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authorPaweł Redman <pawel.redman@gmail.com>2015-04-04 11:44:44 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-04 11:44:44 +0200
commit72f038ae632b0f9af485129747f5fca45898b52e (patch)
treebd58e3af45d4b0e78e1b8fe689334e3e03175263 /src
parent0c1ea391f80ade922bbc0fc34e88d089e41ea353 (diff)
Fix the vote start sound being played every frame for a second.
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index fafddb6..f57e44a 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -3610,17 +3610,17 @@ static void CG_DrawVote( team_t team )
int offset = 0;
vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f };
char yeskey[ 32 ] = "", nokey[ 32 ] = "";
+ static int lastVoteTime[ NUM_TEAMS ] = { 0 };
-
if( !cgs.voteTime[ team ] )
return;
-
+
sec = ( VOTE_TIME - ( cg.time - cgs.voteTime[ team ] ) ) / 1000;
- //play dong sound
- if(sec > 28 )
+ if( cgs.voteTime[ team ] != lastVoteTime[ team ] )
{
trap_S_StartLocalSound( cgs.media.iniVote, CHAN_LOCAL_SOUND );
+ lastVoteTime[ team ] = cgs.voteTime[ team ];
}
// if( cgs.voteModified[ team ] && (sec < 26 ) )