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models/weapons/psaw/impactPS
{
ejector
{
particle
{
shader sync gfx/psaw/blue_particle
displacement 0 0 0 ~2.0
velocityType static
velocityDir linear
velocityMagnitude 100
velocity 0 0 -1 ~25
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~10
radius 0 1.0~2.0 3.0~2.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 3
delay 0
period 0 - ~0%
}
}
models/weapons/psaw/impactPS2
{
ejector
{
particle
{
shader sync gfx/psaw/blue_particle
displacement 0 0 0 ~2.0
velocityType static
velocityDir linear
velocityMagnitude 200
velocity 0 1 1 ~25
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~10
radius 0 1.0~2.0 3.0~2.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 3
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/psaw/blue_particle
displacement 0 0 0 ~2.0
velocityType static
velocityDir linear
velocityMagnitude 200
velocity 0 -1 1 ~25
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~10
radius 0 1.0~2.0 3.0~2.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 3
delay 0
period 0 - ~0%
}
}
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