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-rw-r--r--src/game/bg_misc.c2
-rw-r--r--src/game/g_combat.c2
-rw-r--r--src/game/g_main.c3
-rw-r--r--src/game/g_weapon.c6
4 files changed, 6 insertions, 7 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 89d2335..0b9ff85 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3217,7 +3217,7 @@ static const weaponAttributes_t bg_weapons[ ] =
qfalse, //int usesEnergy;
LEVEL2_CLAW_U_REPEAT, //int repeatRate1;
LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
- 0, //LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
+ LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
0, //int reloadTime;
LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 70803af..51b7005 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -401,7 +401,7 @@ float G_RewardAttackers( gentity_t *self )
}
self->credits[ i ] = 0;
}
- ++self->client->pers.deaths;
+ // ++self->client->pers.deaths;
// Com_Printf(S_COLOR_YELLOW "Killed: kills = %f deaths = %d\n",self->client->pers.kills,self->client->pers.deaths);
// Com_Printf(S_COLOR_YELLOW "Team: kills = %f deaths = %f\n",level.alienRewardKills,level.humanRewardKills);
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 53f36ce..755aee1 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -263,7 +263,6 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_humanRefineryRadius, "g_humanRefineryRadius", REFINERY_RADIUS, CVAR_ARCHIVE, 0, qfalse },
{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
{ &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse },
- { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
{ &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse, cv_humanMaxStage },
{ &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
{ &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
@@ -340,7 +339,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_KillRewardMultiplierH, "g_KillRewardMultiplierH", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_ConstantRewardFactor, "g_ConstantRewardFactor", "0.25", CVAR_ARCHIVE, 0, qfalse },
{ &g_TeamRewardFactor, "g_TeamRewardFactor", "0.5", CVAR_ARCHIVE, 0, qfalse },
- { &g_PlayerRewardFactor, "g_PlayerRewardFactor", "0.25", CVAR_ARCHIVE, 0, qfalse }
+ { &g_PlayerRewardFactor, "g_PlayerRewardFactor", "0.25", CVAR_ARCHIVE, 0, qfalse },
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
void G_InitGame( int levelTime, int randomSeed, int restart );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 115c451..2ea5e85 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1731,9 +1731,9 @@ gclient_t *client;
slowBlobFire( ent );
break;
- //case WP_ALEVEL2_UPG:
- // bounceBallFire_level2( ent );
- // break;
+ case WP_ALEVEL2_UPG:
+ bounceBallFire_level2( ent );
+ break;
case WP_ALEVEL5:
Prickles( ent );