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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-03 12:26:58 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:57 +0000
commit0705bbb92f8a591e30a9a2a31daf94baf8658064 (patch)
treec2c5c48215f00d7700810e808b9f89fe2ad02209
parent4532671c56ccdf2e6a1c8aee3b78cf436922181b (diff)
* Fix crashbug introduced last revision. This time I'm going to just revert that part of 1121 instead of trying to fix what wasn't broken.
-rw-r--r--src/game/g_main.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 50da23db..88b73c95 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -795,9 +795,12 @@ int G_GetSpawnQueueLength( spawnQueue_t *sq )
{
int length = sq->back - sq->front + 1;
- if( length < 0 )
+ while( length < 0 )
length += MAX_CLIENTS;
+ while( length >= MAX_CLIENTS )
+ length -= MAX_CLIENTS;
+
return length;
}