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jetPackDescendPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
parentVelocityFraction 1.0
velocityType tag
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~2.0
accelerationType static
accelerationDir linear
accelerationMagnitude 10
acceleration 0 0 -1 0
radius 0 4.0 20.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1500
}
count infinite
delay 0
period 90 - ~0%
}
}
jetPackAscendPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
parentVelocityFraction 1.0
velocityType tag
velocityDir linear
velocityMagnitude 60
velocity 0 0 0 ~15.0
accelerationType static
accelerationDir linear
accelerationMagnitude 10
acceleration 0 0 -1 0
radius 0 4.0 20.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1500
}
count infinite
delay 0
period 70 - ~0%
}
}
jetPackHoverPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
parentVelocityFraction 1.0
velocityType tag
velocityDir linear
velocityMagnitude 80
velocity 0 0 0 ~7.0
accelerationType static
accelerationDir linear
accelerationMagnitude 10
acceleration 0 0 -1 0
radius 0 4.0 20.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1500
}
count infinite
delay 0
period 80 - ~0%
}
}
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