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-rw-r--r--src/game/g_weapon.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index fd24482..99cf5c5 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1485,7 +1485,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
// In case the goon lands on his target, he get's one shot after landing
payload = ent->client->pmext.pouncePayload;
- if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) )
+ if( !( ent->client->ps.pm_flags & PMF_CHARGE/* || ent->client->ps.weapon == WP_ALEVEL5 */) )
ent->client->pmext.pouncePayload = 0;
// Calculate muzzle point
@@ -1866,8 +1866,8 @@ void FireWeapon( gentity_t *ent )
meleeAttack( ent, LEVEL2_CLAW_U_RANGE_UPG, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH,
LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW );
break;
-
- case WP_ALEVEL5:
+
+ case WP_ALEVEL5:
meleeAttack( ent, LEVEL5_CLAW_U_RANGE, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_WIDTH,
LEVEL5_CLAW_DMG, MOD_LEVEL5_CLAW );
break;