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humanBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
thirdPersonOnly
}
|