diff options
-rw-r--r-- | src/game/g_weapon.c | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 2ea5e85..aae97f9 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1274,7 +1274,12 @@ static void G_FindZapChainTargets( zap_t *zap ) if( ( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || ( enemy->s.eType == ET_BUILDABLE && - BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) && + BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) || + ( enemy->s.eType == ET_MISSILE && + enemy->s.weapon == WP_MINE ) || + ( enemy->client && + enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS && + enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG ) ) && enemy->health > 0 && // only chain to living targets distance <= LEVEL2_AREAZAP_CHAIN_RANGE ) { @@ -1341,20 +1346,22 @@ static void G_CreateNewZap( gentity_t *creator, gentity_t *target ) // the zap chains only through living entities if( target->health > 0 ) { - G_Damage( target, creator, creator, forward, - target->s.origin, LEVEL2_AREAZAP_DMG, - DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, - MOD_LEVEL2_ZAP ); + if (target->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS) + G_Damage( target, creator, creator, forward, + target->s.origin, LEVEL2_AREAZAP_DMG, + DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, + MOD_LEVEL2_ZAP ); G_FindZapChainTargets( zap ); for( i = 1; i < zap->numTargets; i++ ) { - G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin, - LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] / + if (zap->targets[ i ]->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS) + G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin, + LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] / LEVEL2_AREAZAP_CHAIN_RANGE ), LEVEL2_AREAZAP_CHAIN_FALLOFF ) ) + 1, - DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, - MOD_LEVEL2_ZAP ); + DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, + MOD_LEVEL2_ZAP ); } } @@ -1457,7 +1464,11 @@ void areaZapFire( gentity_t *ent ) if( ( traceEnt->client && traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || ( traceEnt->s.eType == ET_BUILDABLE && - BG_Buildable( traceEnt->s.modelindex )->team == TEAM_HUMANS ) ) + BG_Buildable( traceEnt->s.modelindex )->team == TEAM_HUMANS ) || + ( traceEnt->s.eType == ET_MISSILE && + traceEnt->s.weapon == WP_MINE ) || + ( traceEnt->client && traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS && + traceEnt->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG ) ) { G_CreateNewZap( ent, traceEnt ); } |