Age | Commit message (Collapse) | Author |
|
|
|
team's bp pool.
|
|
Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
|
|
|
|
spawns left in the enemy team.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
|
|
Fix the message about upcoming Weak Sudden Death
|
|
damage is controlled by cvars.
|
|
The number of seconds was calculated wrongly.
|
|
|
|
After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
|
|
|
|
Added support for setting player score through score_info.
|
|
|
|
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
|
|
|
|
|
|
|
|
So that buildings don't die when there is enough BPs, but still stuck in
the queue.
|
|
The scan occurs periodically in the main loop.
There is a given probability that a building dies within 1 minute if
BP < 0.
|
|
|
|
While it's not possible to build after SD, it's possible that buildings
die due to too little BPs.
|
|
Removes duplicate code when suiciding alien and human structures.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. using the particle system. Blood drops splat on impact.
|
|
Removed outdated comments and moved trapper accuracy to tremulous header.
Disabled map votes during first minute even when there's only one player connected.
|