| Age | Commit message (Collapse) | Author | 
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Make reflectors reflect rockets.
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Keep modNames and meansOfDeath_t enum synced.
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Sync modNames with meansOfDeath_t enum.
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Tweak Rocket Launcher's settings again.
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Revert removal of Lucifer Cannon's charge meter.
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Rocket Launcher
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Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
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Fix the message about upcoming Weak Sudden Death
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damage is controlled by cvars.
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The number of seconds was calculated wrongly.
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Weak sudden death
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After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
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Added support for setting player score through score_info.
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This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
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Negative BPs
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So that buildings don't die when there is enough BPs, but still stuck in
the queue.
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The scan occurs periodically in the main loop.
There is a given probability that a building dies within 1 minute if
BP < 0.
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While it's not possible to build after SD, it's possible that buildings
die due to too little BPs.
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Removes duplicate code when suiciding alien and human structures.
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