diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 873234b..918a809 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -307,6 +307,25 @@ typedef struct namelog_s int id; } namelog_t; +typedef enum +{ +#define CSW(a,b) a +#include "g_csw.h" +#undef CSW + , + MAX_COMBAT_STATS_WEAPONS +} combatStatsWeapon_t; + +typedef struct +{ + int total; + + int enemy; + int enemy_buildable; + int friendly; + int friendly_buildable; +} combatStats_t; + // client data that stays across multiple respawns, but is cleared // on each level change or team change at ClientBegin() typedef struct @@ -356,6 +375,8 @@ typedef struct // keep track of other players' info for tinfo char cinfo[ MAX_CLIENTS ][ 16 ]; + + combatStats_t combatStats[ MAX_COMBAT_STATS_WEAPONS ]; } clientPersistant_t; #define MAX_UNLAGGED_MARKERS 10 @@ -945,6 +966,11 @@ void G_InitDamageLocations( void ); #define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect #define DAMAGE_NO_LOCDAMAGE 0x00000010 // do not apply locational damage +void G_CombatStats_Fire( gentity_t *ent, combatStatsWeapon_t weapon, int damage ); +void G_CombatStats_FireMOD( gentity_t *ent, meansOfDeath_t mod, int damage ); +void G_CombatStats_Hit( gentity_t *ent, gentity_t *hit, combatStatsWeapon_t weapon, int damage ); +void G_CombatStats_HitMOD( gentity_t *ent, gentity_t *hit, meansOfDeath_t mod, int damage ); + // // g_missile.c // |