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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 19:24:07 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 19:24:07 +0200 |
commit | f7b5399b8abc2fc63f5c8d1e021fbe9f449944d0 (patch) | |
tree | dc0a81c65cb6a8e9c3cfff0a3a1ce384e550b50a /src/game | |
parent | 6e5d06b186d4360b900972800de7a7c82dac17a7 (diff) |
Fix Mass Driver not being able to fire while zoomed.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 051f6e6..49eb793 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3430,6 +3430,11 @@ static void PM_Weapon( void ) case WP_MASS_DRIVER: + if( pm->ps->ammo > 6 && attack3 ) + attack3 = attack2 = qtrue; + else + attack2 = attack3 = qfalse; + //attack2 is handled on the client for zooming (cg_view.c) if( !attack1 ) { |