE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_LARGE_BT, //int buildTime; @@ -410,7 +410,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_SMALL_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_SMALL_BT, //int buildTime; @@ -445,7 +445,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_MEDIUM_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_MEDIUM_BT, //int buildTime; @@ -480,7 +480,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_LARGE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_LARGE_BT, //int buildTime; @@ -516,7 +516,7 @@ static const buildableAttributes_t bg_buildableList[ ] = NET_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; NET_BT, //int buildTime; @@ -552,7 +552,7 @@ static const buildableAttributes_t bg_buildableList[ ] = NET_SPIKE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; NET_SPIKE_BT, //int buildTime; @@ -589,7 +589,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_SLIME_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; INFESTATION_SLIME_BT, //int buildTime; @@ -624,7 +624,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_THICKET_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; INFESTATION_THICKET_BT, //int buildTime; @@ -660,7 +660,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_BLISTER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; INFESTATION_BLISTER_BT, //int buildTime; @@ -697,7 +697,7 @@ static const buildableAttributes_t bg_buildableList[ ] = REFLECTOR_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; REFLECTOR_BT, //int buildTime; @@ -731,7 +731,7 @@ static const buildableAttributes_t bg_buildableList[ ] = MUSCLE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; MUSCLE_BT, //int buildTime; @@ -766,7 +766,7 @@ static const buildableAttributes_t bg_buildableList[ ] = SPITEFUL_ABCESS_SPLASHRADIUS, //int splashRadius; MOD_SPITEFUL_ABCESS, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; SPITEFUL_ABCESS_BT, //int buildTime; @@ -802,7 +802,7 @@ static const buildableAttributes_t bg_buildableList[ ] = COCOON_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; COCOON_BT, //int buildTime; @@ -836,7 +836,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ORGANIC_BULB_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; ORGANIC_BULB_BT, //int buildTime; @@ -871,7 +871,7 @@ static const buildableAttributes_t bg_buildableList[ ] = POD_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; POD_BT, //int buildTime; @@ -905,7 +905,7 @@ static const buildableAttributes_t bg_buildableList[ ] = POD_STUMP_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; POD_STUMP_BT, //int buildTime; @@ -938,7 +938,7 @@ static const buildableAttributes_t bg_buildableList[ ] = CREEPCOLONY_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; CREEPCOLONY_BT, //int buildTime; @@ -2248,7 +2248,7 @@ static const classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; ABUILDER_UPG_REGEN, //float regenRate; SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; - WP_ABUILD2, //weapon_t startWeapon + WP_ABUILD, //weapon_t startWeapon 105.0f, //float buildDist; 110, //int fov; 0.001f, //float bob; @@ -3602,6 +3602,31 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { + WP_ROCKET_LAUNCHER, //int weaponNum; + ROCKETL_PRICE, //int price; + STAGE_GE_5, //int stages + SLOT_WEAPON, //int slots; + "rocketl", //char *weaponName; + "[yefarms]Rocket Launcher", //char *humanName; + "This is a rocket launcher. It launches rockets.", + ROCKETL_AMMO, //int maxAmmo; + ROCKETL_CLIPS, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + ROCKETL_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + ROCKETL_RELOAD, //int reloadTime; + ROCKETL_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + TEAM_HUMANS //team_t team; + }, + { WP_GRENADE, //int weaponNum; GRENADE_PRICE, //int price; STAGE_GE_3, //int stages @@ -3815,31 +3840,6 @@ static const weaponAttributes_t bg_weapons[ ] = qfalse, //int usesEnergy; ABUILDER_BUILD_REPEAT,//int repeatRate1; ABUILDER_CLAW_REPEAT, //int repeatRate2; - 0, //int repeatRate3; - 0, //int reloadTime; - ABUILDER_CLAW_K_SCALE,//float knockbackScale; - qtrue, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; - qfalse, //qboolean canZoom; - 90.0f, //float zoomFov; - qtrue, //qboolean purchasable; - qfalse, //qboolean longRanged; - TEAM_ALIENS //team_t team; - }, - { - WP_ABUILD2, //int weaponNum; - 0, //int price; - STAGE_GE_1, //int stages - SLOT_WEAPON, //int slots; - "abuildupg", //char *weaponName; - "Alien build weapon2",//char *humanName; - "", - 0, //int maxAmmo; - 0, //int maxClips; - qtrue, //int infiniteAmmo; - qfalse, //int usesEnergy; - ABUILDER_BUILD_REPEAT,//int repeatRate1; - ABUILDER_CLAW_REPEAT, //int repeatRate2; ABUILDER_BLOB_REPEAT, //int repeatRate3; 0, //int reloadTime; ABUILDER_CLAW_K_SCALE,//float knockbackScale; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index b7df340..e4f21ac 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -357,6 +357,7 @@ typedef enum WP_FLAMER, WP_PULSE_RIFLE, WP_LUCIFER_CANNON, + WP_ROCKET_LAUNCHER, WP_GRENADE, WP_SMOKE, WP_MINE, @@ -366,7 +367,6 @@ typedef enum WP_MGTURRET, WP_MGTURRET2, WP_ABUILD, - WP_ABUILD2, WP_HBUILD, WP_NUM_WEAPONS } weapon_t; @@ -846,6 +846,8 @@ typedef enum MOD_LCANNON_SPLASH, MOD_FLAMER, MOD_FLAMER_SPLASH, + MOD_ROCKETL, + MOD_ROCKETL_SPLASH, MOD_GRENADE, MOD_PSAWBLADE, MOD_MINE, diff --git a/src/game/g_active.c b/src/game/g_active.c index f36ec46..c7a8977 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -847,7 +847,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) client->ps.stats[ STAT_STAMINA ] += rate_stamina; } - if( weapon == WP_ABUILD || weapon == WP_ABUILD2 || + if( weapon == WP_ABUILD || BG_InventoryContainsWeapon( WP_HBUILD, client->ps.stats ) ) { // Update build timer @@ -870,7 +870,6 @@ void ClientTimerActions( gentity_t *ent, int msec ) switch( weapon ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: // Set validity bit on buildable @@ -1088,8 +1087,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) { client->time10000 -= 10000; - if( ent->client->ps.weapon == WP_ABUILD || - ent->client->ps.weapon == WP_ABUILD2 ) + if( ent->client->ps.weapon == WP_ABUILD ) { AddScore( ent, ALIEN_BUILDER_SCOREINC ); } diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 87a6bd6..bddafaa 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -184,8 +184,7 @@ float G_CamperRewardBonus( gentity_t *self ) // exclude builders: switch( BG_GetPlayerWeapon( &self->client->ps ) ) { - case WP_ABUILD: - case WP_ABUILD2: + case WP_ABUILD: case WP_HBUILD: return 1.0f; default: ; } diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 74b351c..959067e 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -207,8 +207,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) if( other->client ) { if( ( other->client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) - && ( other->s.weapon < WP_ALEVEL3 - || ( other->s.weapon == WP_ABUILD2 || other->s.weapon == WP_ABUILD ) ) ) + && ( other->s.weapon < WP_ALEVEL3 || other->s.weapon == WP_ABUILD ) ) { other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED; other->client->lastLockTime = level.time; @@ -966,6 +965,47 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, return bolt; } + +/* +================= +fire_rocket +================= +*/ +gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize (dir); + + bolt = G_Spawn(); + bolt->classname = "rocket"; + bolt->pointAgainstWorld = qtrue; + bolt->nextthink = level.time + 10000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_ROCKET_LAUNCHER; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = ROCKETL_DAMAGE; + bolt->splashDamage = ROCKETL_DAMAGE / 2; + bolt->splashRadius = ROCKETL_RADIUS; + bolt->methodOfDeath = MOD_ROCKETL; + bolt->splashMethodOfDeath = MOD_ROCKETL_SPLASH; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -ROCKETL_SIZE; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = ROCKETL_SIZE; + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, ROCKETL_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + return bolt; +} + /* ================= launch_grenade @@ -1502,7 +1542,7 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; - bolt->s.weapon = WP_ABUILD2; + bolt->s.weapon = WP_ABUILD; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; bolt->parent = self; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index bbc4e08..5453913 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -831,6 +831,19 @@ void LCChargeFire( gentity_t *ent, qboolean secondary ) /* ====================================================================== + +PULSE RIFLE + +====================================================================== +*/ + +void rocketLauncherFire( gentity_t *ent ) +{ + fire_rocket( ent, muzzle, forward ); +} + +/* +====================================================================== TESLA GENERATOR ====================================================================== */ @@ -937,8 +950,7 @@ void cancelBuildFire( gentity_t *ent ) ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; return; } - if( ent->client->ps.weapon == WP_ABUILD || - ent->client->ps.weapon == WP_ABUILD2 ) + if( ent->client->ps.weapon == WP_ABUILD ) meleeAttack( ent, ABUILDER_CLAW_RANGE, ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW ); } @@ -1776,7 +1788,7 @@ gclient_t *client; bounceBallFire( ent ); break; - case WP_ABUILD2: + case WP_ABUILD: slowBlobFire( ent ); break; @@ -1877,7 +1889,6 @@ void FireWeapon2( gentity_t *ent ) break; case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: cancelBuildFire( ent ); break; @@ -1974,6 +1985,9 @@ void FireWeapon( gentity_t *ent ) case WP_PAIN_SAW: painSawFire( ent ); break; + case WP_ROCKET_LAUNCHER: + rocketLauncherFire( ent ); + break; case WP_GRENADE: throwGrenade( ent ); break; @@ -1999,7 +2013,6 @@ void FireWeapon( gentity_t *ent ) FlameTurretFire( ent ); break; case WP_ABUILD: - case WP_ABUILD2: buildFire( ent, MN_A_BUILD ); break; case WP_HBUILD: diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 44450f2..b2932da 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -538,6 +538,18 @@ TREMULOUS EDGE MOD SRC FILE #define FLAMER_CHARGE_AMMO 50 // ammo cost of a full charge shot #define FLAMER_SECONDARY_REPEAT 200 +#define ROCKETL_PRICE 700 +#define ROCKETL_AMMO 6 +#define ROCKETL_CLIPS 4 +#define ROCKETL_RELOAD 2000 +#define ROCKETL_REPEAT 1000 +#define ROCKETL_K_SCALE 1.0f +#define ROCKETL_DAMAGE HDM(88) +#define ROCKETL_RADIUS 120 +#define ROCKETL_SIZE 5 +#define ROCKETL_SPEED 700 + + #define HBUILD_PRICE 0 #define HBUILD_REPEAT 1000 #define HBUILD_HEALRATE 18 |