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authorMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
commit01beb9919b95479d8be040bec74abc5cc67a5e43 (patch)
tree65f0b79e793848491832756a4c3a32b23668fab3 /src/ui/ui_syscalls.c
parent191d731da136b7ee959a17e63111c9146219a768 (diff)
Initial import.
Diffstat (limited to 'src/ui/ui_syscalls.c')
-rw-r--r--src/ui/ui_syscalls.c483
1 files changed, 483 insertions, 0 deletions
diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c
new file mode 100644
index 0000000..2187f18
--- /dev/null
+++ b/src/ui/ui_syscalls.c
@@ -0,0 +1,483 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2009 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "ui_local.h"
+
+// this file is only included when building a dll
+// syscalls.asm is included instead when building a qvm
+
+static intptr_t ( QDECL *syscall )( intptr_t arg, ... ) = ( intptr_t ( QDECL * )( intptr_t, ... ) ) - 1;
+
+Q_EXPORT void dllEntry( intptr_t ( QDECL *syscallptr )( intptr_t arg, ... ) )
+{
+ syscall = syscallptr;
+}
+
+int PASSFLOAT( float x )
+{
+ float floatTemp;
+ floatTemp = x;
+ return *( int * ) & floatTemp;
+}
+
+void trap_Print( const char *string )
+{
+ syscall( UI_PRINT, string );
+}
+
+void trap_Error( const char *string )
+{
+ syscall( UI_ERROR, string );
+}
+
+int trap_Milliseconds( void )
+{
+ return syscall( UI_MILLISECONDS );
+}
+
+void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags )
+{
+ syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
+}
+
+void trap_Cvar_Update( vmCvar_t *cvar )
+{
+ syscall( UI_CVAR_UPDATE, cvar );
+}
+
+void trap_Cvar_Set( const char *var_name, const char *value )
+{
+ syscall( UI_CVAR_SET, var_name, value );
+}
+
+float trap_Cvar_VariableValue( const char *var_name )
+{
+ int temp;
+ temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
+ return ( *( float* ) & temp );
+}
+
+void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize )
+{
+ syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
+}
+
+void trap_Cvar_SetValue( const char *var_name, float value )
+{
+ syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
+}
+
+void trap_Cvar_Reset( const char *name )
+{
+ syscall( UI_CVAR_RESET, name );
+}
+
+void trap_Cvar_Create( const char *var_name, const char *var_value, int flags )
+{
+ syscall( UI_CVAR_CREATE, var_name, var_value, flags );
+}
+
+void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize )
+{
+ syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
+}
+
+int trap_Argc( void )
+{
+ return syscall( UI_ARGC );
+}
+
+void trap_Argv( int n, char *buffer, int bufferLength )
+{
+ syscall( UI_ARGV, n, buffer, bufferLength );
+}
+
+void trap_Cmd_ExecuteText( int exec_when, const char *text )
+{
+ syscall( UI_CMD_EXECUTETEXT, exec_when, text );
+}
+
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode )
+{
+ return syscall( UI_FS_FOPENFILE, qpath, f, mode );
+}
+
+void trap_FS_Read( void *buffer, int len, fileHandle_t f )
+{
+ syscall( UI_FS_READ, buffer, len, f );
+}
+
+void trap_FS_Write( const void *buffer, int len, fileHandle_t f )
+{
+ syscall( UI_FS_WRITE, buffer, len, f );
+}
+
+void trap_FS_FCloseFile( fileHandle_t f )
+{
+ syscall( UI_FS_FCLOSEFILE, f );
+}
+
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize )
+{
+ return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
+}
+
+int trap_FS_Seek( fileHandle_t f, long offset, int origin )
+{
+ return syscall( UI_FS_SEEK, f, offset, origin );
+}
+
+qhandle_t trap_R_RegisterModel( const char *name )
+{
+ return syscall( UI_R_REGISTERMODEL, name );
+}
+
+qhandle_t trap_R_RegisterSkin( const char *name )
+{
+ return syscall( UI_R_REGISTERSKIN, name );
+}
+
+void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font )
+{
+ syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
+}
+
+qhandle_t trap_R_RegisterShaderNoMip( const char *name )
+{
+ return syscall( UI_R_REGISTERSHADERNOMIP, name );
+}
+
+void trap_R_ClearScene( void )
+{
+ syscall( UI_R_CLEARSCENE );
+}
+
+void trap_R_AddRefEntityToScene( const refEntity_t *re )
+{
+ syscall( UI_R_ADDREFENTITYTOSCENE, re );
+}
+
+void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts )
+{
+ syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
+}
+
+void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b )
+{
+ syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT( intensity ), PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ) );
+}
+
+void trap_R_RenderScene( const refdef_t *fd )
+{
+ syscall( UI_R_RENDERSCENE, fd );
+}
+
+void trap_R_SetColor( const float *rgba )
+{
+ syscall( UI_R_SETCOLOR, rgba );
+}
+
+void trap_R_SetClipRegion( const float *region )
+{
+ syscall( UI_R_SETCLIPREGION, region );
+}
+
+void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader )
+{
+ syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader );
+}
+
+void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs )
+{
+ syscall( UI_R_MODELBOUNDS, model, mins, maxs );
+}
+
+void trap_UpdateScreen( void )
+{
+ syscall( UI_UPDATESCREEN );
+}
+
+int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName )
+{
+ return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT( frac ), tagName );
+}
+
+void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum )
+{
+ syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
+}
+
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed )
+{
+ return syscall( UI_S_REGISTERSOUND, sample, compressed );
+}
+
+void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen )
+{
+ syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
+}
+
+void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen )
+{
+ syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
+}
+
+void trap_Key_SetBinding( int keynum, const char *binding )
+{
+ syscall( UI_KEY_SETBINDING, keynum, binding );
+}
+
+qboolean trap_Key_IsDown( int keynum )
+{
+ return syscall( UI_KEY_ISDOWN, keynum );
+}
+
+qboolean trap_Key_GetOverstrikeMode( void )
+{
+ return syscall( UI_KEY_GETOVERSTRIKEMODE );
+}
+
+void trap_Key_SetOverstrikeMode( qboolean state )
+{
+ syscall( UI_KEY_SETOVERSTRIKEMODE, state );
+}
+
+void trap_Key_ClearStates( void )
+{
+ syscall( UI_KEY_CLEARSTATES );
+}
+
+int trap_Key_GetCatcher( void )
+{
+ return syscall( UI_KEY_GETCATCHER );
+}
+
+void trap_Key_SetCatcher( int catcher )
+{
+ syscall( UI_KEY_SETCATCHER, catcher );
+}
+
+void trap_GetClipboardData( char *buf, int bufsize )
+{
+ syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
+}
+
+void trap_GetClientState( uiClientState_t *state )
+{
+ syscall( UI_GETCLIENTSTATE, state );
+}
+
+void trap_GetGlconfig( glconfig_t *glconfig )
+{
+ syscall( UI_GETGLCONFIG, glconfig );
+}
+
+int trap_GetConfigString( int index, char* buff, int buffsize )
+{
+ return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
+}
+
+int trap_LAN_GetServerCount( int source )
+{
+ return syscall( UI_LAN_GETSERVERCOUNT, source );
+}
+
+void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen )
+{
+ syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
+}
+
+void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen )
+{
+ syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
+}
+
+int trap_LAN_GetServerPing( int source, int n )
+{
+ return syscall( UI_LAN_GETSERVERPING, source, n );
+}
+
+int trap_LAN_GetPingQueueCount( void )
+{
+ return syscall( UI_LAN_GETPINGQUEUECOUNT );
+}
+
+int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen )
+{
+ return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
+}
+
+qboolean trap_GetNews( qboolean force )
+{
+ return syscall( UI_GETNEWS, force );
+}
+
+void trap_LAN_SaveCachedServers( void )
+{
+ syscall( UI_LAN_SAVECACHEDSERVERS );
+}
+
+void trap_LAN_LoadCachedServers( void )
+{
+ syscall( UI_LAN_LOADCACHEDSERVERS );
+}
+
+void trap_LAN_ResetPings( int n )
+{
+ syscall( UI_LAN_RESETPINGS, n );
+}
+
+void trap_LAN_ClearPing( int n )
+{
+ syscall( UI_LAN_CLEARPING, n );
+}
+
+void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime )
+{
+ syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
+}
+
+void trap_LAN_GetPingInfo( int n, char *buf, int buflen )
+{
+ syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
+}
+
+void trap_LAN_MarkServerVisible( int source, int n, qboolean visible )
+{
+ syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
+}
+
+int trap_LAN_ServerIsVisible( int source, int n )
+{
+ return syscall( UI_LAN_SERVERISVISIBLE, source, n );
+}
+
+qboolean trap_LAN_UpdateVisiblePings( int source )
+{
+ return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
+}
+
+int trap_LAN_AddServer( int source, const char *name, const char *addr )
+{
+ return syscall( UI_LAN_ADDSERVER, source, name, addr );
+}
+
+void trap_LAN_RemoveServer( int source, const char *addr )
+{
+ syscall( UI_LAN_REMOVESERVER, source, addr );
+}
+
+int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 )
+{
+ return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
+}
+
+int trap_MemoryRemaining( void )
+{
+ return syscall( UI_MEMORY_REMAINING );
+}
+
+int trap_Parse_AddGlobalDefine( char *define )
+{
+ return syscall( UI_PARSE_ADD_GLOBAL_DEFINE, define );
+}
+
+int trap_Parse_LoadSource( const char *filename )
+{
+ return syscall( UI_PARSE_LOAD_SOURCE, filename );
+}
+
+int trap_Parse_FreeSource( int handle )
+{
+ return syscall( UI_PARSE_FREE_SOURCE, handle );
+}
+
+int trap_Parse_ReadToken( int handle, pc_token_t *pc_token )
+{
+ return syscall( UI_PARSE_READ_TOKEN, handle, pc_token );
+}
+
+int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line )
+{
+ return syscall( UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line );
+}
+
+void trap_S_StopBackgroundTrack( void )
+{
+ syscall( UI_S_STOPBACKGROUNDTRACK );
+}
+
+void trap_S_StartBackgroundTrack( const char *intro, const char *loop )
+{
+ syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
+}
+
+int trap_RealTime( qtime_t *qtime )
+{
+ return syscall( UI_REAL_TIME, qtime );
+}
+
+// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
+int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits )
+{
+ return syscall( UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits );
+}
+
+// stops playing the cinematic and ends it. should always return FMV_EOF
+// cinematics must be stopped in reverse order of when they are started
+e_status trap_CIN_StopCinematic( int handle )
+{
+ return syscall( UI_CIN_STOPCINEMATIC, handle );
+}
+
+
+// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
+e_status trap_CIN_RunCinematic ( int handle )
+{
+ return syscall( UI_CIN_RUNCINEMATIC, handle );
+}
+
+
+// draws the current frame
+void trap_CIN_DrawCinematic ( int handle )
+{
+ syscall( UI_CIN_DRAWCINEMATIC, handle );
+}
+
+
+// allows you to resize the animation dynamically
+void trap_CIN_SetExtents ( int handle, int x, int y, int w, int h )
+{
+ syscall( UI_CIN_SETEXTENTS, handle, x, y, w, h );
+}
+
+
+void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset )
+{
+ syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
+}
+
+void trap_SetPbClStatus( int status )
+{
+ syscall( UI_SET_PBCLSTATUS, status );
+}