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path: root/src/cgame/cg_syscalls.asm
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Diffstat (limited to 'src/cgame/cg_syscalls.asm')
-rw-r--r--src/cgame/cg_syscalls.asm114
1 files changed, 54 insertions, 60 deletions
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 2537c91..0893ebc 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -46,66 +46,60 @@ equ trap_R_AddPolyToScene -43
equ trap_R_AddLightToScene -44
equ trap_R_RenderScene -45
equ trap_R_SetColor -46
-equ trap_R_SetClipRegion -47
-equ trap_R_DrawStretchPic -48
-equ trap_R_ModelBounds -49
-equ trap_R_LerpTag -50
-equ trap_GetGlconfig -51
-equ trap_GetGameState -52
-equ trap_GetCurrentSnapshotNumber -53
-equ trap_GetSnapshot -54
-equ trap_GetServerCommand -55
-equ trap_GetCurrentCmdNumber -56
-equ trap_GetUserCmd -57
-equ trap_SetUserCmdValue -58
-equ trap_R_RegisterShaderNoMip -59
-equ trap_MemoryRemaining -60
-equ trap_R_RegisterFont -61
-equ trap_Key_IsDown -62
-equ trap_Key_GetCatcher -63
-equ trap_Key_SetCatcher -64
-equ trap_Key_GetKey -65
-equ trap_S_StopBackgroundTrack -66
-equ trap_RealTime -67
-equ trap_SnapVector -68
-equ trap_RemoveCommand -69
-equ trap_R_LightForPoint -70
-equ trap_CIN_PlayCinematic -71
-equ trap_CIN_StopCinematic -72
-equ trap_CIN_RunCinematic -73
-equ trap_CIN_DrawCinematic -74
-equ trap_CIN_SetExtents -75
-equ trap_R_RemapShader -76
-equ trap_S_AddRealLoopingSound -77
-equ trap_S_StopLoopingSound -78
-equ trap_CM_TempCapsuleModel -79
-equ trap_CM_CapsuleTrace -80
-equ trap_CM_TransformedCapsuleTrace -81
-equ trap_R_AddAdditiveLightToScene -82
-equ trap_GetEntityToken -83
-equ trap_R_AddPolysToScene -84
-equ trap_R_inPVS -85
-equ trap_FS_Seek -86
-equ trap_FS_GetFileList -87
-equ trap_LiteralArgs -88
-equ trap_CM_BiSphereTrace -89
-equ trap_CM_TransformedBiSphereTrace -90
-equ trap_GetDemoState -91
-equ trap_GetDemoPos -92
-equ trap_GetDemoName -93
-equ trap_Key_KeynumToStringBuf -94
-equ trap_Key_GetBindingBuf -95
-equ trap_Key_SetBinding -96
-
-equ trap_Parse_AddGlobalDefine -97
-equ trap_Parse_LoadSource -98
-equ trap_Parse_FreeSource -99
-equ trap_Parse_ReadToken -100
-equ trap_Parse_SourceFileAndLine -101
-equ trap_Key_SetOverstrikeMode -102
-equ trap_Key_GetOverstrikeMode -103
-
-equ trap_S_SoundDuration -104
+equ trap_R_DrawStretchPic -47
+equ trap_R_ModelBounds -48
+equ trap_R_LerpTag -49
+equ trap_GetGlconfig -50
+equ trap_GetGameState -51
+equ trap_GetCurrentSnapshotNumber -52
+equ trap_GetSnapshot -53
+equ trap_GetServerCommand -54
+equ trap_GetCurrentCmdNumber -55
+equ trap_GetUserCmd -56
+equ trap_SetUserCmdValue -57
+equ trap_R_RegisterShaderNoMip -58
+equ trap_MemoryRemaining -59
+equ trap_R_RegisterFont -60
+equ trap_Key_IsDown -61
+equ trap_Key_GetCatcher -62
+equ trap_Key_SetCatcher -63
+equ trap_Key_GetKey -64
+equ trap_Parse_AddGlobalDefine -65
+equ trap_Parse_LoadSource -66
+equ trap_Parse_FreeSource -67
+equ trap_Parse_ReadToken -68
+equ trap_Parse_SourceFileAndLine -69
+equ trap_S_StopBackgroundTrack -70
+equ trap_RealTime -71
+equ trap_SnapVector -72
+equ trap_RemoveCommand -73
+equ trap_R_LightForPoint -74
+equ trap_CIN_PlayCinematic -75
+equ trap_CIN_StopCinematic -76
+equ trap_CIN_RunCinematic -77
+equ trap_CIN_DrawCinematic -78
+equ trap_CIN_SetExtents -79
+equ trap_R_RemapShader -80
+equ trap_S_AddRealLoopingSound -81
+equ trap_S_StopLoopingSound -82
+equ trap_CM_TempCapsuleModel -83
+equ trap_CM_CapsuleTrace -84
+equ trap_CM_TransformedCapsuleTrace -85
+equ trap_R_AddAdditiveLightToScene -86
+equ trap_GetEntityToken -87
+equ trap_R_AddPolysToScene -88
+equ trap_R_inPVS -89
+equ trap_FS_Seek -90
+equ trap_FS_GetFileList -91
+equ trap_LiteralArgs -92
+equ trap_CM_BiSphereTrace -93
+equ trap_CM_TransformedBiSphereTrace -94
+equ trap_GetDemoState -95
+equ trap_GetDemoPos -96
+equ trap_GetDemoName -97
+equ trap_Key_KeynumToStringBuf -98
+equ trap_Key_GetBindingBuf -99
+equ trap_Key_SetBinding -100
equ memset -201
equ memcpy -202