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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:54:44 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:19 +0000
commit0065af08e35d3d88182011a79d9ba6ce29165c09 (patch)
tree2315d338b4cddd3a87483da8ea7d3b6b8c6d5c1a
parent64a994305148d88bc43560224a30a67ebb1a3ee6 (diff)
Ignore unpowered buildables when checking if too close to the enemy and remove extra newline in "This location is too close to the enemy to evolve"
-rw-r--r--src/game/g_cmds.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 02c35643..65eedc3f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1814,7 +1814,8 @@ void Cmd_Class_f( gentity_t *ent )
other = &g_entities[ entityList[ i ] ];
if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS ) )
+ ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS &&
+ other->powered ) )
{
G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
return;