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models/weapons/mdriver/fireTS
{
beam
{
shader gfx/mdriver/trail
width 3.0 3.0
textureType stretch 0.94 0.03
}
lifeTime 70
}
models/weapons/mdriver/impactTS
{
beam {
shader gfx/mdriver/purple_trail
textureType stretch 0.0 0.5
segments 5
segmentTime 500
alpha 0.8 0
width 1.0 1.0
}
}
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