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models/weapons/flamer/muzzlePS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 1 ~0
radius 0 4.0 40.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.1
lifeTime 1000
}
count infinite
delay 0
period 15 - ~0%
}
}
models/weapons/flamer/pMissilePS
{
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 400~20%
velocity 0 0 -1 ~190
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.5 1.5
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 3000
}
count infinite
delay 0
period 25 - ~0%
}
}
fireCloudPS
{
ejector
{
particle
{
shader sync gfx/sprites/firecloud
displacement 0 0 0 ~32.0
parentVelocityFraction 1.0
velocityType static
velocityDir linear
velocityMagnitude 16
velocity 0 0 1 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 10.0 40.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 400
delay 0
period 20 - ~0%
}
}
models/weapons/flamer/muzzlePS2
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 500
velocity 0 0 0 ~0
physicsRadius 15
radius 0 4.0 40.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.1
lifeTime 800
}
count infinite
delay 0
period 15 - ~0%
}
}
|