Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-06 | Extra players now kept in spawn queue instead of auto-balance if ↵ | Mikko Tiusanen | |
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-08 | Automatic map switch now based on number of human/alien players only. | Mikko Tiusanen | |
2014-06-08 | Empty server now switches level half way to sd. | Mikko Tiusanen | |
2014-06-08 | Automatically switch level at start of sd when no clients connected. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |