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authorMikko Tiusanen <ams@daug.net>2014-05-19 19:51:11 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-19 19:51:11 +0300
commit67a2767ff0f97fe39d603492d46e1c77b4621b78 (patch)
tree98859169aaa81633e28c94086300a568f4740998 /src/game/g_weapon.c
parent9fd2377cd037c272941aacd81c143a4128607b96 (diff)
Re-worked hummel to a playable class with low hp and relatively high damage.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index fd24482..99cf5c5 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1485,7 +1485,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
// In case the goon lands on his target, he get's one shot after landing
payload = ent->client->pmext.pouncePayload;
- if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) )
+ if( !( ent->client->ps.pm_flags & PMF_CHARGE/* || ent->client->ps.weapon == WP_ALEVEL5 */) )
ent->client->pmext.pouncePayload = 0;
// Calculate muzzle point
@@ -1866,8 +1866,8 @@ void FireWeapon( gentity_t *ent )
meleeAttack( ent, LEVEL2_CLAW_U_RANGE_UPG, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH,
LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW );
break;
-
- case WP_ALEVEL5:
+
+ case WP_ALEVEL5:
meleeAttack( ent, LEVEL5_CLAW_U_RANGE, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_WIDTH,
LEVEL5_CLAW_DMG, MOD_LEVEL5_CLAW );
break;