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weaponModel models/weapons/lcannon/lcannon.md3
icon icons/iconw_lucifer
crosshair 48 gfx/2d/crosshair-lcannon_s
idleSound models/weapons/lcannon/idle.wav
primary
{
missileSprite 16 gfx/lcannon/primary
missileSpriteCharge 0.25
missileSound models/weapons/lcannon/missle.wav
missileParticleSystem models/weapons/lcannon/missilePS2
flashDlightColor 1.0 1.0 0.0
flashSound 0 models/weapons/lcannon/flash0.wav
impactMark 32 gfx/marks/bullet_mrk
impactSound 0 models/weapons/lcannon/impact0.wav
impactParticleSystem models/weapons/lcannon/impactPS2
impactQuake 1
}
secondary
{
missileSprite 16 gfx/lcannon/primary
missileSound models/weapons/lcannon/missle.wav
missileParticleSystem models/weapons/lcannon/secondaryMissilePS2
flashDlightColor 1.0 1.0 0.0
flashSound 0 models/weapons/lcannon/flash0.wav
impactMark 8 gfx/marks/bullet_mrk
impactSound 0 models/weapons/lcannon/impact0.wav
impactParticleSystem models/weapons/lcannon/secondaryImpactPS2
impactQuake 5
}
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