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models/weapons/lasgun/impactPS
{
ejector
{
particle
{
shader sync gfx/lasgun/purple_particle
displacement 0 0 0 ~2.0
normalDisplacement 7.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~90
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 ~10
radius 0 3.0~2.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 500
}
count 3
delay 0
period 0 - ~0%
}
}
models/weapons/lasgun/impactPS2
{
ejector
{
particle
{
shader sync gfx/lasgun/purple_particle
displacement 0 0 0 ~2.0
normalDisplacement 7.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~90
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 ~10
radius 0 3.0~2.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 500
}
count 3
delay 0
period 0 - ~0%
}
}
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