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-rw-r--r--src/game/bg_pmove.c15
-rw-r--r--src/game/g_missile.c53
-rw-r--r--src/game/tremulous.h8
3 files changed, 36 insertions, 40 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index c78129b..9728ff0 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1400,10 +1400,8 @@ Only with the flight powerup
static void PM_FlyMove( void )
{
int i;
- vec3_t wishvel;
- float wishspeed;
- vec3_t wishdir;
- float scale;
+ vec3_t wishvel,wishdir;
+ float wishspeed,scale;
// normal slowdown
PM_Friction( );
@@ -1414,15 +1412,12 @@ static void PM_FlyMove( void )
//
if( !scale )
{
- wishvel[ 0 ] = 0;
- wishvel[ 1 ] = 0;
- wishvel[ 2 ] = 0;
+ VectorSet(wishvel,0.f,0.f,0.f);
}
else
{
- for( i = 0; i < 3; i++ )
- wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
-
+ VectorScale(pml.forward,scale*pm->cmd.forwardmove,wishvel);
+ VectorMA(wishvel,scale*pm->cmd.rightmove,pml.right,wishvel);
wishvel[ 2 ] += scale * pm->cmd.upmove;
}
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index a69b4fc..74b351c 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -503,36 +503,37 @@ If an enemy is close to the entity, go boom!
================
*/
void G_ProcessMine(gentity_t *ent) {
- int i, total_entities, entityList[MAX_GENTITIES];
- vec3_t range, mins, maxs;
- gentity_t *target;
+ int i, total_entities, entityList[MAX_GENTITIES];
+ vec3_t range, mins, maxs;
+ gentity_t *target;
- // Set the next time to run this check (can be overwritten below)
- ent->nextthink = level.time + MINE_CHECK_FREQUENCY;
+ // Set the next time to run this check (can be overwritten below)
+ ent->nextthink = level.time + MINE_CHECK_FREQUENCY;
- // Grab all entities around us
- VectorSet(range, MINE_DETECT, MINE_DETECT, MINE_DETECT);
- VectorAdd(ent->s.origin, range, maxs);
- VectorSubtract(ent->s.origin, range, mins);
+ // Grab all entities around us
+ VectorSet(range, MINE_DETECT, MINE_DETECT, MINE_DETECT);
+ VectorAdd(ent->s.origin, range, maxs);
+ VectorSubtract(ent->s.origin, range, mins);
- total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES);
+ total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES);
- // Loop entities looking for an enemy body
- for(i=0; i<total_entities; i++) {
- target = &g_entities[entityList[i]];
- if(target->client &&
- target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
- target->client->ps.weapon > WP_ALEVEL1_UPG ) {
- if (G_Visible( ent, target, MASK_SHOT ))
- {
- // Found an enemy, boom time!
- ent->nextthink = level.time + MINE_BOOM_TIME;
- ent->think = G_ExplodeMissile;
- return;
- }
- }
- }
-}
+ // Loop entities looking for an enemy body
+ for(i=0; i<total_entities; i++) {
+ target = &g_entities[entityList[i]];
+ if(target->client &&
+ target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS/* &&
+ target->client->ps.weapon > WP_ALEVEL1_UPG */)
+ {
+ if (G_Visible( ent, target, MASK_SHOT ))
+ {
+ // Found an enemy, boom time!
+ ent->nextthink = level.time + MINE_BOOM_TIME;
+ ent->think = G_ExplodeMissile;
+ return;
+ }
+ }
+ }
+}
/*
=================
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index f76f968..44450f2 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -479,15 +479,15 @@ TREMULOUS EDGE MOD SRC FILE
#define MDRIVER_REPEAT2 2200
#define CHAINGUN_PRICE 400
-#define CHAINGUN_BULLETS 350
+#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
#define CHAINGUN_K_SCALE 1.0f
-#define CHAINGUN_SPREAD 900
+#define CHAINGUN_SPREAD 1100
#define CHAINGUN_DMG HDM(6)
#define CHAINGUN_REPEAT2 120
-#define CHAINGUN_SPREAD2 450
-#define CHAINGUN_DMG2 HDM(8)
+#define CHAINGUN_SPREAD2 550
+#define CHAINGUN_DMG2 HDM(6)
#define FLAMER_PRICE 550
#define FLAMER_GAS 200