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author | Zachary J. Slater <zjs@zacharyjackslater.com> | 2014-08-27 18:10:27 -0700 |
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committer | Tim Angus <tim@ngus.net> | 2014-08-28 11:20:30 +0100 |
commit | 08a2de1d1eea3ff29f1a57e84e388bdd02114d73 (patch) | |
tree | cb8bbbea61a335881be3b8d61db13e80912e48de | |
parent | d49d77f5e39bc651ce855d3754026c7572df40e2 (diff) |
Moved the systemd to /misc/linux
-rw-r--r-- | q3a.service | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/q3a.service b/q3a.service deleted file mode 100644 index d37c7f16..00000000 --- a/q3a.service +++ /dev/null @@ -1,21 +0,0 @@ -[Unit] -Description=This service spawns a ioquake3 dedicated server with sane defaults -# However, these defaults may not apply to all use cases. -# See comments below for further details - -[Service] -User=q3a -ExecStart=$(which ioq3ded.x86_64) +set dedicated 2 -Restart=on-abort -# there are several options to tweak the server's performance: -# net_port defines the UDP-port used for connections to the server -# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA -# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet -# sv_pure 1 prevents clients from using their own pk3-files -# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?) -# rate 25000 defines the rate in which client & server communicate -# snaps 40 defines gamestate-snapshots client & server exchange in secs -# cl_maxpackets 125 max amount of FPS being counted on the server-side - -[Install] -WantedBy=multi-user.target |