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#include "ui/menudef.h"
{
#define W 999
#define H 210
#define A 200
menuDef
{
name "ingame_leave"
visible MENU_FALSE
fullscreen MENU_FALSE
outOfBoundsClick
rect (320-(W/2)) (240-(H/2)) W H
focusColor 1 1 1 1
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
popup
onOpen
{
close ingame;
}
onESC
{
play "sound/misc/menu1.wav";
close ingame
}
itemDef
{
name "aurora_add"
style WINDOW_STYLE_SHADER
rect 0 -150 1000 600
visible 1
background "ui/menu_main_aurora_base_stars"
decoration
}
itemDef
{
name "aurora"
style WINDOW_STYLE_SHADER
rect 0 -150 1000 600
visible 1
background "ui/menu_main_aurora_base"
decoration
}
itemDef
{
name "window"
rect 0 100 1280 120
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .9
visible 1
decoration
}
//BUTTONSMENU
itemDef
{
name confirm4
type ITEM_TYPE_TEXT
textstyle ITEM_TEXTSTYLE_BLINK
text "DISCONNECT?"
style WINDOW_STYLE_EMPTY
textscale .5
rect 446 110 50 20
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible MENU_TRUE
decoration
}
itemDef
{
name confirm6
type ITEM_TYPE_BUTTON
text "BACK TO GAME"
style WINDOW_STYLE_EMPTY
textscale .35
rect 475 165 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
close ingame_leave
open ingame
}
}
itemDef
{
name confirm6
type ITEM_TYPE_BUTTON
text "QUIT GAME"
style WINDOW_STYLE_EMPTY
textscale 0.35
rect 475 185 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript quit
}
}
itemDef
{
name leaveConfirm
type ITEM_TYPE_BUTTON
text "OPEN MAIN MENU"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 475 145 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .35
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript leave
}}
}
}
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