diff options
-rw-r--r-- | src/game/g_syscalls.c | 2 | ||||
-rw-r--r-- | src/game/g_weapon.c | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 800bd2a..5e4b999 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -256,7 +256,7 @@ int trap_RealTime( qtime_t *qtime ) void trap_SnapVector( float *v ) { - syscall( G_SNAPVECTOR, v ); + // syscall( G_SNAPVECTOR, v ); return; } diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 740ab32..0f265db 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -188,6 +188,7 @@ into a wall. */ void SnapVectorTowards( vec3_t v, vec3_t to ) { + /* int i; for( i = 0 ; i < 3 ; i++ ) @@ -197,10 +198,12 @@ void SnapVectorTowards( vec3_t v, vec3_t to ) else v[ i ] = (int)( v[ i ] + ( to[ i ] <= v[ i ] ? -1 : 0 ) ); } + */ } void SnapVectorNormal( vec3_t v, vec3_t normal ) { + /* int i; for( i = 0 ; i < 3 ; i++ ) @@ -210,6 +213,7 @@ void SnapVectorNormal( vec3_t v, vec3_t normal ) else v[ i ] = (int)( v[ i ] + ( normal[ i ] <= 0 ? -1 : 0 ) ); } + */ } /* |