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CSW( CSW_UNKNOWN, MOD_UNKNOWN, NULL, 0 ),
CSW( CSW_BLASTER, MOD_BLASTER, "Blaster", BLASTER_DMG ),
CSW( CSW_MACHINEGUN, MOD_MACHINEGUN, "Rifle", RIFLE_DMG ),
CSW( CSW_PAINSAW, MOD_PAINSAW, "Pain Saw", PAINSAW_DAMAGE ),
CSW( CSW_PAINSAW_ALT, MOD_PSAWBLADE, "Pain Saw Blade", PAINSAW_DAMAGE2 ),
CSW( CSW_SHOTGUN, MOD_SHOTGUN, "Shotgun", SHOTGUN_DMG * SHOTGUN_PELLETS ),
CSW( CSW_LASGUN, MOD_LASGUN, "Las Gun", LASGUN_DAMAGE ),
CSW( CSW_MDRIVER, MOD_MDRIVER, "Mass Driver", MDRIVER_DMG ),
CSW( CSW_CHAINGUN, MOD_CHAINGUN, "Chaingun", CHAINGUN_DMG ),
CSW( CSW_PRIFLE, MOD_PRIFLE, "Pulse Rifle", PRIFLE_DMG ),
CSW( CSW_FLAMER, MOD_FLAMER, "Flame Thrower", FLAMER_DMG ),
CSW( CSW_LIGHTNING, MOD_LIGHTNING, "Lightning Gun", LIGHTNING_DAMAGE ),
CSW( CSW_LCANNON, MOD_LCANNON, "Lucifer Cannon", LCANNON_DAMAGE ),
CSW( CSW_ROCKETL, MOD_ROCKETL, "Rocket Launcher", ROCKETL_DAMAGE ),
CSW( CSW_GRENADE, MOD_GRENADE, "Grenade", GRENADE_DAMAGE ),
CSW( CSW_ABUILDER, MOD_ABUILDER_CLAW, "Granger", ABUILDER_CLAW_DMG ),
CSW( CSW_ABUILDER_ALT, MOD_SLOWBLOB, "Granger Spit", ABUILDER_BLOB_DMG ),
CSW( CSW_LEVEL1, MOD_LEVEL1_CLAW, "Basilisk", LEVEL1_CLAW_DMG ),
CSW( CSW_LEVEL2, MOD_LEVEL2_CLAW, "Marauder", LEVEL2_CLAW_DMG ),
CSW( CSW_LEVEL2_UPG, MOD_LEVEL2_CLAW_UPG, "Adv. Marauder", LEVEL2_CLAW_UPG_DMG ),
CSW( CSW_LEVEL2_ALT, MOD_LEVEL2_ZAP, "Marauder Zap", LEVEL2_AREAZAP_DMG ),
CSW( CSW_LEVEL3, MOD_LEVEL3_CLAW, "Dragoon", LEVEL3_CLAW_DMG ),
CSW( CSW_LEVEL3_ALT, MOD_LEVEL3_BOUNCEBALL, "Dragoon Barb", LEVEL3_BOUNCEBALL_DMG ),
CSW( CSW_LEVEL4, MOD_LEVEL4_CLAW, "Tyrant", LEVEL4_CLAW_DMG ),
CSW( CSW_LEVEL4_ALT, MOD_LEVEL4_FLAMES, "Tyrant Flames", 50 ),
CSW( CSW_LEVEL5, MOD_LEVEL5_CLAW, "Hummel", LEVEL5_CLAW_DMG ),
CSW( CSW_LEVEL5_ALT, MOD_LEVEL5_BOUNCEBALL, "Hummel Prickles", LEVEL5_PRICKLES_DMG )
#define CSW_MAX_NAME_LEN 15
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