diff options
| -rw-r--r-- | src/game/g_local.h | 2 | ||||
| -rw-r--r-- | src/game/g_main.c | 6 | ||||
| -rw-r--r-- | src/game/g_weapon.c | 10 | 
3 files changed, 13 insertions, 5 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 4e6cec1..1b120a8 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1298,6 +1298,8 @@ extern  vmCvar_t  g_PlayerRewardFactor;  extern  vmCvar_t  g_ForceRandomTeams;  extern  vmCvar_t  g_AutoLevelMinTeamSize;  extern  vmCvar_t  g_RageQuitScorePenalty; +extern  vmCvar_t  g_DretchTurretDamage; +extern  vmCvar_t  g_DretchBuildingDamage;  void      trap_Print( const char *fmt );  void      trap_Error( const char *fmt ); diff --git a/src/game/g_main.c b/src/game/g_main.c index 481e1d1..39b92a4 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -198,6 +198,8 @@ vmCvar_t  g_TimerCommand;  vmCvar_t  g_ForceRandomTeams;  vmCvar_t  g_AutoLevelMinTeamSize;  vmCvar_t  g_RageQuitScorePenalty; +vmCvar_t  g_DretchTurretDamage; +vmCvar_t  g_DretchBuildingDamage;  // copy cvars that can be set in worldspawn so they can be restored later  static char cv_gravity[ MAX_CVAR_VALUE_STRING ]; @@ -365,7 +367,9 @@ static cvarTable_t   gameCvarTable[ ] =    { &g_TimerCommand, "g_TimerCommand", "", CVAR_ARCHIVE, 0, qfalse },    { &g_ForceRandomTeams, "g_ForceRandomTeams", "0", CVAR_ARCHIVE, 0, qfalse },    { &g_AutoLevelMinTeamSize, "g_AutoLevelMinTeamSize", "3", CVAR_ARCHIVE, 0, qfalse }, -  { &g_RageQuitScorePenalty, "g_RageQuitScorePenalty", "2000", CVAR_ARCHIVE, 0, qfalse } +  { &g_RageQuitScorePenalty, "g_RageQuitScorePenalty", "2000", CVAR_ARCHIVE, 0, qfalse }, +  { &g_DretchTurretDamage, "g_DretchTurretDamage", "1", CVAR_ARCHIVE, 0, qfalse }, +  { &g_DretchBuildingDamage, "g_DretchBuildingDamage", "0.5", CVAR_ARCHIVE, 0, qfalse }  };  static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );  void G_InitGame( int levelTime, int randomSeed, int restart ); diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 740ab32..bbc4e08 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1022,14 +1022,16 @@ qboolean CheckVenomAttack( gentity_t *ent )    // only allow bites to work against buildings as they are constructing    if( traceEnt->s.eType == ET_BUILDABLE )    { +    if( traceEnt->buildableTeam == TEAM_ALIENS ) +      return qfalse;      if ( !( traceEnt->s.modelindex == BA_H_MGTURRET || traceEnt->s.modelindex == BA_H_MGTURRET2 || traceEnt->s.modelindex == BA_H_TESLAGEN || !traceEnt->spawned ) ) -      return qfalse; +      damage = (int)(damage * g_DretchBuildingDamage.value); +    else +      damage = (int)(damage * g_DretchTurretDamage.value); -    if( traceEnt->buildableTeam == TEAM_ALIENS ) +    if (damage <= 0)        return qfalse; -       -    damage = 3;    }    if( traceEnt->client )  | 
