summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-03-13Merge branch 'master' of http://github.com/mtiusane/new-edgePaweł Redman
2015-03-13Fix the ordering of g_admin_cmds.Paweł Redman
2015-03-08Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2015-03-08Fix attempt for /ignore.Mikko Tiusanen
2015-03-08Merge pull request #22 from mtiusane/permamutePaweł Redman
Permamute
2015-02-23Let acid tubes attack all visible targets at oncePetr Pudlak
2015-02-21Enable credit/evo gain from killing buildables.Mikko Tiusanen
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge.
2015-02-21Merge pull request #20 from ppetr/rets-vs-acidsmtiusane
Rets vs acids
2015-02-20Let acid tubes damage human structuresPetr Pudlak
This also includes extending G_SelectiveRadiusDamage to include any enemy buildings.
2015-02-20Let turrets also target any alien buildingsPetr Pudlak
2015-02-15Added support for score based credit gain scaling.Mikko Tiusanen
Removed support for kill based credit gain scaling.
2015-02-14Fix console being unable to send PMs. Remove logging of successful admin ↵Paweł Redman
commands.
2015-02-14Move all chat-related commands to the admin system.Paweł Redman
2015-02-14Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2015-02-14Various gameplay balance changes and minor bug fixes, code organization.Mikko Tiusanen
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit.
2015-02-14Increased goon pounce delay a little bit.Mikko Tiusanen
Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit.
2015-02-08Fix a segfault in G_CalculateCombatRanks.Paweł Redman
2015-02-01Fixed a possible null pointer access in g_admin_find_level_for_score.Tremulous Test Server
2015-01-29Fixed null pointer accesses that caused the game to crash.Tremulous Test Server
2015-01-28Minor balance adjustments.Mikko Tiusanen
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2015-01-20Fixed use of uninitialized variable in adv.dretch infection spread check.Mikko Tiusanen
2015-01-08Fix various linking errors and segfaults.enneract
2015-01-07Added G_admin_writeconfig and changed outside calls to use that.Tremulous Test Server
2014-12-21Add a missing MOD_LEVEL4_FLAMES death message.enneract
2014-12-21Fix a bug in G_CalculateCombatRanks.enneract
2014-12-21Fix flamer dealing huge damage.enneract
2014-12-21Merge branch 'combat-stats'enneract
2014-12-21Let admins with /flag modify admin levels.enneract
2014-12-21Fix /stats displaying namelog data.enneract
2014-12-21Simplify in-game combat statistics.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-20Remove Lightning Gun knockback.enneract
2014-12-20Add logging of weapon settings at game init.enneract
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
2014-12-20Improve the output of /stats.enneract
2014-12-20Implement percentile ranking of combat stats..enneract
2014-12-20Track self damage in combat statistics.enneract
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected.
2014-12-14Merge branch 'newguns'enneract
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c
2014-12-14Limit view quake's mangitude.enneract
2014-12-14Add view quake to more events.enneract
2014-12-14Fix rocket explosion not fading out properly.enneract
2014-12-13View quake, improved Rocket Launcher assets.enneract
(FIXME: Rocket explosion doesn't fade out)
2014-12-13Improve Lightning Gun sounds.enneract
2014-12-13Get rid of progressive JPEGs.enneract
2014-12-13Lightning Gun assets.enneract
2014-12-12Improve BP bars' formula.enneract
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-07Further improve on-HUD BP display.enneract