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-rw-r--r--src/cgame/cg_servercmds.c16
-rw-r--r--src/game/bg_public.h2
2 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index c2be336..e59cf8a 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -1012,12 +1012,12 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text )
switch( mode )
{
case SAY_ALL:
- CG_Printf( "%s%s" S_COLOR_WHITE "%s %c" S_COLOR_GREEN "%s\n",
- prefix, name, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s%s" S_COLOR_WHITE "%s " S_COLOR_GREEN "%s\n",
+ prefix, name, maybeColon, text );
break;
case SAY_TEAM:
- CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s %c" S_COLOR_CYAN "%s\n",
- prefix, name, location, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s " S_COLOR_CYAN "%s\n",
+ prefix, name, location, maybeColon, text );
break;
case SAY_ADMINS:
case SAY_ADMINS_PUBLIC:
@@ -1027,15 +1027,15 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text )
name, maybeColon, INDENT_MARKER, text );
break;
case SAY_AREA:
- CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s %c" S_COLOR_BLUE "%s\n",
- prefix, name, location, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s " S_COLOR_BLUE "%s\n",
+ prefix, name, location, maybeColon, text );
break;
case SAY_PRIVMSG:
case SAY_TPRIVMSG:
color = ( mode == SAY_TPRIVMSG ) ? S_COLOR_CYAN : S_COLOR_GREEN;
- CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %c%s%s\n",
+ CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %s%s\n",
prefix, name, cgs.clientinfo[ cg.clientNum ].name,
- maybeColon, INDENT_MARKER, color, text );
+ maybeColon, color, text );
CG_CenterPrint( va( "%sPrivate message from: " S_COLOR_WHITE "%s",
color, name ), 200, GIANTCHAR_WIDTH * 4 );
break;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index f377739..9a2d464 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -32,7 +32,7 @@ TREMULOUS EDGE MOD SRC FILE
// because games can change separately from the main system version, we need a
// second version that must match between game and cgame
-#define GAME_VERSION "base"
+#define GAME_VERSION "newedge"
#define DEFAULT_GRAVITY 800
#define VOTE_TIME 30000 // 30 seconds before vote times out