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airpounceblast
{
ejector
{
particle
{
shader sync airpounceflash
radius 0 1.0 70.0
alpha 50 1.0 0.0
lifeTime 300
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 23 ~20
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 1 ~360
realLight
accelerationType static
accelerationDir linear
accelerationMagnitude 60
acceleration 0 0 -1 ~360
radius 8 20.0 300.0
alpha 0 0.5 0.0
rotation 0 0 -
bounce 0.5
lifeTime 1000
}
count 2
delay 0
period 10 - ~0%
}
}
models/weapons/level5/impactsp
{
ejector
{
particle
{
shader sync gfx/sprites/spark.tga
displacement 0 0 0 ~3.0
velocityType static
velocityDir linear
velocity 0 0 -1 ~35
velocityMagnitude 200
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~25
accelerationMagnitude 600
dynamicLight 100 16 4 { .9 .7 0 }
bounce .3
radius 75 3 4
alpha 0 .5 .0
lifeTime 1000
childTrailSystem models/weapons/level5/trail
overdrawProtection
}
count ~5
delay 0
period 100 - ~50%
}
}
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