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path: root/assets/scripts/hw_mdriver.trail
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models/weapons/mdriver/fireTS
{
  beam
  {
    shader        gfx/mdriver/trail
    width         3.0 3.0
    textureType   stretch 0.94 0.03
  }
  lifeTime 70
}

models/weapons/mdriver/impactTS
{
	beam {
		shader gfx/mdriver/purple_trail
    		textureType   stretch 0.0 0.5
		segments 5
    		segmentTime 500
		alpha 0.8 0
		width 1.0 1.0
	}
}