blob: d4e0e051af2774e3d1274776f49d62b274db0cfc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
#include "ui/menudef.h"
{
#define W 640
#define H 480
#define BORDER 10
#define SHOT_W 320
#define SHOT_H 240
#define SHOT_X (W-(BORDER+SHOT_W))
#define SHOT_Y BORDER
#define INFO_X BORDER
#define INFO_W (W-((3*BORDER)+SHOT_W))
#define LEVEL_Y BORDER
#define LEVEL_H 30
#define HOST_Y (LEVEL_H+(2*BORDER))
#define HOST_H 30
#define MOTD_Y (LEVEL_H+HOST_H+(3*BORDER))
#define MOTD_H ((BORDER+SHOT_H)-MOTD_Y)
#define MAIN_W (W-(2*BORDER))
#define LABEL_W 180
#define LABEL_X (W-(LABEL_W+BORDER))
#define BAR_H ((H-((6*BORDER)+SHOT_H))/4)
#define BAR_W (MAIN_W-(LABEL_W+BORDER))
#define BAR_X BORDER
#define MEDIA_Y (H-((4*BORDER)+(4*BAR_H)))
#define BUILD_Y (H-((3*BORDER)+(3*BAR_H)))
#define CHAR_Y (H-((2*BORDER)+(2*BAR_H)))
#define OVER_Y (H-(BORDER+BAR_H))
assetGlobalDef
{
cursor "ui/assets/3_cursor3"
gradientBar "ui/assets/gradientbar2.tga"
fadeClamp 1.0
fadeCycle 1
fadeAmount 0.1
shadowX 5
shadowY 5
shadowColor 0.1 0.1 0.1 0.25
font "fonts/font" 26
smallFont "fonts/smallfont" 20
bigFont "fonts/bigfont" 34
}
menuDef
{
name "Loading"
rect 0 0 W H
style WINDOW_STYLE_FILLED
background "ui/assets/warp_splash_m.jpg"
fullScreen MENU_TRUE
aspectBias ASPECT_NONE
itemDef
{
name background
rect 0 11 W 442
style WINDOW_STYLE_FILLED
ownerdraw CG_LOAD_LEVELSHOT
visible 1
decoration
}
itemDef
{
name "aurora_add"
style WINDOW_STYLE_SHADER
rect 0 13 640 442
visible 1
background "ui/menu_main_aurora_base_stars"
decoration
}
itemDef
{
name "aurora"
style WINDOW_STYLE_SHADER
rect 0 12 640 442
visible 1
background "ui/menu_main_aurora_base"
decoration
}
itemDef
{
name window
rect 70 0 500 500
style WINDOW_STYLE_GRADIENT
backcolor 0.0 1.35 2.55 0
visible 1
decoration
}
itemDef
{
name "loading_add"
style WINDOW_STYLE_SHADER
rect 148 443 345 55
visible 1
background "scripts/loading_add"
decoration
}
itemDef
{
name "lvlname"
rect 180 454 280 30
visible MENU_TRUE
forecolor 1 1 1 1
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.3
ownerdraw CG_LOAD_LEVELNAME
style WINDOW_STYLE_FILLED
decoration
}
itemDef
{
name "loading"
style WINDOW_STYLE_SHADER
rect 370 162 300 400
visible 1
background "scripts/e6"
decoration
}
}
}
|