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-rw-r--r--src/game/g_buildable.c2
-rw-r--r--src/game/g_combat.c1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index bf353bf..d855af5 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2843,7 +2843,7 @@ void HMedistat_Think( gentity_t *self )
}
else if( SPAWN_WITH_MEDKIT &&
!BG_InventoryContainsUpgrade( UP_MEDKIT, player->client->ps.stats ) )
- BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats );
+ BG_AddUpgradeToInventory( UP_MEDKIT, player->client->ps.stats );
}
}
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 9a7c1d3..b02ac3e 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -187,6 +187,7 @@ float G_CamperRewardBonus( gentity_t *self )
float G_TeamRewardScaleFactor( gentity_t *target )
{
if (level.humanRewardKills <= 0.0f || level.alienRewardKills <= 0.0f) return 1.0f;
+ if( !target->client ) return 1.0f;
if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS) {
return level.alienRewardKills/level.humanRewardKills;
} else if( target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) {