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models/weapons/rocketl/missilePS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 50
velocity 0 0 1 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 0 0
radius 0 0.0 60.0
alpha 0 1.0 0.0
rotation ~360 ~360 -
bounce 0.5
lifeTime 700~50%
}
count infinite
delay 0
period 20 - ~0%
}
}
models/weapons/rocketl/impactPS
{
ejector
{
particle
{
shader sync rocketFlareParticle
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 0
velocity 0 0 0 ~0
accelerationType static
accelerationDir linear
acceleration 0 0 0 ~0
accelerationMagnitude 0
radius 0 50 100
alpha 250 1 0
rotation 0 ~-15 ~15
bounce 0.0
lifeTime 40
}
count 1
delay 0
period 0 - 0
}
ejector
{
particle
{
shader sync gfx/sprites/smoke
//shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 0 60
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
lifeTime 800~200
}
count 10
delay 0
period 0 - 0
}
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 0 100
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 300~100
}
count 1
delay 0
period 0 - 0
}
}
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