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path: root/src/game/bg_pmove.c
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Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r--src/game/bg_pmove.c60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index f8f8a69..7af9a89 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -110,20 +110,6 @@ void PM_StartTorsoAnim( int anim )
/*
===================
-PM_StartWeaponAnim
-===================
-*/
-static void PM_StartWeaponAnim( int anim )
-{
- if( PM_Paralyzed( pm->ps->pm_type ) )
- return;
-
- pm->ps->weaponAnim = ( ( pm->ps->weaponAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT )
- | anim;
-}
-
-/*
-===================
PM_StartLegsAnim
===================
*/
@@ -191,19 +177,6 @@ static void PM_ContinueTorsoAnim( int anim )
/*
===================
-PM_ContinueWeaponAnim
-===================
-*/
-static void PM_ContinueWeaponAnim( int anim )
-{
- if( ( pm->ps->weaponAnim & ~ANIM_TOGGLEBIT ) == anim )
- return;
-
- PM_StartWeaponAnim( anim );
-}
-
-/*
-===================
PM_ForceLegsAnim
===================
*/
@@ -2886,7 +2859,6 @@ static void PM_BeginWeaponChange( int weapon )
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
PM_StartTorsoAnim( TORSO_DROP );
- PM_StartWeaponAnim( WANIM_DROP );
}
}
@@ -2915,7 +2887,6 @@ static void PM_FinishWeaponChange( void )
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
PM_StartTorsoAnim( TORSO_RAISE );
- PM_StartWeaponAnim( WANIM_RAISE );
}
}
@@ -2945,8 +2916,6 @@ static void PM_TorsoAnimation( void )
PM_ContinueTorsoAnim( TORSO_STAND );
}
}
-
- PM_ContinueWeaponAnim( WANIM_IDLE );
}
}
@@ -3225,8 +3194,6 @@ static void PM_Weapon( void )
PM_ContinueTorsoAnim( TORSO_STAND );
}
- PM_ContinueWeaponAnim( WANIM_IDLE );
-
return;
}
@@ -3278,7 +3245,6 @@ static void PM_Weapon( void )
//drop the weapon
PM_StartTorsoAnim( TORSO_DROP );
- PM_StartWeaponAnim( WANIM_RELOAD );
pm->ps->weaponTime += BG_Weapon( pm->ps->weapon )->reloadTime;
return;
@@ -3531,17 +3497,14 @@ static void PM_Weapon( void )
{
case WP_GRENADE:
PM_StartTorsoAnim( TORSO_ATTACK3 );
- PM_StartWeaponAnim( WANIM_ATTACK1 );
break;
case WP_BLASTER:
PM_StartTorsoAnim( TORSO_ATTACK2 );
- PM_StartWeaponAnim( WANIM_ATTACK1 );
break;
default:
PM_StartTorsoAnim( TORSO_ATTACK );
- PM_StartWeaponAnim( WANIM_ATTACK1 );
break;
}
}
@@ -3556,9 +3519,7 @@ static void PM_Weapon( void )
case WP_ALEVEL1:
if( attack1 )
{
- num /= RAND_MAX / 6 + 1;
PM_ForceLegsAnim( NSPA_ATTACK1 );
- PM_StartWeaponAnim( WANIM_ATTACK1 + num );
}
break;
@@ -3566,38 +3527,31 @@ static void PM_Weapon( void )
if( attack2 )
{
PM_ForceLegsAnim( NSPA_ATTACK2 );
- PM_StartWeaponAnim( WANIM_ATTACK7 );
}
case WP_ALEVEL2:
if( attack1 )
{
- num /= RAND_MAX / 6 + 1;
PM_ForceLegsAnim( NSPA_ATTACK1 );
- PM_StartWeaponAnim( WANIM_ATTACK1 + num );
}
break;
case WP_ALEVEL4:
num /= RAND_MAX / 3 + 1;
PM_ForceLegsAnim( NSPA_ATTACK1 + num );
- PM_StartWeaponAnim( WANIM_ATTACK1 + num );
break;
default:
if( attack1 )
{
PM_ForceLegsAnim( NSPA_ATTACK1 );
- PM_StartWeaponAnim( WANIM_ATTACK1 );
}
else if( attack2 )
{
PM_ForceLegsAnim( NSPA_ATTACK2 );
- PM_StartWeaponAnim( WANIM_ATTACK2 );
}
else if( attack3 )
{
PM_ForceLegsAnim( NSPA_ATTACK3 );
- PM_StartWeaponAnim( WANIM_ATTACK3 );
}
break;
}
@@ -3686,8 +3640,6 @@ static void PM_Animate( void )
if( pm->cmd.buttons & BUTTON_GESTURE )
{
- if( pm->ps->tauntTimer > 0 )
- return;
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
@@ -3695,7 +3647,6 @@ static void PM_Animate( void )
{
PM_StartTorsoAnim( TORSO_GESTURE );
pm->ps->torsoTimer = TIMER_GESTURE;
- pm->ps->tauntTimer = TIMER_GESTURE;
PM_AddEvent( EV_TAUNT );
}
@@ -3706,7 +3657,6 @@ static void PM_Animate( void )
{
PM_ForceLegsAnim( NSPA_GESTURE );
pm->ps->torsoTimer = TIMER_GESTURE;
- pm->ps->tauntTimer = TIMER_GESTURE;
PM_AddEvent( EV_TAUNT );
}
@@ -3750,16 +3700,6 @@ static void PM_DropTimers( void )
if( pm->ps->torsoTimer < 0 )
pm->ps->torsoTimer = 0;
}
-
- if( pm->ps->tauntTimer > 0 )
- {
- pm->ps->tauntTimer -= pml.msec;
-
- if( pm->ps->tauntTimer < 0 )
- {
- pm->ps->tauntTimer = 0;
- }
- }
}