diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
commit | 01beb9919b95479d8be040bec74abc5cc67a5e43 (patch) | |
tree | 65f0b79e793848491832756a4c3a32b23668fab3 /src/ui/ui_syscalls.c | |
parent | 191d731da136b7ee959a17e63111c9146219a768 (diff) |
Initial import.
Diffstat (limited to 'src/ui/ui_syscalls.c')
-rw-r--r-- | src/ui/ui_syscalls.c | 483 |
1 files changed, 483 insertions, 0 deletions
diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c new file mode 100644 index 0000000..2187f18 --- /dev/null +++ b/src/ui/ui_syscalls.c @@ -0,0 +1,483 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "ui_local.h" + +// this file is only included when building a dll +// syscalls.asm is included instead when building a qvm + +static intptr_t ( QDECL *syscall )( intptr_t arg, ... ) = ( intptr_t ( QDECL * )( intptr_t, ... ) ) - 1; + +Q_EXPORT void dllEntry( intptr_t ( QDECL *syscallptr )( intptr_t arg, ... ) ) +{ + syscall = syscallptr; +} + +int PASSFLOAT( float x ) +{ + float floatTemp; + floatTemp = x; + return *( int * ) & floatTemp; +} + +void trap_Print( const char *string ) +{ + syscall( UI_PRINT, string ); +} + +void trap_Error( const char *string ) +{ + syscall( UI_ERROR, string ); +} + +int trap_Milliseconds( void ) +{ + return syscall( UI_MILLISECONDS ); +} + +void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) +{ + syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); +} + +void trap_Cvar_Update( vmCvar_t *cvar ) +{ + syscall( UI_CVAR_UPDATE, cvar ); +} + +void trap_Cvar_Set( const char *var_name, const char *value ) +{ + syscall( UI_CVAR_SET, var_name, value ); +} + +float trap_Cvar_VariableValue( const char *var_name ) +{ + int temp; + temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); + return ( *( float* ) & temp ); +} + +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) +{ + syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); +} + +void trap_Cvar_SetValue( const char *var_name, float value ) +{ + syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); +} + +void trap_Cvar_Reset( const char *name ) +{ + syscall( UI_CVAR_RESET, name ); +} + +void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) +{ + syscall( UI_CVAR_CREATE, var_name, var_value, flags ); +} + +void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) +{ + syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); +} + +int trap_Argc( void ) +{ + return syscall( UI_ARGC ); +} + +void trap_Argv( int n, char *buffer, int bufferLength ) +{ + syscall( UI_ARGV, n, buffer, bufferLength ); +} + +void trap_Cmd_ExecuteText( int exec_when, const char *text ) +{ + syscall( UI_CMD_EXECUTETEXT, exec_when, text ); +} + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) +{ + return syscall( UI_FS_FOPENFILE, qpath, f, mode ); +} + +void trap_FS_Read( void *buffer, int len, fileHandle_t f ) +{ + syscall( UI_FS_READ, buffer, len, f ); +} + +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) +{ + syscall( UI_FS_WRITE, buffer, len, f ); +} + +void trap_FS_FCloseFile( fileHandle_t f ) +{ + syscall( UI_FS_FCLOSEFILE, f ); +} + +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) +{ + return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); +} + +int trap_FS_Seek( fileHandle_t f, long offset, int origin ) +{ + return syscall( UI_FS_SEEK, f, offset, origin ); +} + +qhandle_t trap_R_RegisterModel( const char *name ) +{ + return syscall( UI_R_REGISTERMODEL, name ); +} + +qhandle_t trap_R_RegisterSkin( const char *name ) +{ + return syscall( UI_R_REGISTERSKIN, name ); +} + +void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) +{ + syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); +} + +qhandle_t trap_R_RegisterShaderNoMip( const char *name ) +{ + return syscall( UI_R_REGISTERSHADERNOMIP, name ); +} + +void trap_R_ClearScene( void ) +{ + syscall( UI_R_CLEARSCENE ); +} + +void trap_R_AddRefEntityToScene( const refEntity_t *re ) +{ + syscall( UI_R_ADDREFENTITYTOSCENE, re ); +} + +void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) +{ + syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); +} + +void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) +{ + syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ) ); +} + +void trap_R_RenderScene( const refdef_t *fd ) +{ + syscall( UI_R_RENDERSCENE, fd ); +} + +void trap_R_SetColor( const float *rgba ) +{ + syscall( UI_R_SETCOLOR, rgba ); +} + +void trap_R_SetClipRegion( const float *region ) +{ + syscall( UI_R_SETCLIPREGION, region ); +} + +void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) +{ + syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader ); +} + +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) +{ + syscall( UI_R_MODELBOUNDS, model, mins, maxs ); +} + +void trap_UpdateScreen( void ) +{ + syscall( UI_UPDATESCREEN ); +} + +int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) +{ + return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT( frac ), tagName ); +} + +void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) +{ + syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); +} + +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) +{ + return syscall( UI_S_REGISTERSOUND, sample, compressed ); +} + +void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) +{ + syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); +} + +void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) +{ + syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); +} + +void trap_Key_SetBinding( int keynum, const char *binding ) +{ + syscall( UI_KEY_SETBINDING, keynum, binding ); +} + +qboolean trap_Key_IsDown( int keynum ) +{ + return syscall( UI_KEY_ISDOWN, keynum ); +} + +qboolean trap_Key_GetOverstrikeMode( void ) +{ + return syscall( UI_KEY_GETOVERSTRIKEMODE ); +} + +void trap_Key_SetOverstrikeMode( qboolean state ) +{ + syscall( UI_KEY_SETOVERSTRIKEMODE, state ); +} + +void trap_Key_ClearStates( void ) +{ + syscall( UI_KEY_CLEARSTATES ); +} + +int trap_Key_GetCatcher( void ) +{ + return syscall( UI_KEY_GETCATCHER ); +} + +void trap_Key_SetCatcher( int catcher ) +{ + syscall( UI_KEY_SETCATCHER, catcher ); +} + +void trap_GetClipboardData( char *buf, int bufsize ) +{ + syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); +} + +void trap_GetClientState( uiClientState_t *state ) +{ + syscall( UI_GETCLIENTSTATE, state ); +} + +void trap_GetGlconfig( glconfig_t *glconfig ) +{ + syscall( UI_GETGLCONFIG, glconfig ); +} + +int trap_GetConfigString( int index, char* buff, int buffsize ) +{ + return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); +} + +int trap_LAN_GetServerCount( int source ) +{ + return syscall( UI_LAN_GETSERVERCOUNT, source ); +} + +void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) +{ + syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); +} + +void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) +{ + syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); +} + +int trap_LAN_GetServerPing( int source, int n ) +{ + return syscall( UI_LAN_GETSERVERPING, source, n ); +} + +int trap_LAN_GetPingQueueCount( void ) +{ + return syscall( UI_LAN_GETPINGQUEUECOUNT ); +} + +int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) +{ + return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); +} + +qboolean trap_GetNews( qboolean force ) +{ + return syscall( UI_GETNEWS, force ); +} + +void trap_LAN_SaveCachedServers( void ) +{ + syscall( UI_LAN_SAVECACHEDSERVERS ); +} + +void trap_LAN_LoadCachedServers( void ) +{ + syscall( UI_LAN_LOADCACHEDSERVERS ); +} + +void trap_LAN_ResetPings( int n ) +{ + syscall( UI_LAN_RESETPINGS, n ); +} + +void trap_LAN_ClearPing( int n ) +{ + syscall( UI_LAN_CLEARPING, n ); +} + +void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) +{ + syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); +} + +void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) +{ + syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); +} + +void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) +{ + syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); +} + +int trap_LAN_ServerIsVisible( int source, int n ) +{ + return syscall( UI_LAN_SERVERISVISIBLE, source, n ); +} + +qboolean trap_LAN_UpdateVisiblePings( int source ) +{ + return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); +} + +int trap_LAN_AddServer( int source, const char *name, const char *addr ) +{ + return syscall( UI_LAN_ADDSERVER, source, name, addr ); +} + +void trap_LAN_RemoveServer( int source, const char *addr ) +{ + syscall( UI_LAN_REMOVESERVER, source, addr ); +} + +int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) +{ + return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); +} + +int trap_MemoryRemaining( void ) +{ + return syscall( UI_MEMORY_REMAINING ); +} + +int trap_Parse_AddGlobalDefine( char *define ) +{ + return syscall( UI_PARSE_ADD_GLOBAL_DEFINE, define ); +} + +int trap_Parse_LoadSource( const char *filename ) +{ + return syscall( UI_PARSE_LOAD_SOURCE, filename ); +} + +int trap_Parse_FreeSource( int handle ) +{ + return syscall( UI_PARSE_FREE_SOURCE, handle ); +} + +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) +{ + return syscall( UI_PARSE_READ_TOKEN, handle, pc_token ); +} + +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) +{ + return syscall( UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); +} + +void trap_S_StopBackgroundTrack( void ) +{ + syscall( UI_S_STOPBACKGROUNDTRACK ); +} + +void trap_S_StartBackgroundTrack( const char *intro, const char *loop ) +{ + syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); +} + +int trap_RealTime( qtime_t *qtime ) +{ + return syscall( UI_REAL_TIME, qtime ); +} + +// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ) +{ + return syscall( UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits ); +} + +// stops playing the cinematic and ends it. should always return FMV_EOF +// cinematics must be stopped in reverse order of when they are started +e_status trap_CIN_StopCinematic( int handle ) +{ + return syscall( UI_CIN_STOPCINEMATIC, handle ); +} + + +// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. +e_status trap_CIN_RunCinematic ( int handle ) +{ + return syscall( UI_CIN_RUNCINEMATIC, handle ); +} + + +// draws the current frame +void trap_CIN_DrawCinematic ( int handle ) +{ + syscall( UI_CIN_DRAWCINEMATIC, handle ); +} + + +// allows you to resize the animation dynamically +void trap_CIN_SetExtents ( int handle, int x, int y, int w, int h ) +{ + syscall( UI_CIN_SETEXTENTS, handle, x, y, w, h ); +} + + +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) +{ + syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); +} + +void trap_SetPbClStatus( int status ) +{ + syscall( UI_SET_PBCLSTATUS, status ); +} |