blob: 0f08946553889c4b510905b61e22ea57a0131114 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
models/weapons/rifle/impactPS
{
ejector
{
particle
{
shader sync gfx/rifle/verysmallrock
displacement 0 0 0 ~4.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 0
radius 0 1.0 1.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 350
}
count 0~2
delay ~100
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~1.0
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 4.0 6.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 250
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 0
radius 0 3.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 200
}
count 0~1
delay 0
period 0 - ~0%
}
}
models/weapons/rifle/muzzlePS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0.0
parentVelocityFraction 0.9
velocityType static
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 2.0 4.0
alpha 0 0.4 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 200
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 5000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/rifle/muzzle2ndPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0.0
parentVelocityFraction 0.9
velocityType static
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 5.0 8.0
alpha 0 0.4 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 300
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.99
velocityType static_transform
velocityDir linear
velocityMagnitude 400
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 1500
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 3000
}
count 1
delay 0
period 0 - ~0%
}
}
|