diff options
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index a64f0f8..feee414 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1454,6 +1454,37 @@ void G_ClearPlayerZapEffects( gentity_t *player ) } } + +/* +=============== +G_MedkitTarget + +Look for a possible healing target (a client) in the front. +=============== +*/ +gentity_t *G_MedkitTarget( gentity_t *ent ) +{ + trace_t tr; + gentity_t *targetEnt = NULL; + + if( g_humanMedkitRange.value <= 0 || + g_humanMedkitWidth.value <= 0 ) + return NULL; + + // Calculate muzzle point + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + G_WideTrace( &tr, ent, g_humanMedkitRange.value, + g_humanMedkitWidth.value, g_humanMedkitWidth.value, &targetEnt ); + + if( ( targetEnt != NULL ) && + ( targetEnt->client != NULL ) ) + return targetEnt; + else + return NULL; +} + /* =============== areaZapFire |