diff options
author | SmileTheory <SmileTheory@gmail.com> | 2016-03-09 18:03:23 -0800 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:54:14 +0100 |
commit | 026f8e89306cc9783c40d75f300c77ab8688cf9b (patch) | |
tree | eeb4a104ed77ba9fa56ad07deb22726134bd442d | |
parent | c1ec25db8442cacf87df39d1e8e54b819b83a047 (diff) |
OpenGL2: Create FBOs if target image exists, not cvar settings.
-rw-r--r-- | src/renderergl2/tr_fbo.c | 38 |
1 files changed, 26 insertions, 12 deletions
diff --git a/src/renderergl2/tr_fbo.c b/src/renderergl2/tr_fbo.c index 80d59f62..d013748e 100644 --- a/src/renderergl2/tr_fbo.c +++ b/src/renderergl2/tr_fbo.c @@ -310,7 +310,7 @@ void FBO_Init(void) qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); } - if (r_shadowBlur->integer) + if (tr.screenScratchImage) { tr.screenScratchFbo = FBO_Create("screenScratch", tr.screenScratchImage->width, tr.screenScratchImage->height); FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0_EXT, 0); @@ -318,7 +318,7 @@ void FBO_Init(void) R_CheckFBO(tr.screenScratchFbo); } - if (r_drawSunRays->integer) + if (tr.sunRaysImage) { tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height); FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0_EXT, 0); @@ -340,7 +340,7 @@ void FBO_Init(void) if (tr.sunShadowDepthImage[0]) { - for ( i = 0; i < 4; i++) + for (i = 0; i < 4; i++) { tr.sunShadowFbo[i] = FBO_Create("_sunshadowmap", tr.sunShadowDepthImage[i]->width, tr.sunShadowDepthImage[i]->height); // FIXME: this next line wastes 16mb with 4x1024x1024 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments @@ -349,44 +349,58 @@ void FBO_Init(void) FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT, 0); R_CheckFBO(tr.sunShadowFbo[i]); } + } + if (tr.screenShadowImage) + { tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height); FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.screenShadowFbo); } - for (i = 0; i < 2; i++) + if (tr.textureScratchImage[0]) { - tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height); - FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); - R_CheckFBO(tr.textureScratchFbo[i]); + for (i = 0; i < 2; i++) + { + tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height); + FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); + R_CheckFBO(tr.textureScratchFbo[i]); + } } + if (tr.calcLevelsImage) { tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height); FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.calcLevelsFbo); } + if (tr.targetLevelsImage) { tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height); FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.targetLevelsFbo); } - for (i = 0; i < 2; i++) + if (tr.quarterImage[0]) { - tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height); - FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); - R_CheckFBO(tr.quarterFbo[i]); + for (i = 0; i < 2; i++) + { + tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height); + FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); + R_CheckFBO(tr.quarterFbo[i]); + } } - if (r_ssao->integer) + if (tr.hdrDepthImage) { tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height); FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.hdrDepthFbo); + } + if (tr.screenSsaoImage) + { tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height); FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.screenSsaoFbo); |