diff options
author | /dev/humancontroller <devhc@example.com> | 2015-03-28 02:35:44 +0100 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-01-26 07:16:58 +0100 |
commit | 101833c9e1cedbf6c1d917309f0f554b02b2fcb0 (patch) | |
tree | aa29797f683817bc5f8774c20dcc65dc117e2945 | |
parent | 1f9321552c2a5a609c6d2a2cb6ed41b90a37f684 (diff) |
remove ChangeLog and botlib
-rw-r--r-- | ChangeLog | 175 | ||||
-rw-r--r-- | src/botlib/be_ai_move.c | 3571 |
2 files changed, 0 insertions, 3746 deletions
diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index 9518bd18..00000000 --- a/ChangeLog +++ /dev/null @@ -1,175 +0,0 @@ -1.1.0 ------ - - Feature/balance changes - ----------------------- - * Quick fullscreen changes - * Fancy autocompletion - * Client now sleeps when inactive - * Persistent console history - * Increase boost time to 30 seconds from 20 seconds - * Lcannon now has a minimum charge value - * Flamer damage down to 20 from 31 - * Zap repeat rate down to 1500ms from 2000ms - * Knockback from pouncing now 3 times as strong - * Demo state now displayed from cgame - * AVI video capture - * cl_autoRecordDemo - * Master server, based on dpmaster - * Changed defaults for r_picmip and r_textureMode - * Chat sounds differ depending on team - * New collision type, for improved light flares - * New pain blend effect - * Reduced Dragoon pounce range to 64 from 96 - * Dragoon pounce now incurs 400ms wait before other weapons may be used - * Trapper cost down to 8 from 10 - * Hovel is now free, but only one can be built - * Teslagen damage up to 9 from 7 - * Non locational damage does not apply locational armour anymore; instead it - averages the armour regions together - * Added target_alien_win and target_human_win - * Added worldspawn keys to disable specific game elements - * 3D particles - * Brass ejections now done via particle system - * static_tranform particle move type - * thirdPersonOnly particle and trail system property - * Abstract attachment system - * Scriptable trails system - - Bug fixes/development issues - ---------------------------- - * Fix to a server memory leak - * Fix to a server 100% CPU bug - * Delete key on *nix fixed - * Fixed lcannon charge storage exploit - * Fixed psaw/cgun inappropriate effects bug - * Maps on create server menu now sorted by name - * Fixed death by poison MOD s/antitox/medkit/ - * Fixed Marauders momentarily disappearing when wall jumping - * Fixed a potential crash bug involving the use of generic1 - * Fixed being able to build multiple coincident repeaters if there is no reactor - * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no - reactor present - * Fixed invoking "reload" during a weapon reload causing an unnecessary reload - * Fixed aliens having the wrong blood colour when shot with a las gun - * Fixed hovel causing invisible builders - -1.0.2 ------ - - Feature/balance changes - ----------------------- - * Extended STATS report to include the times when stages change - * Increased Tesla damage frequency - * Marginally increased Tesla damage - * Teslas now produce exaggerated knockback effect - * Hives now buildable on walls - * Boosters no longer restore Dragoon spitballs - * Dragoon spitballs now affected by gravity - * Dragoon pounce attack damage reduced to 100 from 160 - * Removed jump pad code (and associated media loading) - * Removed loading of some Q3 cruft - * Corpses timeout in 20 seconds instead of 60 - - Bug fixes/development issues - ---------------------------- - * Fixed a silly bug with using the reactor/repeater - * Spilled events attached to temporary entities are now reattached - to their original entities, fixing the missing flame bug - * Fixed "suicide god" bug - * Fixed bug where zap ignores armour - * Fixed missing particle systems when follow-spectating - * Fixed potential bug involving dodgy pointer arithmetic in - CG_LoadClientInfo - * Cleaned up logic in CG_AddPlayerWeapon - * MASK_SHOT traces no longer collide with corpses - * Improved robustness of spawn validation, fixing the bug on transit - * A crapload of whitespace fixes - -1.0.1 ------ - - Feature/balance changes - ----------------------- - * cg_debugParticles >= 1 now prints to the console when particle - systems are parsed and registered - * Reverted walk/run animation switching back to cmd.buttons instead - of basing it on speed - * Added option for changing whether or not the wallwalk control is a - toggle or not - * Weapon now drops momentarily when reloading - * The stage kill counters are now incremented for structure kills if - players did more then 50% of the total damage - * Removed the mp3 decoder from the source - * Marauder lightning now requires aim, does damage over time and - chains to other entities - * Implemented the Medkit -- a means for a human to restore health - and cure poison in the field - * "Disable Build Warnings" replaced with "Disable Warning - Dialogs" and improved - * Sped spectator move speed up - * Implemented "step down" physics for all characters; no more - jumping down stairs - * Increased frequency with which the Acid Tube deals damage - * Tyrant can no longer charge up forever and must pass a specific - minimum charge level - * Implemented command queueing for commands sent to clients in order - to prevent overflows even sv_floodProtect is off, but not by - dropping commands - * Added LOS check to creep slowing - * Overmind now only complains if there are 0 spawns - * Spawns can no longer be built when there is no Overmind/Reactor - * The spawn closest to the point of death is chosen preferably if - available - * Evolving no longer restores all health - * "give weapons" and "give ammo" cheats removed - * When selling the battery pack, max ammo is given - * Added stage information to the end of game stats - * Reduced Dragoon spitball damage from 120 to 110 - * Reduced Tyrant claw damage from 120 to 100 - * Reduced Tyrant charge damage from 160 to 110 - * Increased Barricade regeneration rate from 12 to 14 - * Increased Overmind health from 500 to 750 - * Decreased Overmind regeneration rate from 10 to 6 - * Doubled Blaster speed from 700 to 1400 - * Reduced Painsaw damage from 18 to 15 - * Reduced Painsaw range from 48.0 to 40.0 - * Reduced Grenade price from 300 to 200 - * Reduced Shotgun repeat rate from 1200 to 1000 - * Increased Shotgun damage from 6 to 7 - * Increased Mass driver damage from 35 to 38 - * Increased Chaingun damage from 5 to 6 - * Reduced Flamer repeat rate from 300 to 200 - * Extended Flamer range - * Increased ammo on all human weapons - * Reduced splashdamage on MG Turrets - - - Bug fixes/development issues - ---------------------------- - * Hacked around trap_LinkEntity to allow missiles to have a bounding - box displayed - * Fixed "Server command overflow" bug for clients that should time - out - * Fixed a bug where only live clients would have their scores logged - at the end of the game - * Reworked how weapon changes are performed, fixing bugs in the - process - * Fixed the issue where the Mac qvm JIT compiler would not compile - Tremulous - * Reimplemented how buildables play damage sounds to not use the - event system - * Reworked the ammo/clips packing system to remove the confusion of - concepts - * Disabled client side ET_MISSILE collision - * G_RadiusSelectiveDamage no longer applies locational damage - * Moved some speed adjustment code into prediction; should prevent - some prediction misses - * Wrapped all calls to trap_SendServerCommand in order to circumvent - the q3amsgboom.cfg exploit - * Fixed restoration of energy weapons bug - * Fixed a bug where locational damage could sometimes scale damage - to 0 - * Added G_ClosestEnt - * Moved build directory from tremulous to tremulous-dev - diff --git a/src/botlib/be_ai_move.c b/src/botlib/be_ai_move.c deleted file mode 100644 index c0ff2078..00000000 --- a/src/botlib/be_ai_move.c +++ /dev/null @@ -1,3571 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2013 Darklegion Development - -This file is part of Tremulous. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -/***************************************************************************** - * name: be_ai_move.c - * - * desc: bot movement AI - * - * $Archive: /MissionPack/code/botlib/be_ai_move.c $ - * - *****************************************************************************/ - -#include "../qcommon/q_shared.h" -#include "l_memory.h" -#include "l_libvar.h" -#include "l_utils.h" -#include "l_script.h" -#include "l_precomp.h" -#include "l_struct.h" -#include "aasfile.h" -#include "botlib.h" -#include "be_aas.h" -#include "be_aas_funcs.h" -#include "be_interface.h" - -#include "be_ea.h" -#include "be_ai_goal.h" -#include "be_ai_move.h" - - -//#define DEBUG_AI_MOVE -//#define DEBUG_ELEVATOR -//#define DEBUG_GRAPPLE - -//movement state -//NOTE: the moveflags MFL_ONGROUND, MFL_TELEPORTED, MFL_WATERJUMP and -// MFL_GRAPPLEPULL must be set outside the movement code -typedef struct bot_movestate_s -{ - //input vars (all set outside the movement code) - vec3_t origin; //origin of the bot - vec3_t velocity; //velocity of the bot - vec3_t viewoffset; //view offset - int entitynum; //entity number of the bot - int client; //client number of the bot - float thinktime; //time the bot thinks - int presencetype; //presencetype of the bot - vec3_t viewangles; //view angles of the bot - //state vars - int areanum; //area the bot is in - int lastareanum; //last area the bot was in - int lastgoalareanum; //last goal area number - int lastreachnum; //last reachability number - vec3_t lastorigin; //origin previous cycle - int reachareanum; //area number of the reachabilty - int moveflags; //movement flags - int jumpreach; //set when jumped - float grapplevisible_time; //last time the grapple was visible - float lastgrappledist; //last distance to the grapple end - float reachability_time; //time to use current reachability - int avoidreach[MAX_AVOIDREACH]; //reachabilities to avoid - float avoidreachtimes[MAX_AVOIDREACH]; //times to avoid the reachabilities - int avoidreachtries[MAX_AVOIDREACH]; //number of tries before avoiding - // - bot_avoidspot_t avoidspots[MAX_AVOIDSPOTS]; //spots to avoid - int numavoidspots; -} bot_movestate_t; - -//used to avoid reachability links for some time after being used -#define AVOIDREACH -#define AVOIDREACH_TIME 6 //avoid links for 6 seconds after use -#define AVOIDREACH_TRIES 4 -//prediction times -#define PREDICTIONTIME_JUMP 3 //in seconds -#define PREDICTIONTIME_MOVE 2 //in seconds -//weapon indexes for weapon jumping -#define WEAPONINDEX_ROCKET_LAUNCHER 5 -#define WEAPONINDEX_BFG 9 - -#define MODELTYPE_FUNC_PLAT 1 -#define MODELTYPE_FUNC_BOB 2 -#define MODELTYPE_FUNC_DOOR 3 -#define MODELTYPE_FUNC_STATIC 4 - -libvar_t *sv_maxstep; -libvar_t *sv_maxbarrier; -libvar_t *sv_gravity; -libvar_t *weapindex_rocketlauncher; -libvar_t *weapindex_bfg10k; -libvar_t *weapindex_grapple; -libvar_t *entitytypemissile; -libvar_t *offhandgrapple; -libvar_t *cmd_grappleoff; -libvar_t *cmd_grappleon; -//type of model, func_plat or func_bobbing -int modeltypes[MAX_MODELS]; - -bot_movestate_t *botmovestates[MAX_CLIENTS+1]; - -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -int BotAllocMoveState(void) -{ - int i; - - for (i = 1; i <= MAX_CLIENTS; i++) - { - if (!botmovestates[i]) - { - botmovestates[i] = GetClearedMemory(sizeof(bot_movestate_t)); - return i; - } //end if - } //end for - return 0; -} //end of the function BotAllocMoveState -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -void BotFreeMoveState(int handle) -{ - if (handle <= 0 || handle > MAX_CLIENTS) - { - botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle); - return; - } //end if - if (!botmovestates[handle]) - { - botimport.Print(PRT_FATAL, "invalid move state %d\n", handle); - return; - } //end if - FreeMemory(botmovestates[handle]); - botmovestates[handle] = NULL; -} //end of the function BotFreeMoveState -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -bot_movestate_t *BotMoveStateFromHandle(int handle) -{ - if (handle <= 0 || handle > MAX_CLIENTS) - { - botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle); - return NULL; - } //end if - if (!botmovestates[handle]) - { - botimport.Print(PRT_FATAL, "invalid move state %d\n", handle); - return NULL; - } //end if - return botmovestates[handle]; -} //end of the function BotMoveStateFromHandle -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -void BotInitMoveState(int handle, bot_initmove_t *initmove) -{ - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(handle); - if (!ms) return; - VectorCopy(initmove->origin, ms->origin); - VectorCopy(initmove->velocity, ms->velocity); - VectorCopy(initmove->viewoffset, ms->viewoffset); - ms->entitynum = initmove->entitynum; - ms->client = initmove->client; - ms->thinktime = initmove->thinktime; - ms->presencetype = initmove->presencetype; - VectorCopy(initmove->viewangles, ms->viewangles); - // - ms->moveflags &= ~MFL_ONGROUND; - if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; - ms->moveflags &= ~MFL_TELEPORTED; - if (initmove->or_moveflags & MFL_TELEPORTED) ms->moveflags |= MFL_TELEPORTED; - ms->moveflags &= ~MFL_WATERJUMP; - if (initmove->or_moveflags & MFL_WATERJUMP) ms->moveflags |= MFL_WATERJUMP; - ms->moveflags &= ~MFL_WALK; - if (initmove->or_moveflags & MFL_WALK) ms->moveflags |= MFL_WALK; - ms->moveflags &= ~MFL_GRAPPLEPULL; - if (initmove->or_moveflags & MFL_GRAPPLEPULL) ms->moveflags |= MFL_GRAPPLEPULL; -} //end of the function BotInitMoveState -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -float AngleDiff(float ang1, float ang2) -{ - float diff; - - diff = ang1 - ang2; - if (ang1 > ang2) - { - if (diff > 180.0) diff -= 360.0; - } //end if - else - { - if (diff < -180.0) diff += 360.0; - } //end else - return diff; -} //end of the function AngleDiff -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotFuzzyPointReachabilityArea(vec3_t origin) -{ - int firstareanum, j, x, y, z; - int areas[10], numareas, areanum, bestareanum; - float dist, bestdist; - vec3_t points[10], v, end; - - firstareanum = 0; - areanum = AAS_PointAreaNum(origin); - if (areanum) - { - firstareanum = areanum; - if (AAS_AreaReachability(areanum)) return areanum; - } //end if - VectorCopy(origin, end); - end[2] += 4; - numareas = AAS_TraceAreas(origin, end, areas, points, 10); - for (j = 0; j < numareas; j++) - { - if (AAS_AreaReachability(areas[j])) return areas[j]; - } //end for - bestdist = 999999; - bestareanum = 0; - for (z = 1; z >= -1; z -= 1) - { - for (x = 1; x >= -1; x -= 1) - { - for (y = 1; y >= -1; y -= 1) - { - VectorCopy(origin, end); - end[0] += x * 8; - end[1] += y * 8; - end[2] += z * 12; - numareas = AAS_TraceAreas(origin, end, areas, points, 10); - for (j = 0; j < numareas; j++) - { - if (AAS_AreaReachability(areas[j])) - { - VectorSubtract(points[j], origin, v); - dist = VectorLength(v); - if (dist < bestdist) - { - bestareanum = areas[j]; - bestdist = dist; - } //end if - } //end if - if (!firstareanum) firstareanum = areas[j]; - } //end for - } //end for - } //end for - if (bestareanum) return bestareanum; - } //end for - return firstareanum; -} //end of the function BotFuzzyPointReachabilityArea -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotReachabilityArea(vec3_t origin, int client) -{ - int modelnum, modeltype, reachnum, areanum; - aas_reachability_t reach; - vec3_t org, end, mins, maxs, up = {0, 0, 1}; - bsp_trace_t bsptrace; - aas_trace_t trace; - - //check if the bot is standing on something - AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs); - VectorMA(origin, -3, up, end); - bsptrace = AAS_Trace(origin, mins, maxs, end, client, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); - if (!bsptrace.startsolid && bsptrace.fraction < 1 && bsptrace.ent != ENTITYNUM_NONE) - { - //if standing on the world the bot should be in a valid area - if (bsptrace.ent == ENTITYNUM_WORLD) - { - return BotFuzzyPointReachabilityArea(origin); - } //end if - - modelnum = AAS_EntityModelindex(bsptrace.ent); - modeltype = modeltypes[modelnum]; - - //if standing on a func_plat or func_bobbing then the bot is assumed to be - //in the area the reachability points to - if (modeltype == MODELTYPE_FUNC_PLAT || modeltype == MODELTYPE_FUNC_BOB) - { - reachnum = AAS_NextModelReachability(0, modelnum); - if (reachnum) - { - AAS_ReachabilityFromNum(reachnum, &reach); - return reach.areanum; - } //end if - } //end else if - - //if the bot is swimming the bot should be in a valid area - if (AAS_Swimming(origin)) - { - return BotFuzzyPointReachabilityArea(origin); - } //end if - // - areanum = BotFuzzyPointReachabilityArea(origin); - //if the bot is in an area with reachabilities - if (areanum && AAS_AreaReachability(areanum)) return areanum; - //trace down till the ground is hit because the bot is standing on some other entity - VectorCopy(origin, org); - VectorCopy(org, end); - end[2] -= 800; - trace = AAS_TraceClientBBox(org, end, PRESENCE_CROUCH, -1); - if (!trace.startsolid) - { - VectorCopy(trace.endpos, org); - } //end if - // - return BotFuzzyPointReachabilityArea(org); - } //end if - // - return BotFuzzyPointReachabilityArea(origin); -} //end of the function BotReachabilityArea -//=========================================================================== -// returns the reachability area the bot is in -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -/* -int BotReachabilityArea(vec3_t origin, int testground) -{ - int firstareanum, i, j, x, y, z; - int areas[10], numareas, areanum, bestareanum; - float dist, bestdist; - vec3_t org, end, points[10], v; - aas_trace_t trace; - - firstareanum = 0; - for (i = 0; i < 2; i++) - { - VectorCopy(origin, org); - //if test at the ground (used when bot is standing on an entity) - if (i > 0) - { - VectorCopy(origin, end); - end[2] -= 800; - trace = AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1); - if (!trace.startsolid) - { - VectorCopy(trace.endpos, org); - } //end if - } //end if - - firstareanum = 0; - areanum = AAS_PointAreaNum(org); - if (areanum) - { - firstareanum = areanum; - if (AAS_AreaReachability(areanum)) return areanum; - } //end if - bestdist = 999999; - bestareanum = 0; - for (z = 1; z >= -1; z -= 1) - { - for (x = 1; x >= -1; x -= 1) - { - for (y = 1; y >= -1; y -= 1) - { - VectorCopy(org, end); - end[0] += x * 8; - end[1] += y * 8; - end[2] += z * 12; - numareas = AAS_TraceAreas(org, end, areas, points, 10); - for (j = 0; j < numareas; j++) - { - if (AAS_AreaReachability(areas[j])) - { - VectorSubtract(points[j], org, v); - dist = VectorLength(v); - if (dist < bestdist) - { - bestareanum = areas[j]; - bestdist = dist; - } //end if - } //end if - } //end for - } //end for - } //end for - if (bestareanum) return bestareanum; - } //end for - if (!testground) break; - } //end for -//#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "no reachability area\n"); -//#endif //DEBUG - return firstareanum; -} //end of the function BotReachabilityArea*/ -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotOnMover(vec3_t origin, int entnum, aas_reachability_t *reach) -{ - int i, modelnum; - vec3_t mins, maxs, modelorigin, org, end; - vec3_t angles = {0, 0, 0}; - vec3_t boxmins = {-16, -16, -8}, boxmaxs = {16, 16, 8}; - bsp_trace_t trace; - - modelnum = reach->facenum & 0x0000FFFF; - //get some bsp model info - AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, NULL); - // - if (!AAS_OriginOfMoverWithModelNum(modelnum, modelorigin)) - { - botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum); - return qfalse; - } //end if - // - for (i = 0; i < 2; i++) - { - if (origin[i] > modelorigin[i] + maxs[i] + 16) return qfalse; - if (origin[i] < modelorigin[i] + mins[i] - 16) return qfalse; - } //end for - // - VectorCopy(origin, org); - org[2] += 24; - VectorCopy(origin, end); - end[2] -= 48; - // - trace = AAS_Trace(org, boxmins, boxmaxs, end, entnum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); - if (!trace.startsolid && !trace.allsolid) - { - //NOTE: the reachability face number is the model number of the elevator - if (trace.ent != ENTITYNUM_NONE && AAS_EntityModelNum(trace.ent) == modelnum) - { - return qtrue; - } //end if - } //end if - return qfalse; -} //end of the function BotOnMover -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int MoverDown(aas_reachability_t *reach) -{ - int modelnum; - vec3_t mins, maxs, origin; - vec3_t angles = {0, 0, 0}; - - modelnum = reach->facenum & 0x0000FFFF; - //get some bsp model info - AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin); - // - if (!AAS_OriginOfMoverWithModelNum(modelnum, origin)) - { - botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum); - return qfalse; - } //end if - //if the top of the plat is below the reachability start point - if (origin[2] + maxs[2] < reach->start[2]) return qtrue; - return qfalse; -} //end of the function MoverDown -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -void BotSetBrushModelTypes(void) -{ - int ent, modelnum; - char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY]; - - Com_Memset(modeltypes, 0, MAX_MODELS * sizeof(int)); - // - for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent)) - { - if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue; - if (!AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY)) continue; - if (model[0]) modelnum = atoi(model+1); - else modelnum = 0; - - if (modelnum < 0 || modelnum > MAX_MODELS) - { - botimport.Print(PRT_MESSAGE, "entity %s model number out of range\n", classname); - continue; - } //end if - - if (!Q_stricmp(classname, "func_bobbing")) - modeltypes[modelnum] = MODELTYPE_FUNC_BOB; - else if (!Q_stricmp(classname, "func_plat")) - modeltypes[modelnum] = MODELTYPE_FUNC_PLAT; - else if (!Q_stricmp(classname, "func_door")) - modeltypes[modelnum] = MODELTYPE_FUNC_DOOR; - else if (!Q_stricmp(classname, "func_static")) - modeltypes[modelnum] = MODELTYPE_FUNC_STATIC; - } //end for -} //end of the function BotSetBrushModelTypes -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotOnTopOfEntity(bot_movestate_t *ms) -{ - vec3_t mins, maxs, end, up = {0, 0, 1}; - bsp_trace_t trace; - - AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs); - VectorMA(ms->origin, -3, up, end); - trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); - if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) ) - { - return trace.ent; - } //end if - return -1; -} //end of the function BotOnTopOfEntity -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotValidTravel(vec3_t origin, aas_reachability_t *reach, int travelflags) -{ - //if the reachability uses an unwanted travel type - if (AAS_TravelFlagForType(reach->traveltype) & ~travelflags) return qfalse; - //don't go into areas with bad travel types - if (AAS_AreaContentsTravelFlags(reach->areanum) & ~travelflags) return qfalse; - return qtrue; -} //end of the function BotValidTravel -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotAddToAvoidReach(bot_movestate_t *ms, int number, float avoidtime) -{ - int i; - - for (i = 0; i < MAX_AVOIDREACH; i++) - { - if (ms->avoidreach[i] == number) - { - if (ms->avoidreachtimes[i] > AAS_Time()) ms->avoidreachtries[i]++; - else ms->avoidreachtries[i] = 1; - ms->avoidreachtimes[i] = AAS_Time() + avoidtime; - return; - } //end if - } //end for - //add the reachability to the reachabilities to avoid for a while - for (i = 0; i < MAX_AVOIDREACH; i++) - { - if (ms->avoidreachtimes[i] < AAS_Time()) - { - ms->avoidreach[i] = number; - ms->avoidreachtimes[i] = AAS_Time() + avoidtime; - ms->avoidreachtries[i] = 1; - return; - } //end if - } //end for -} //end of the function BotAddToAvoidReach -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -float DistanceFromLineSquared(vec3_t p, vec3_t lp1, vec3_t lp2) -{ - vec3_t proj, dir; - int j; - - AAS_ProjectPointOntoVector(p, lp1, lp2, proj); - for (j = 0; j < 3; j++) - if ((proj[j] > lp1[j] && proj[j] > lp2[j]) || - (proj[j] < lp1[j] && proj[j] < lp2[j])) - break; - if (j < 3) { - if (fabs(proj[j] - lp1[j]) < fabs(proj[j] - lp2[j])) - VectorSubtract(p, lp1, dir); - else - VectorSubtract(p, lp2, dir); - return VectorLengthSquared(dir); - } - VectorSubtract(p, proj, dir); - return VectorLengthSquared(dir); -} //end of the function DistanceFromLineSquared -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -float VectorDistanceSquared(vec3_t p1, vec3_t p2) -{ - vec3_t dir; - VectorSubtract(p2, p1, dir); - return VectorLengthSquared(dir); -} //end of the function VectorDistanceSquared -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotAvoidSpots(vec3_t origin, aas_reachability_t *reach, bot_avoidspot_t *avoidspots, int numavoidspots) -{ - int checkbetween, i, type; - float squareddist, squaredradius; - - switch(reach->traveltype & TRAVELTYPE_MASK) - { - case TRAVEL_WALK: checkbetween = qtrue; break; - case TRAVEL_CROUCH: checkbetween = qtrue; break; - case TRAVEL_BARRIERJUMP: checkbetween = qtrue; break; - case TRAVEL_LADDER: checkbetween = qtrue; break; - case TRAVEL_WALKOFFLEDGE: checkbetween = qfalse; break; - case TRAVEL_JUMP: checkbetween = qfalse; break; - case TRAVEL_SWIM: checkbetween = qtrue; break; - case TRAVEL_WATERJUMP: checkbetween = qtrue; break; - case TRAVEL_TELEPORT: checkbetween = qfalse; break; - case TRAVEL_ELEVATOR: checkbetween = qfalse; break; - case TRAVEL_GRAPPLEHOOK: checkbetween = qfalse; break; - case TRAVEL_ROCKETJUMP: checkbetween = qfalse; break; - case TRAVEL_BFGJUMP: checkbetween = qfalse; break; - case TRAVEL_JUMPPAD: checkbetween = qfalse; break; - case TRAVEL_FUNCBOB: checkbetween = qfalse; break; - default: checkbetween = qtrue; break; - } //end switch - - type = AVOID_CLEAR; - for (i = 0; i < numavoidspots; i++) - { - squaredradius = Square(avoidspots[i].radius); - squareddist = DistanceFromLineSquared(avoidspots[i].origin, origin, reach->start); - // if moving towards the avoid spot - if (squareddist < squaredradius && - VectorDistanceSquared(avoidspots[i].origin, origin) > squareddist) - { - type = avoidspots[i].type; - } //end if - else if (checkbetween) { - squareddist = DistanceFromLineSquared(avoidspots[i].origin, reach->start, reach->end); - // if moving towards the avoid spot - if (squareddist < squaredradius && - VectorDistanceSquared(avoidspots[i].origin, reach->start) > squareddist) - { - type = avoidspots[i].type; - } //end if - } //end if - else - { - VectorDistanceSquared(avoidspots[i].origin, reach->end); - // if the reachability leads closer to the avoid spot - if (squareddist < squaredradius && - VectorDistanceSquared(avoidspots[i].origin, reach->start) > squareddist) - { - type = avoidspots[i].type; - } //end if - } //end else - if (type == AVOID_ALWAYS) - return type; - } //end for - return type; -} //end of the function BotAvoidSpots -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) -{ - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return; - if (type == AVOID_CLEAR) - { - ms->numavoidspots = 0; - return; - } //end if - - if (ms->numavoidspots >= MAX_AVOIDSPOTS) - return; - VectorCopy(origin, ms->avoidspots[ms->numavoidspots].origin); - ms->avoidspots[ms->numavoidspots].radius = radius; - ms->avoidspots[ms->numavoidspots].type = type; - ms->numavoidspots++; -} //end of the function BotAddAvoidSpot -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotGetReachabilityToGoal(vec3_t origin, int areanum, - int lastgoalareanum, int lastareanum, - int *avoidreach, float *avoidreachtimes, int *avoidreachtries, - bot_goal_t *goal, int travelflags, int movetravelflags, - struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags) -{ - int i, t, besttime, bestreachnum, reachnum; - aas_reachability_t reach; - - //if not in a valid area - if (!areanum) return 0; - // - if (AAS_AreaDoNotEnter(areanum) || AAS_AreaDoNotEnter(goal->areanum)) - { - travelflags |= TFL_DONOTENTER; - movetravelflags |= TFL_DONOTENTER; - } //end if - //use the routing to find the next area to go to - besttime = 0; - bestreachnum = 0; - // - for (reachnum = AAS_NextAreaReachability(areanum, 0); reachnum; - reachnum = AAS_NextAreaReachability(areanum, reachnum)) - { -#ifdef AVOIDREACH - //check if it isn't an reachability to avoid - for (i = 0; i < MAX_AVOIDREACH; i++) - { - if (avoidreach[i] == reachnum && avoidreachtimes[i] >= AAS_Time()) break; - } //end for - if (i != MAX_AVOIDREACH && avoidreachtries[i] > AVOIDREACH_TRIES) - { -#ifdef DEBUG - if (botDeveloper) - { - botimport.Print(PRT_MESSAGE, "avoiding reachability %d\n", avoidreach[i]); - } //end if -#endif //DEBUG - continue; - } //end if -#endif //AVOIDREACH - //get the reachability from the number - AAS_ReachabilityFromNum(reachnum, &reach); - //NOTE: do not go back to the previous area if the goal didn't change - //NOTE: is this actually avoidance of local routing minima between two areas??? - if (lastgoalareanum == goal->areanum && reach.areanum == lastareanum) continue; - //if (AAS_AreaContentsTravelFlags(reach.areanum) & ~travelflags) continue; - //if the travel isn't valid - if (!BotValidTravel(origin, &reach, movetravelflags)) continue; - //get the travel time - t = AAS_AreaTravelTimeToGoalArea(reach.areanum, reach.end, goal->areanum, travelflags); - //if the goal area isn't reachable from the reachable area - if (!t) continue; - //if the bot should not use this reachability to avoid bad spots - if (BotAvoidSpots(origin, &reach, avoidspots, numavoidspots)) { - if (flags) { - *flags |= MOVERESULT_BLOCKEDBYAVOIDSPOT; - } - continue; - } - //add the travel time towards the area - t += reach.traveltime;// + AAS_AreaTravelTime(areanum, origin, reach.start); - //if the travel time is better than the ones already found - if (!besttime || t < besttime) - { - besttime = t; - bestreachnum = reachnum; - } //end if - } //end for - // - return bestreachnum; -} //end of the function BotGetReachabilityToGoal -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotAddToTarget(vec3_t start, vec3_t end, float maxdist, float *dist, vec3_t target) -{ - vec3_t dir; - float curdist; - - VectorSubtract(end, start, dir); - curdist = VectorNormalize(dir); - if (*dist + curdist < maxdist) - { - VectorCopy(end, target); - *dist += curdist; - return qfalse; - } //end if - else - { - VectorMA(start, maxdist - *dist, dir, target); - *dist = maxdist; - return qtrue; - } //end else -} //end of the function BotAddToTarget - -int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target) -{ - aas_reachability_t reach; - int reachnum, lastareanum; - bot_movestate_t *ms; - vec3_t end; - float dist; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return qfalse; - reachnum = 0; - //if the bot has no goal or no last reachability - if (!ms->lastreachnum || !goal) return qfalse; - - reachnum = ms->lastreachnum; - VectorCopy(ms->origin, end); - lastareanum = ms->lastareanum; - dist = 0; - while(reachnum && dist < lookahead) - { - AAS_ReachabilityFromNum(reachnum, &reach); - if (BotAddToTarget(end, reach.start, lookahead, &dist, target)) return qtrue; - //never look beyond teleporters - if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_TELEPORT) return qtrue; - //never look beyond the weapon jump point - if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ROCKETJUMP) return qtrue; - if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_BFGJUMP) return qtrue; - //don't add jump pad distances - if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_JUMPPAD && - (reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR && - (reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_FUNCBOB) - { - if (BotAddToTarget(reach.start, reach.end, lookahead, &dist, target)) return qtrue; - } //end if - reachnum = BotGetReachabilityToGoal(reach.end, reach.areanum, - ms->lastgoalareanum, lastareanum, - ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries, - goal, travelflags, travelflags, NULL, 0, NULL); - VectorCopy(reach.end, end); - lastareanum = reach.areanum; - if (lastareanum == goal->areanum) - { - BotAddToTarget(reach.end, goal->origin, lookahead, &dist, target); - return qtrue; - } //end if - } //end while - // - return qfalse; -} //end of the function BotMovementViewTarget -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotVisible(int ent, vec3_t eye, vec3_t target) -{ - bsp_trace_t trace; - - trace = AAS_Trace(eye, NULL, NULL, target, ent, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); - if (trace.fraction >= 1) return qtrue; - return qfalse; -} //end of the function BotVisible -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target) -{ - aas_reachability_t reach; - int reachnum, lastgoalareanum, lastareanum, i; - int avoidreach[MAX_AVOIDREACH]; - float avoidreachtimes[MAX_AVOIDREACH]; - int avoidreachtries[MAX_AVOIDREACH]; - vec3_t end; - - //if the bot has no goal or no last reachability - if (!goal) return qfalse; - //if the areanum is not valid - if (!areanum) return qfalse; - //if the goal areanum is not valid - if (!goal->areanum) return qfalse; - - Com_Memset(avoidreach, 0, MAX_AVOIDREACH * sizeof(int)); - lastgoalareanum = goal->areanum; - lastareanum = areanum; - VectorCopy(origin, end); - //only do 20 hops - for (i = 0; i < 20 && (areanum != goal->areanum); i++) - { - // - reachnum = BotGetReachabilityToGoal(end, areanum, - lastgoalareanum, lastareanum, - avoidreach, avoidreachtimes, avoidreachtries, - goal, travelflags, travelflags, NULL, 0, NULL); - if (!reachnum) return qfalse; - AAS_ReachabilityFromNum(reachnum, &reach); - // - if (BotVisible(goal->entitynum, goal->origin, reach.start)) - { - VectorCopy(reach.start, target); - return qtrue; - } //end if - // - if (BotVisible(goal->entitynum, goal->origin, reach.end)) - { - VectorCopy(reach.end, target); - return qtrue; - } //end if - // - if (reach.areanum == goal->areanum) - { - VectorCopy(reach.end, target); - return qtrue; - } //end if - // - lastareanum = areanum; - areanum = reach.areanum; - VectorCopy(reach.end, end); - // - } //end while - // - return qfalse; -} //end of the function BotPredictVisiblePosition -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void MoverBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter) -{ - int modelnum; - vec3_t mins, maxs, origin, mids; - vec3_t angles = {0, 0, 0}; - - modelnum = reach->facenum & 0x0000FFFF; - //get some bsp model info - AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin); - // - if (!AAS_OriginOfMoverWithModelNum(modelnum, origin)) - { - botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum); - } //end if - //get a point just above the plat in the bottom position - VectorAdd(mins, maxs, mids); - VectorMA(origin, 0.5, mids, bottomcenter); - bottomcenter[2] = reach->start[2]; -} //end of the function MoverBottomCenter -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -float BotGapDistance(vec3_t origin, vec3_t hordir, int entnum) -{ - float dist, startz; - vec3_t start, end; - aas_trace_t trace; - - //do gap checking - startz = origin[2]; - //this enables walking down stairs more fluidly - { - VectorCopy(origin, start); - VectorCopy(origin, end); - end[2] -= 60; - trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, entnum); - if (trace.fraction >= 1) return 1; - startz = trace.endpos[2] + 1; - } - // - for (dist = 8; dist <= 100; dist += 8) - { - VectorMA(origin, dist, hordir, start); - start[2] = startz + 24; - VectorCopy(start, end); - end[2] -= 48 + sv_maxbarrier->value; - trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, entnum); - //if solid is found the bot can't walk any further and fall into a gap - if (!trace.startsolid) - { - //if it is a gap - if (trace.endpos[2] < startz - sv_maxstep->value - 8) - { - VectorCopy(trace.endpos, end); - end[2] -= 20; - if (AAS_PointContents(end) & CONTENTS_WATER) break; - //if a gap is found slow down - //botimport.Print(PRT_MESSAGE, "gap at %f\n", dist); - return dist; - } //end if - startz = trace.endpos[2]; - } //end if - } //end for - return 0; -} //end of the function BotGapDistance -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) -{ - vec3_t start, hordir, end; - aas_trace_t trace; - - VectorCopy(ms->origin, end); - end[2] += sv_maxbarrier->value; - //trace right up - trace = AAS_TraceClientBBox(ms->origin, end, PRESENCE_NORMAL, ms->entitynum); - //this shouldn't happen... but we check anyway - if (trace.startsolid) return qfalse; - //if very low ceiling it isn't possible to jump up to a barrier - if (trace.endpos[2] - ms->origin[2] < sv_maxstep->value) return qfalse; - // - hordir[0] = dir[0]; - hordir[1] = dir[1]; - hordir[2] = 0; - VectorNormalize(hordir); - VectorMA(ms->origin, ms->thinktime * speed * 0.5, hordir, end); - VectorCopy(trace.endpos, start); - end[2] = trace.endpos[2]; - //trace from previous trace end pos horizontally in the move direction - trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, ms->entitynum); - //again this shouldn't happen - if (trace.startsolid) return qfalse; - // - VectorCopy(trace.endpos, start); - VectorCopy(trace.endpos, end); - end[2] = ms->origin[2]; - //trace down from the previous trace end pos - trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, ms->entitynum); - //if solid - if (trace.startsolid) return qfalse; - //if no obstacle at all - if (trace.fraction >= 1.0) return qfalse; - //if less than the maximum step height - if (trace.endpos[2] - ms->origin[2] < sv_maxstep->value) return qfalse; - // - EA_Jump(ms->client); - EA_Move(ms->client, hordir, speed); - ms->moveflags |= MFL_BARRIERJUMP; - //there is a barrier - return qtrue; -} //end of the function BotCheckBarrierJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotSwimInDirection(bot_movestate_t *ms, vec3_t dir, float speed, int type) -{ - vec3_t normdir; - - VectorCopy(dir, normdir); - VectorNormalize(normdir); - EA_Move(ms->client, normdir, speed); - return qtrue; -} //end of the function BotSwimInDirection -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotWalkInDirection(bot_movestate_t *ms, vec3_t dir, float speed, int type) -{ - vec3_t hordir, cmdmove, velocity, tmpdir, origin; - int presencetype, maxframes, cmdframes, stopevent; - aas_clientmove_t move; - float dist; - - if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; - //if the bot is on the ground - if (ms->moveflags & MFL_ONGROUND) - { - //if there is a barrier the bot can jump on - if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; - //remove barrier jump flag - ms->moveflags &= ~MFL_BARRIERJUMP; - //get the presence type for the movement - if ((type & MOVE_CROUCH) && !(type & MOVE_JUMP)) presencetype = PRESENCE_CROUCH; - else presencetype = PRESENCE_NORMAL; - //horizontal direction - hordir[0] = dir[0]; - hordir[1] = dir[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //if the bot is not supposed to jump - if (!(type & MOVE_JUMP)) - { - //if there is a gap, try to jump over it - if (BotGapDistance(ms->origin, hordir, ms->entitynum) > 0) type |= MOVE_JUMP; - } //end if - //get command movement - VectorScale(hordir, speed, cmdmove); - VectorCopy(ms->velocity, velocity); - // - if (type & MOVE_JUMP) - { - //botimport.Print(PRT_MESSAGE, "trying jump\n"); - cmdmove[2] = 400; - maxframes = PREDICTIONTIME_JUMP / 0.1; - cmdframes = 1; - stopevent = SE_HITGROUND|SE_HITGROUNDDAMAGE| - SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA; - } //end if - else - { - maxframes = 2; - cmdframes = 2; - stopevent = SE_HITGROUNDDAMAGE| - SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA; - } //end else - //AAS_ClearShownDebugLines(); - // - VectorCopy(ms->origin, origin); - origin[2] += 0.5; - AAS_PredictClientMovement(&move, ms->entitynum, origin, presencetype, qtrue, - velocity, cmdmove, cmdframes, maxframes, 0.1f, - stopevent, 0, qfalse);//qtrue); - //if prediction time wasn't enough to fully predict the movement - if (move.frames >= maxframes && (type & MOVE_JUMP)) - { - //botimport.Print(PRT_MESSAGE, "client %d: max prediction frames\n", ms->client); - return qfalse; - } //end if - //don't enter slime or lava and don't fall from too high - if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE)) - { - //botimport.Print(PRT_MESSAGE, "client %d: would be hurt ", ms->client); - //if (move.stopevent & SE_ENTERSLIME) botimport.Print(PRT_MESSAGE, "slime\n"); - //if (move.stopevent & SE_ENTERLAVA) botimport.Print(PRT_MESSAGE, "lava\n"); - //if (move.stopevent & SE_HITGROUNDDAMAGE) botimport.Print(PRT_MESSAGE, "hitground\n"); - return qfalse; - } //end if - //if ground was hit - if (move.stopevent & SE_HITGROUND) - { - //check for nearby gap - VectorNormalize2(move.velocity, tmpdir); - dist = BotGapDistance(move.endpos, tmpdir, ms->entitynum); - if (dist > 0) return qfalse; - // - dist = BotGapDistance(move.endpos, hordir, ms->entitynum); - if (dist > 0) return qfalse; - } //end if - //get horizontal movement - tmpdir[0] = move.endpos[0] - ms->origin[0]; - tmpdir[1] = move.endpos[1] - ms->origin[1]; - tmpdir[2] = 0; - // - //AAS_DrawCross(move.endpos, 4, LINECOLOR_BLUE); - //the bot is blocked by something - if (VectorLength(tmpdir) < speed * ms->thinktime * 0.5) return qfalse; - //perform the movement - if (type & MOVE_JUMP) EA_Jump(ms->client); - if (type & MOVE_CROUCH) EA_Crouch(ms->client); - EA_Move(ms->client, hordir, speed); - //movement was succesfull - return qtrue; - } //end if - else - { - if (ms->moveflags & MFL_BARRIERJUMP) - { - //if near the top or going down - if (ms->velocity[2] < 50) - { - EA_Move(ms->client, dir, speed); - } //end if - } //end if - //FIXME: do air control to avoid hazards - return qtrue; - } //end else -} //end of the function BotWalkInDirection -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) -{ - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return qfalse; - //if swimming - if (AAS_Swimming(ms->origin)) - { - return BotSwimInDirection(ms, dir, speed, type); - } //end if - else - { - return BotWalkInDirection(ms, dir, speed, type); - } //end else -} //end of the function BotMoveInDirection -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int Intersection(vec2_t p1, vec2_t p2, vec2_t p3, vec2_t p4, vec2_t out) -{ - float x1, dx1, dy1, x2, dx2, dy2, d; - - dx1 = p2[0] - p1[0]; - dy1 = p2[1] - p1[1]; - dx2 = p4[0] - p3[0]; - dy2 = p4[1] - p3[1]; - - d = dy1 * dx2 - dx1 * dy2; - if (d != 0) - { - x1 = p1[1] * dx1 - p1[0] * dy1; - x2 = p3[1] * dx2 - p3[0] * dy2; - out[0] = (int) ((dx1 * x2 - dx2 * x1) / d); - out[1] = (int) ((dy1 * x2 - dy2 * x1) / d); - return qtrue; - } //end if - else - { - return qfalse; - } //end else -} //end of the function Intersection -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotCheckBlocked(bot_movestate_t *ms, vec3_t dir, int checkbottom, bot_moveresult_t *result) -{ - vec3_t mins, maxs, end, up = {0, 0, 1}; - bsp_trace_t trace; - - //test for entities obstructing the bot's path - AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs); - // - if (fabs(DotProduct(dir, up)) < 0.7) - { - mins[2] += sv_maxstep->value; //if the bot can step on - maxs[2] -= 10; //a little lower to avoid low ceiling - } //end if - VectorMA(ms->origin, 3, dir, end); - trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY); - //if not started in solid and not hitting the world entity - if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) ) - { - result->blocked = qtrue; - result->blockentity = trace.ent; -#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "%d: BotCheckBlocked: I'm blocked\n", ms->client); -#endif //DEBUG - } //end if - //if not in an area with reachability - else if (checkbottom && !AAS_AreaReachability(ms->areanum)) - { - //check if the bot is standing on something - AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs); - VectorMA(ms->origin, -3, up, end); - trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); - if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) ) - { - result->blocked = qtrue; - result->blockentity = trace.ent; - result->flags |= MOVERESULT_ONTOPOFOBSTACLE; -#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "%d: BotCheckBlocked: I'm blocked\n", ms->client); -#endif //DEBUG - } //end if - } //end else -} //end of the function BotCheckBlocked -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float dist, speed; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - //first walk straight to the reachability start - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - // - if (dist < 10) - { - //walk straight to the reachability end - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - } //end if - //if going towards a crouch area - if (!(AAS_AreaPresenceType(reach->areanum) & PRESENCE_NORMAL)) - { - //if pretty close to the reachable area - if (dist < 20) EA_Crouch(ms->client); - } //end if - // - dist = BotGapDistance(ms->origin, hordir, ms->entitynum); - // - if (ms->moveflags & MFL_WALK) - { - if (dist > 0) speed = 200 - (180 - 1 * dist); - else speed = 200; - EA_Walk(ms->client); - } //end if - else - { - if (dist > 0) speed = 400 - (360 - 2 * dist); - else speed = 400; - } //end else - //elemantary action move in direction - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_Walk -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float dist, speed; - bot_moveresult_t_cleared( result ); - //if not on the ground and changed areas... don't walk back!! - //(doesn't seem to help) - /* - ms->areanum = BotFuzzyPointReachabilityArea(ms->origin); - if (ms->areanum == reach->areanum) - { -#ifdef DEBUG - botimport.Print(PRT_MESSAGE, "BotFinishTravel_Walk: already in reach area\n"); -#endif //DEBUG - return result; - } //end if*/ - //go straight to the reachability end - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - if (dist > 100) dist = 100; - speed = 400 - (400 - 3 * dist); - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_Walk -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Crouch(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float speed; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - // - speed = 400; - //walk straight to reachability end - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - //elemantary actions - EA_Crouch(ms->client); - EA_Move(ms->client, hordir, speed); - // - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_Crouch -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float dist, speed; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - //walk straight to reachability start - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - //if pretty close to the barrier - if (dist < 9) - { - EA_Jump(ms->client); - } //end if - else - { - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - EA_Move(ms->client, hordir, speed); - } //end else - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_BarrierJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float dist; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - //if near the top or going down - if (ms->velocity[2] < 250) - { - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - // - EA_Move(ms->client, hordir, 400); - VectorCopy(hordir, result.movedir); - } //end if - // - return result; -} //end of the function BotFinishTravel_BarrierJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Swim(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir; - bot_moveresult_t_cleared( result ); - - //swim straight to reachability end - VectorSubtract(reach->start, ms->origin, dir); - VectorNormalize(dir); - // - BotCheckBlocked(ms, dir, qtrue, &result); - //elemantary actions - EA_Move(ms->client, dir, 400); - // - VectorCopy(dir, result.movedir); - Vector2Angles(dir, result.ideal_viewangles); - result.flags |= MOVERESULT_SWIMVIEW; - // - return result; -} //end of the function BotTravel_Swim -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir, hordir; - float dist; - bot_moveresult_t_cleared( result ); - - //swim straight to reachability end - VectorSubtract(reach->end, ms->origin, dir); - VectorCopy(dir, hordir); - hordir[2] = 0; - dir[2] += 15 + crandom() * 40; - //botimport.Print(PRT_MESSAGE, "BotTravel_WaterJump: dir[2] = %f\n", dir[2]); - VectorNormalize(dir); - dist = VectorNormalize(hordir); - //elemantary actions - //EA_Move(ms->client, dir, 400); - EA_MoveForward(ms->client); - //move up if close to the actual out of water jump spot - if (dist < 40) EA_MoveUp(ms->client); - //set the ideal view angles - Vector2Angles(dir, result.ideal_viewangles); - result.flags |= MOVERESULT_MOVEMENTVIEW; - // - VectorCopy(dir, result.movedir); - // - return result; -} //end of the function BotTravel_WaterJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir, pnt; - float dist; - bot_moveresult_t_cleared( result ); - - //botimport.Print(PRT_MESSAGE, "BotFinishTravel_WaterJump\n"); - //if waterjumping there's nothing to do - if (ms->moveflags & MFL_WATERJUMP) return result; - //if not touching any water anymore don't do anything - //otherwise the bot sometimes keeps jumping? - VectorCopy(ms->origin, pnt); - pnt[2] -= 32; //extra for q2dm4 near red armor/mega health - if (!(AAS_PointContents(pnt) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER))) return result; - //swim straight to reachability end - VectorSubtract(reach->end, ms->origin, dir); - dir[0] += crandom() * 10; - dir[1] += crandom() * 10; - dir[2] += 70 + crandom() * 10; - dist = VectorNormalize(dir); - //elemantary actions - EA_Move(ms->client, dir, 400); - //set the ideal view angles - Vector2Angles(dir, result.ideal_viewangles); - result.flags |= MOVERESULT_MOVEMENTVIEW; - // - VectorCopy(dir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_WaterJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir, dir; - float dist, speed, reachhordist; - bot_moveresult_t_cleared( result ); - - //check if the bot is blocked by anything - VectorSubtract(reach->start, ms->origin, dir); - VectorNormalize(dir); - BotCheckBlocked(ms, dir, qtrue, &result); - //if the reachability start and end are practially above each other - VectorSubtract(reach->end, reach->start, dir); - dir[2] = 0; - reachhordist = VectorLength(dir); - //walk straight to the reachability start - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - //if pretty close to the start focus on the reachability end - if (dist < 48) - { - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - if (reachhordist < 20) - { - speed = 100; - } //end if - else if (!AAS_HorizontalVelocityForJump(0, reach->start, reach->end, &speed)) - { - speed = 400; - } //end if - } //end if - else - { - if (reachhordist < 20) - { - if (dist > 64) dist = 64; - speed = 400 - (256 - 4 * dist); - } //end if - else - { - speed = 400; - } //end else - } //end else - // - BotCheckBlocked(ms, hordir, qtrue, &result); - //elemantary action - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_WalkOffLedge -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotAirControl(vec3_t origin, vec3_t velocity, vec3_t goal, vec3_t dir, float *speed) -{ - vec3_t org, vel; - float dist; - int i; - - VectorCopy(origin, org); - VectorScale(velocity, 0.1, vel); - for (i = 0; i < 50; i++) - { - vel[2] -= sv_gravity->value * 0.01; - //if going down and next position would be below the goal - if (vel[2] < 0 && org[2] + vel[2] < goal[2]) - { - VectorScale(vel, (goal[2] - org[2]) / vel[2], vel); - VectorAdd(org, vel, org); - VectorSubtract(goal, org, dir); - dist = VectorNormalize(dir); - if (dist > 32) dist = 32; - *speed = 400 - (400 - 13 * dist); - return qtrue; - } //end if - else - { - VectorAdd(org, vel, org); - } //end else - } //end for - VectorSet(dir, 0, 0, 0); - *speed = 400; - return qfalse; -} //end of the function BotAirControl -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir, hordir, end, v; - float dist, speed; - bot_moveresult_t_cleared( result ); - - // - VectorSubtract(reach->end, ms->origin, dir); - BotCheckBlocked(ms, dir, qtrue, &result); - // - VectorSubtract(reach->end, ms->origin, v); - v[2] = 0; - dist = VectorNormalize(v); - if (dist > 16) VectorMA(reach->end, 16, v, end); - else VectorCopy(reach->end, end); - // - if (!BotAirControl(ms->origin, ms->velocity, end, hordir, &speed)) - { - //go straight to the reachability end - VectorCopy(dir, hordir); - hordir[2] = 0; - // - dist = VectorNormalize(hordir); - speed = 400; - } //end if - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_WalkOffLedge -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -/* -bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float dist, gapdist, speed, horspeed, sv_jumpvel; - bot_moveresult_t_cleared( result ); - - // - sv_jumpvel = botlibglobals.sv_jumpvel->value; - //walk straight to the reachability start - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - speed = 350; - // - gapdist = BotGapDistance(ms, hordir, ms->entitynum); - //if pretty close to the start focus on the reachability end - if (dist < 50 || (gapdist && gapdist < 50)) - { - //NOTE: using max speed (400) works best - //if (AAS_HorizontalVelocityForJump(sv_jumpvel, ms->origin, reach->end, &horspeed)) - //{ - // speed = horspeed * 400 / botlibglobals.sv_maxwalkvelocity->value; - //} //end if - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - VectorNormalize(hordir); - //elemantary action jump - EA_Jump(ms->client); - // - ms->jumpreach = ms->lastreachnum; - speed = 600; - } //end if - else - { - if (AAS_HorizontalVelocityForJump(sv_jumpvel, reach->start, reach->end, &horspeed)) - { - speed = horspeed * 400 / botlibglobals.sv_maxwalkvelocity->value; - } //end if - } //end else - //elemantary action - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_Jump*/ -/* -bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir, dir1, dir2, mins, maxs, start, end; - float dist1, dist2, speed; - bot_moveresult_t_cleared( result ); - bsp_trace_t trace; - - // - hordir[0] = reach->start[0] - reach->end[0]; - hordir[1] = reach->start[1] - reach->end[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - VectorCopy(reach->start, start); - start[2] += 1; - //minus back the bouding box size plus 16 - VectorMA(reach->start, 80, hordir, end); - // - AAS_PresenceTypeBoundingBox(PRESENCE_NORMAL, mins, maxs); - //check for solids - trace = AAS_Trace(start, mins, maxs, end, ms->entitynum, MASK_PLAYERSOLID); - if (trace.startsolid) VectorCopy(start, trace.endpos); - //check for a gap - for (dist1 = 0; dist1 < 80; dist1 += 10) - { - VectorMA(start, dist1+10, hordir, end); - end[2] += 1; - if (AAS_PointAreaNum(end) != ms->reachareanum) break; - } //end for - if (dist1 < 80) VectorMA(reach->start, dist1, hordir, trace.endpos); -// dist1 = BotGapDistance(start, hordir, ms->entitynum); -// if (dist1 && dist1 <= trace.fraction * 80) VectorMA(reach->start, dist1-20, hordir, trace.endpos); - // - VectorSubtract(ms->origin, reach->start, dir1); - dir1[2] = 0; - dist1 = VectorNormalize(dir1); - VectorSubtract(ms->origin, trace.endpos, dir2); - dir2[2] = 0; - dist2 = VectorNormalize(dir2); - //if just before the reachability start - if (DotProduct(dir1, dir2) < -0.8 || dist2 < 5) - { - //botimport.Print(PRT_MESSAGE, "between jump start and run to point\n"); - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //elemantary action jump - if (dist1 < 24) EA_Jump(ms->client); - else if (dist1 < 32) EA_DelayedJump(ms->client); - EA_Move(ms->client, hordir, 600); - // - ms->jumpreach = ms->lastreachnum; - } //end if - else - { - //botimport.Print(PRT_MESSAGE, "going towards run to point\n"); - hordir[0] = trace.endpos[0] - ms->origin[0]; - hordir[1] = trace.endpos[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - if (dist2 > 80) dist2 = 80; - speed = 400 - (400 - 5 * dist2); - EA_Move(ms->client, hordir, speed); - } //end else - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_Jump*/ -//* -bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir, dir1, dir2, start, end, runstart; -// vec3_t runstart, dir1, dir2, hordir; - float dist1, dist2, speed; - bot_moveresult_t_cleared( result ); - - // - AAS_JumpReachRunStart(reach, runstart); - //* - hordir[0] = runstart[0] - reach->start[0]; - hordir[1] = runstart[1] - reach->start[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - VectorCopy(reach->start, start); - start[2] += 1; - VectorMA(reach->start, 80, hordir, runstart); - //check for a gap - for (dist1 = 0; dist1 < 80; dist1 += 10) - { - VectorMA(start, dist1+10, hordir, end); - end[2] += 1; - if (AAS_PointAreaNum(end) != ms->reachareanum) break; - } //end for - if (dist1 < 80) VectorMA(reach->start, dist1, hordir, runstart); - // - VectorSubtract(ms->origin, reach->start, dir1); - dir1[2] = 0; - dist1 = VectorNormalize(dir1); - VectorSubtract(ms->origin, runstart, dir2); - dir2[2] = 0; - dist2 = VectorNormalize(dir2); - //if just before the reachability start - if (DotProduct(dir1, dir2) < -0.8 || dist2 < 5) - { -// botimport.Print(PRT_MESSAGE, "between jump start and run start point\n"); - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //elemantary action jump - if (dist1 < 24) EA_Jump(ms->client); - else if (dist1 < 32) EA_DelayedJump(ms->client); - EA_Move(ms->client, hordir, 600); - // - ms->jumpreach = ms->lastreachnum; - } //end if - else - { -// botimport.Print(PRT_MESSAGE, "going towards run start point\n"); - hordir[0] = runstart[0] - ms->origin[0]; - hordir[1] = runstart[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - // - if (dist2 > 80) dist2 = 80; - speed = 400 - (400 - 5 * dist2); - EA_Move(ms->client, hordir, speed); - } //end else - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_Jump*/ -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir, hordir2; - float speed, dist; - bot_moveresult_t_cleared( result ); - - //if not jumped yet - if (!ms->jumpreach) return result; - //go straight to the reachability end - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - hordir2[0] = reach->end[0] - reach->start[0]; - hordir2[1] = reach->end[1] - reach->start[1]; - hordir2[2] = 0; - VectorNormalize(hordir2); - // - if (DotProduct(hordir, hordir2) < -0.5 && dist < 24) return result; - //always use max speed when traveling through the air - speed = 800; - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_Jump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Ladder(bot_movestate_t *ms, aas_reachability_t *reach) -{ - //float dist, speed; - vec3_t dir, viewdir;//, hordir; - vec3_t origin = {0, 0, 0}; -// vec3_t up = {0, 0, 1}; - bot_moveresult_t_cleared( result ); - - // -// if ((ms->moveflags & MFL_AGAINSTLADDER)) - //NOTE: not a good idea for ladders starting in water - // || !(ms->moveflags & MFL_ONGROUND)) - { - //botimport.Print(PRT_MESSAGE, "against ladder or not on ground\n"); - VectorSubtract(reach->end, ms->origin, dir); - VectorNormalize(dir); - //set the ideal view angles, facing the ladder up or down - viewdir[0] = dir[0]; - viewdir[1] = dir[1]; - viewdir[2] = 3 * dir[2]; - Vector2Angles(viewdir, result.ideal_viewangles); - //elemantary action - EA_Move(ms->client, origin, 0); - EA_MoveForward(ms->client); - //set movement view flag so the AI can see the view is focussed - result.flags |= MOVERESULT_MOVEMENTVIEW; - } //end if -/* else - { - //botimport.Print(PRT_MESSAGE, "moving towards ladder\n"); - VectorSubtract(reach->end, ms->origin, dir); - //make sure the horizontal movement is large anough - VectorCopy(dir, hordir); - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - dir[0] = hordir[0]; - dir[1] = hordir[1]; - if (dir[2] > 0) dir[2] = 1; - else dir[2] = -1; - if (dist > 50) dist = 50; - speed = 400 - (200 - 4 * dist); - EA_Move(ms->client, dir, speed); - } //end else*/ - //save the movement direction - VectorCopy(dir, result.movedir); - // - return result; -} //end of the function BotTravel_Ladder -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Teleport(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float dist; - bot_moveresult_t_cleared( result ); - - //if the bot is being teleported - if (ms->moveflags & MFL_TELEPORTED) return result; - - //walk straight to center of the teleporter - VectorSubtract(reach->start, ms->origin, hordir); - if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0; - dist = VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - - if (dist < 30) EA_Move(ms->client, hordir, 200); - else EA_Move(ms->client, hordir, 400); - - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - - VectorCopy(hordir, result.movedir); - return result; -} //end of the function BotTravel_Teleport -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir, dir1, dir2, hordir, bottomcenter; - float dist, dist1, dist2, speed; - bot_moveresult_t_cleared( result ); - - //if standing on the plat - if (BotOnMover(ms->origin, ms->entitynum, reach)) - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot on elevator\n"); -#endif //DEBUG_ELEVATOR - //if vertically not too far from the end point - if (abs(ms->origin[2] - reach->end[2]) < sv_maxbarrier->value) - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot moving to end\n"); -#endif //DEBUG_ELEVATOR - //move to the end point - VectorSubtract(reach->end, ms->origin, hordir); - hordir[2] = 0; - VectorNormalize(hordir); - if (!BotCheckBarrierJump(ms, hordir, 100)) - { - EA_Move(ms->client, hordir, 400); - } //end if - VectorCopy(hordir, result.movedir); - } //end else - //if not really close to the center of the elevator - else - { - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, hordir); - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - if (dist > 10) - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot moving to center\n"); -#endif //DEBUG_ELEVATOR - //move to the center of the plat - if (dist > 100) dist = 100; - speed = 400 - (400 - 4 * dist); - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - } //end if - } //end else - } //end if - else - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot not on elevator\n"); -#endif //DEBUG_ELEVATOR - //if very near the reachability end - VectorSubtract(reach->end, ms->origin, dir); - dist = VectorLength(dir); - if (dist < 64) - { - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - // - if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) - { - if (speed > 5) EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - //stop using this reachability - ms->reachability_time = 0; - return result; - } //end if - //get direction and distance to reachability start - VectorSubtract(reach->start, ms->origin, dir1); - if (!(ms->moveflags & MFL_SWIMMING)) dir1[2] = 0; - dist1 = VectorNormalize(dir1); - //if the elevator isn't down - if (!MoverDown(reach)) - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "elevator not down\n"); -#endif //DEBUG_ELEVATOR - dist = dist1; - VectorCopy(dir1, dir); - // - BotCheckBlocked(ms, dir, qfalse, &result); - // - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - // - if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) - { - if (speed > 5) EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - //this isn't a failure... just wait till the elevator comes down - result.type = RESULTTYPE_ELEVATORUP; - result.flags |= MOVERESULT_WAITING; - return result; - } //end if - //get direction and distance to elevator bottom center - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, dir2); - if (!(ms->moveflags & MFL_SWIMMING)) dir2[2] = 0; - dist2 = VectorNormalize(dir2); - //if very close to the reachability start or - //closer to the elevator center or - //between reachability start and elevator center - if (dist1 < 20 || dist2 < dist1 || DotProduct(dir1, dir2) < 0) - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot moving to center\n"); -#endif //DEBUG_ELEVATOR - dist = dist2; - VectorCopy(dir2, dir); - } //end if - else //closer to the reachability start - { -#ifdef DEBUG_ELEVATOR - botimport.Print(PRT_MESSAGE, "bot moving to start\n"); -#endif //DEBUG_ELEVATOR - dist = dist1; - VectorCopy(dir1, dir); - } //end else - // - BotCheckBlocked(ms, dir, qfalse, &result); - // - if (dist > 60) dist = 60; - speed = 400 - (400 - 6 * dist); - // - if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) - { - EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - } //end else - return result; -} //end of the function BotTravel_Elevator -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t bottomcenter, bottomdir, topdir; - bot_moveresult_t_cleared( result ); - - // - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, bottomdir); - // - VectorSubtract(reach->end, ms->origin, topdir); - // - if (fabs(bottomdir[2]) < fabs(topdir[2])) - { - VectorNormalize(bottomdir); - EA_Move(ms->client, bottomdir, 300); - } //end if - else - { - VectorNormalize(topdir); - EA_Move(ms->client, topdir, 300); - } //end else - return result; -} //end of the function BotFinishTravel_Elevator -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotFuncBobStartEnd(aas_reachability_t *reach, vec3_t start, vec3_t end, vec3_t origin) -{ - int spawnflags, modelnum; - vec3_t mins, maxs, mid, angles = {0, 0, 0}; - int num0, num1; - - modelnum = reach->facenum & 0x0000FFFF; - if (!AAS_OriginOfMoverWithModelNum(modelnum, origin)) - { - botimport.Print(PRT_MESSAGE, "BotFuncBobStartEnd: no entity with model %d\n", modelnum); - VectorSet(start, 0, 0, 0); - VectorSet(end, 0, 0, 0); - return; - } //end if - AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, NULL); - VectorAdd(mins, maxs, mid); - VectorScale(mid, 0.5, mid); - VectorCopy(mid, start); - VectorCopy(mid, end); - spawnflags = reach->facenum >> 16; - num0 = reach->edgenum >> 16; - if (num0 > 0x00007FFF) num0 |= 0xFFFF0000; - num1 = reach->edgenum & 0x0000FFFF; - if (num1 > 0x00007FFF) num1 |= 0xFFFF0000; - if (spawnflags & 1) - { - start[0] = num0; - end[0] = num1; - // - origin[0] += mid[0]; - origin[1] = mid[1]; - origin[2] = mid[2]; - } //end if - else if (spawnflags & 2) - { - start[1] = num0; - end[1] = num1; - // - origin[0] = mid[0]; - origin[1] += mid[1]; - origin[2] = mid[2]; - } //end else if - else - { - start[2] = num0; - end[2] = num1; - // - origin[0] = mid[0]; - origin[1] = mid[1]; - origin[2] += mid[2]; - } //end else -} //end of the function BotFuncBobStartEnd -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t dir, dir1, dir2, hordir, bottomcenter, bob_start, bob_end, bob_origin; - float dist, dist1, dist2, speed; - bot_moveresult_t_cleared( result ); - - // - BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); - //if standing ontop of the func_bobbing - if (BotOnMover(ms->origin, ms->entitynum, reach)) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot on func_bobbing\n"); -#endif - //if near end point of reachability - VectorSubtract(bob_origin, bob_end, dir); - if (VectorLength(dir) < 24) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot moving to reachability end\n"); -#endif - //move to the end point - VectorSubtract(reach->end, ms->origin, hordir); - hordir[2] = 0; - VectorNormalize(hordir); - if (!BotCheckBarrierJump(ms, hordir, 100)) - { - EA_Move(ms->client, hordir, 400); - } //end if - VectorCopy(hordir, result.movedir); - } //end else - //if not really close to the center of the elevator - else - { - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, hordir); - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - if (dist > 10) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot moving to func_bobbing center\n"); -#endif - //move to the center of the plat - if (dist > 100) dist = 100; - speed = 400 - (400 - 4 * dist); - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - } //end if - } //end else - } //end if - else - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot not ontop of func_bobbing\n"); -#endif - //if very near the reachability end - VectorSubtract(reach->end, ms->origin, dir); - dist = VectorLength(dir); - if (dist < 64) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot moving to end\n"); -#endif - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - //if swimming or no barrier jump - if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) - { - if (speed > 5) EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - //stop using this reachability - ms->reachability_time = 0; - return result; - } //end if - //get direction and distance to reachability start - VectorSubtract(reach->start, ms->origin, dir1); - if (!(ms->moveflags & MFL_SWIMMING)) dir1[2] = 0; - dist1 = VectorNormalize(dir1); - //if func_bobbing is Not its start position - VectorSubtract(bob_origin, bob_start, dir); - if (VectorLength(dir) > 16) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "func_bobbing not at start\n"); -#endif - dist = dist1; - VectorCopy(dir1, dir); - // - BotCheckBlocked(ms, dir, qfalse, &result); - // - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - // - if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) - { - if (speed > 5) EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - //this isn't a failure... just wait till the func_bobbing arrives - result.type = RESULTTYPE_WAITFORFUNCBOBBING; - result.flags |= MOVERESULT_WAITING; - return result; - } //end if - //get direction and distance to func_bob bottom center - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, dir2); - if (!(ms->moveflags & MFL_SWIMMING)) dir2[2] = 0; - dist2 = VectorNormalize(dir2); - //if very close to the reachability start or - //closer to the elevator center or - //between reachability start and func_bobbing center - if (dist1 < 20 || dist2 < dist1 || DotProduct(dir1, dir2) < 0) - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot moving to func_bobbing center\n"); -#endif - dist = dist2; - VectorCopy(dir2, dir); - } //end if - else //closer to the reachability start - { -#ifdef DEBUG_FUNCBOB - botimport.Print(PRT_MESSAGE, "bot moving to reachability start\n"); -#endif - dist = dist1; - VectorCopy(dir1, dir); - } //end else - // - BotCheckBlocked(ms, dir, qfalse, &result); - // - if (dist > 60) dist = 60; - speed = 400 - (400 - 6 * dist); - // - if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) - { - EA_Move(ms->client, dir, speed); - } //end if - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - } //end else - return result; -} //end of the function BotTravel_FuncBobbing -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t bob_origin, bob_start, bob_end, dir, hordir, bottomcenter; - bot_moveresult_t_cleared( result ); - float dist, speed; - - // - BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); - // - VectorSubtract(bob_origin, bob_end, dir); - dist = VectorLength(dir); - //if the func_bobbing is near the end - if (dist < 16) - { - VectorSubtract(reach->end, ms->origin, hordir); - if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0; - dist = VectorNormalize(hordir); - // - if (dist > 60) dist = 60; - speed = 360 - (360 - 6 * dist); - // - if (speed > 5) EA_Move(ms->client, dir, speed); - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW; - } //end if - else - { - MoverBottomCenter(reach, bottomcenter); - VectorSubtract(bottomcenter, ms->origin, hordir); - if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0; - dist = VectorNormalize(hordir); - // - if (dist > 5) - { - //move to the center of the plat - if (dist > 100) dist = 100; - speed = 400 - (400 - 4 * dist); - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - } //end if - } //end else - return result; -} //end of the function BotFinishTravel_FuncBobbing -//=========================================================================== -// 0 no valid grapple hook visible -// 1 the grapple hook is still flying -// 2 the grapple hooked into a wall -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int GrappleState(bot_movestate_t *ms, aas_reachability_t *reach) -{ - int i; - aas_entityinfo_t entinfo; - - //if the grapple hook is pulling - if (ms->moveflags & MFL_GRAPPLEPULL) - return 2; - //check for a visible grapple missile entity - //or visible grapple entity - for (i = AAS_NextEntity(0); i; i = AAS_NextEntity(i)) - { - if (AAS_EntityType(i) == (int) entitytypemissile->value) - { - AAS_EntityInfo(i, &entinfo); - if (entinfo.weapon == (int) weapindex_grapple->value) - { - return 1; - } //end if - } //end if - } //end for - //no valid grapple at all - return 0; -} //end of the function GrappleState -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotResetGrapple(bot_movestate_t *ms) -{ - aas_reachability_t reach; - - AAS_ReachabilityFromNum(ms->lastreachnum, &reach); - //if not using the grapple hook reachability anymore - if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_GRAPPLEHOOK) - { - if ((ms->moveflags & MFL_ACTIVEGRAPPLE) || ms->grapplevisible_time) - { - if (offhandgrapple->value) - EA_Command(ms->client, cmd_grappleoff->string); - ms->moveflags &= ~MFL_ACTIVEGRAPPLE; - ms->grapplevisible_time = 0; -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_MESSAGE, "reset grapple\n"); -#endif //DEBUG_GRAPPLE - } //end if - } //end if -} //end of the function BotResetGrapple -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reach) -{ - bot_moveresult_t_cleared( result ); - float dist, speed; - vec3_t dir, viewdir, org; - int state, areanum; - bsp_trace_t trace; - -#ifdef DEBUG_GRAPPLE - static int debugline; - if (!debugline) debugline = botimport.DebugLineCreate(); - botimport.DebugLineShow(debugline, reach->start, reach->end, LINECOLOR_BLUE); -#endif //DEBUG_GRAPPLE - - // - if (ms->moveflags & MFL_GRAPPLERESET) - { - if (offhandgrapple->value) - EA_Command(ms->client, cmd_grappleoff->string); - ms->moveflags &= ~MFL_ACTIVEGRAPPLE; - return result; - } //end if - // - if (!(int) offhandgrapple->value) - { - result.weapon = weapindex_grapple->value; - result.flags |= MOVERESULT_MOVEMENTWEAPON; - } //end if - // - if (ms->moveflags & MFL_ACTIVEGRAPPLE) - { -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: active grapple\n"); -#endif //DEBUG_GRAPPLE - // - state = GrappleState(ms, reach); - // - VectorSubtract(reach->end, ms->origin, dir); - dir[2] = 0; - dist = VectorLength(dir); - //if very close to the grapple end or the grappled is hooked and - //the bot doesn't get any closer - if (state && dist < 48) - { - if (ms->lastgrappledist - dist < 1) - { -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_ERROR, "grapple normal end\n"); -#endif //DEBUG_GRAPPLE - if (offhandgrapple->value) - EA_Command(ms->client, cmd_grappleoff->string); - ms->moveflags &= ~MFL_ACTIVEGRAPPLE; - ms->moveflags |= MFL_GRAPPLERESET; - ms->reachability_time = 0; //end the reachability - return result; - } //end if - } //end if - //if no valid grapple at all, or the grapple hooked and the bot - //isn't moving anymore - else if (!state || (state == 2 && dist > ms->lastgrappledist - 2)) - { - if (ms->grapplevisible_time < AAS_Time() - 0.4) - { -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_ERROR, "grapple not visible\n"); -#endif //DEBUG_GRAPPLE - if (offhandgrapple->value) - EA_Command(ms->client, cmd_grappleoff->string); - ms->moveflags &= ~MFL_ACTIVEGRAPPLE; - ms->moveflags |= MFL_GRAPPLERESET; - ms->reachability_time = 0; //end the reachability - return result; - } //end if - } //end if - else - { - ms->grapplevisible_time = AAS_Time(); - } //end else - // - if (!(int) offhandgrapple->value) - { - EA_Attack(ms->client); - } //end if - //remember the current grapple distance - ms->lastgrappledist = dist; - } //end if - else - { -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: inactive grapple\n"); -#endif //DEBUG_GRAPPLE - // - ms->grapplevisible_time = AAS_Time(); - // - VectorSubtract(reach->start, ms->origin, dir); - if (!(ms->moveflags & MFL_SWIMMING)) dir[2] = 0; - VectorAdd(ms->origin, ms->viewoffset, org); - VectorSubtract(reach->end, org, viewdir); - // - dist = VectorNormalize(dir); - Vector2Angles(viewdir, result.ideal_viewangles); - result.flags |= MOVERESULT_MOVEMENTVIEW; - // - if (dist < 5 && - fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 2 && - fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 2) - { -#ifdef DEBUG_GRAPPLE - botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: activating grapple\n"); -#endif //DEBUG_GRAPPLE - //check if the grapple missile path is clear - VectorAdd(ms->origin, ms->viewoffset, org); - trace = AAS_Trace(org, NULL, NULL, reach->end, ms->entitynum, CONTENTS_SOLID); - VectorSubtract(reach->end, trace.endpos, dir); - if (VectorLength(dir) > 16) - { - result.failure = qtrue; - return result; - } //end if - //activate the grapple - if (offhandgrapple->value) - { - EA_Command(ms->client, cmd_grappleon->string); - } //end if - else - { - EA_Attack(ms->client); - } //end else - ms->moveflags |= MFL_ACTIVEGRAPPLE; - ms->lastgrappledist = 999999; - } //end if - else - { - if (dist < 70) speed = 300 - (300 - 4 * dist); - else speed = 400; - // - BotCheckBlocked(ms, dir, qtrue, &result); - //elemantary action move in direction - EA_Move(ms->client, dir, speed); - VectorCopy(dir, result.movedir); - } //end else - //if in another area before actually grappling - areanum = AAS_PointAreaNum(ms->origin); - if (areanum && areanum != ms->reachareanum) ms->reachability_time = 0; - } //end else - return result; -} //end of the function BotTravel_Grapple -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_RocketJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float dist, speed; - bot_moveresult_t_cleared( result ); - - //botimport.Print(PRT_MESSAGE, "BotTravel_RocketJump: bah\n"); - // - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - // - dist = VectorNormalize(hordir); - //look in the movement direction - Vector2Angles(hordir, result.ideal_viewangles); - //look straight down - result.ideal_viewangles[PITCH] = 90; - // - if (dist < 5 && - fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 5 && - fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 5) - { - //botimport.Print(PRT_MESSAGE, "between jump start and run start point\n"); - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //elemantary action jump - EA_Jump(ms->client); - EA_Attack(ms->client); - EA_Move(ms->client, hordir, 800); - // - ms->jumpreach = ms->lastreachnum; - } //end if - else - { - if (dist > 80) dist = 80; - speed = 400 - (400 - 5 * dist); - EA_Move(ms->client, hordir, speed); - } //end else - //look in the movement direction - Vector2Angles(hordir, result.ideal_viewangles); - //look straight down - result.ideal_viewangles[PITCH] = 90; - //set the view angles directly - EA_View(ms->client, result.ideal_viewangles); - //view is important for the movment - result.flags |= MOVERESULT_MOVEMENTVIEWSET; - //select the rocket launcher - EA_SelectWeapon(ms->client, (int) weapindex_rocketlauncher->value); - //weapon is used for movement - result.weapon = (int) weapindex_rocketlauncher->value; - result.flags |= MOVERESULT_MOVEMENTWEAPON; - // - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_RocketJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_BFGJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float dist, speed; - bot_moveresult_t_cleared( result ); - - //botimport.Print(PRT_MESSAGE, "BotTravel_BFGJump: bah\n"); - // - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - // - dist = VectorNormalize(hordir); - // - if (dist < 5 && - fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 5 && - fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 5) - { - //botimport.Print(PRT_MESSAGE, "between jump start and run start point\n"); - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //elemantary action jump - EA_Jump(ms->client); - EA_Attack(ms->client); - EA_Move(ms->client, hordir, 800); - // - ms->jumpreach = ms->lastreachnum; - } //end if - else - { - if (dist > 80) dist = 80; - speed = 400 - (400 - 5 * dist); - EA_Move(ms->client, hordir, speed); - } //end else - //look in the movement direction - Vector2Angles(hordir, result.ideal_viewangles); - //look straight down - result.ideal_viewangles[PITCH] = 90; - //set the view angles directly - EA_View(ms->client, result.ideal_viewangles); - //view is important for the movment - result.flags |= MOVERESULT_MOVEMENTVIEWSET; - //select the rocket launcher - EA_SelectWeapon(ms->client, (int) weapindex_bfg10k->value); - //weapon is used for movement - result.weapon = (int) weapindex_bfg10k->value; - result.flags |= MOVERESULT_MOVEMENTWEAPON; - // - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_BFGJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_WeaponJump(bot_movestate_t *ms, aas_reachability_t *reach) -{ - vec3_t hordir; - float speed; - bot_moveresult_t_cleared( result ); - - //if not jumped yet - if (!ms->jumpreach) return result; - /* - //go straight to the reachability end - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - //always use max speed when traveling through the air - EA_Move(ms->client, hordir, 800); - VectorCopy(hordir, result.movedir); - */ - // - if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed)) - { - //go straight to the reachability end - VectorSubtract(reach->end, ms->origin, hordir); - hordir[2] = 0; - VectorNormalize(hordir); - speed = 400; - } //end if - // - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_WeaponJump -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float dist, speed; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - //first walk straight to the reachability start - hordir[0] = reach->start[0] - ms->origin[0]; - hordir[1] = reach->start[1] - ms->origin[1]; - hordir[2] = 0; - dist = VectorNormalize(hordir); - // - BotCheckBlocked(ms, hordir, qtrue, &result); - speed = 400; - //elemantary action move in direction - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotTravel_JumpPad -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotFinishTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reach) -{ - float speed; - vec3_t hordir; - bot_moveresult_t_cleared( result ); - - if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed)) - { - hordir[0] = reach->end[0] - ms->origin[0]; - hordir[1] = reach->end[1] - ms->origin[1]; - hordir[2] = 0; - VectorNormalize(hordir); - speed = 400; - } //end if - BotCheckBlocked(ms, hordir, qtrue, &result); - //elemantary action move in direction - EA_Move(ms->client, hordir, speed); - VectorCopy(hordir, result.movedir); - // - return result; -} //end of the function BotFinishTravel_JumpPad -//=========================================================================== -// time before the reachability times out -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotReachabilityTime(aas_reachability_t *reach) -{ - switch(reach->traveltype & TRAVELTYPE_MASK) - { - case TRAVEL_WALK: return 5; - case TRAVEL_CROUCH: return 5; - case TRAVEL_BARRIERJUMP: return 5; - case TRAVEL_LADDER: return 6; - case TRAVEL_WALKOFFLEDGE: return 5; - case TRAVEL_JUMP: return 5; - case TRAVEL_SWIM: return 5; - case TRAVEL_WATERJUMP: return 5; - case TRAVEL_TELEPORT: return 5; - case TRAVEL_ELEVATOR: return 10; - case TRAVEL_GRAPPLEHOOK: return 8; - case TRAVEL_ROCKETJUMP: return 6; - case TRAVEL_BFGJUMP: return 6; - case TRAVEL_JUMPPAD: return 10; - case TRAVEL_FUNCBOB: return 10; - default: - { - botimport.Print(PRT_ERROR, "travel type %d not implemented yet\n", reach->traveltype); - return 8; - } //end case - } //end switch -} //end of the function BotReachabilityTime -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal) -{ - bot_moveresult_t_cleared( result ); - vec3_t dir; - float dist, speed; - -#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "%s: moving straight to goal\n", ClientName(ms->entitynum-1)); - //AAS_ClearShownDebugLines(); - //AAS_DebugLine(ms->origin, goal->origin, LINECOLOR_RED); -#endif //DEBUG - //walk straight to the goal origin - dir[0] = goal->origin[0] - ms->origin[0]; - dir[1] = goal->origin[1] - ms->origin[1]; - if (ms->moveflags & MFL_SWIMMING) - { - dir[2] = goal->origin[2] - ms->origin[2]; - result.traveltype = TRAVEL_SWIM; - } //end if - else - { - dir[2] = 0; - result.traveltype = TRAVEL_WALK; - } //endif - // - dist = VectorNormalize(dir); - if (dist > 100) dist = 100; - speed = 400 - (400 - 4 * dist); - if (speed < 10) speed = 0; - // - BotCheckBlocked(ms, dir, qtrue, &result); - //elemantary action move in direction - EA_Move(ms->client, dir, speed); - VectorCopy(dir, result.movedir); - // - if (ms->moveflags & MFL_SWIMMING) - { - Vector2Angles(dir, result.ideal_viewangles); - result.flags |= MOVERESULT_SWIMVIEW; - } //end if - //if (!debugline) debugline = botimport.DebugLineCreate(); - //botimport.DebugLineShow(debugline, ms->origin, goal->origin, LINECOLOR_BLUE); - // - ms->lastreachnum = 0; - ms->lastareanum = 0; - ms->lastgoalareanum = goal->areanum; - VectorCopy(ms->origin, ms->lastorigin); - // - return result; -} //end of the function BotMoveInGoalArea -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) -{ - int reachnum, lastreachnum, foundjumppad, ent, resultflags; - aas_reachability_t reach, lastreach; - bot_movestate_t *ms; - //vec3_t mins, maxs, up = {0, 0, 1}; - //bsp_trace_t trace; - //static int debugline; - - result->failure = qfalse; - result->type = 0; - result->blocked = qfalse; - result->blockentity = 0; - result->traveltype = 0; - result->flags = 0; - - // - ms = BotMoveStateFromHandle(movestate); - if (!ms) return; - //reset the grapple before testing if the bot has a valid goal - //because the bot could lose all its goals when stuck to a wall - BotResetGrapple(ms); - // - if (!goal) - { -#ifdef DEBUG - botimport.Print(PRT_MESSAGE, "client %d: movetogoal -> no goal\n", ms->client); -#endif //DEBUG - result->failure = qtrue; - return; - } //end if - //botimport.Print(PRT_MESSAGE, "numavoidreach = %d\n", ms->numavoidreach); - //remove some of the move flags - ms->moveflags &= ~(MFL_SWIMMING|MFL_AGAINSTLADDER); - //set some of the move flags - //NOTE: the MFL_ONGROUND flag is also set in the higher AI - if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; - // - if (ms->moveflags & MFL_ONGROUND) - { - int modeltype, modelnum; - - ent = BotOnTopOfEntity(ms); - - if (ent != -1) - { - modelnum = AAS_EntityModelindex(ent); - if (modelnum >= 0 && modelnum < MAX_MODELS) - { - modeltype = modeltypes[modelnum]; - - if (modeltype == MODELTYPE_FUNC_PLAT) - { - AAS_ReachabilityFromNum(ms->lastreachnum, &reach); - //if the bot is Not using the elevator - if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR || - //NOTE: the face number is the plat model number - (reach.facenum & 0x0000FFFF) != modelnum) - { - reachnum = AAS_NextModelReachability(0, modelnum); - if (reachnum) - { - //botimport.Print(PRT_MESSAGE, "client %d: accidentally ended up on func_plat\n", ms->client); - AAS_ReachabilityFromNum(reachnum, &reach); - ms->lastreachnum = reachnum; - ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach); - } //end if - else - { - if (botDeveloper) - { - botimport.Print(PRT_MESSAGE, "client %d: on func_plat without reachability\n", ms->client); - } //end if - result->blocked = qtrue; - result->blockentity = ent; - result->flags |= MOVERESULT_ONTOPOFOBSTACLE; - return; - } //end else - } //end if - result->flags |= MOVERESULT_ONTOPOF_ELEVATOR; - } //end if - else if (modeltype == MODELTYPE_FUNC_BOB) - { - AAS_ReachabilityFromNum(ms->lastreachnum, &reach); - //if the bot is Not using the func bobbing - if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_FUNCBOB || - //NOTE: the face number is the func_bobbing model number - (reach.facenum & 0x0000FFFF) != modelnum) - { - reachnum = AAS_NextModelReachability(0, modelnum); - if (reachnum) - { - //botimport.Print(PRT_MESSAGE, "client %d: accidentally ended up on func_bobbing\n", ms->client); - AAS_ReachabilityFromNum(reachnum, &reach); - ms->lastreachnum = reachnum; - ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach); - } //end if - else - { - if (botDeveloper) - { - botimport.Print(PRT_MESSAGE, "client %d: on func_bobbing without reachability\n", ms->client); - } //end if - result->blocked = qtrue; - result->blockentity = ent; - result->flags |= MOVERESULT_ONTOPOFOBSTACLE; - return; - } //end else - } //end if - result->flags |= MOVERESULT_ONTOPOF_FUNCBOB; - } //end if - else if (modeltype == MODELTYPE_FUNC_STATIC || modeltype == MODELTYPE_FUNC_DOOR) - { - // check if ontop of a door bridge ? - ms->areanum = BotFuzzyPointReachabilityArea(ms->origin); - // if not in a reachability area - if (!AAS_AreaReachability(ms->areanum)) - { - result->blocked = qtrue; - result->blockentity = ent; - result->flags |= MOVERESULT_ONTOPOFOBSTACLE; - return; - } //end if - } //end else if - else - { - result->blocked = qtrue; - result->blockentity = ent; - result->flags |= MOVERESULT_ONTOPOFOBSTACLE; - return; - } //end else - } //end if - } //end if - } //end if - //if swimming - if (AAS_Swimming(ms->origin)) ms->moveflags |= MFL_SWIMMING; - //if against a ladder - if (AAS_AgainstLadder(ms->origin)) ms->moveflags |= MFL_AGAINSTLADDER; - //if the bot is on the ground, swimming or against a ladder - if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) - { - //botimport.Print(PRT_MESSAGE, "%s: onground, swimming or against ladder\n", ClientName(ms->entitynum-1)); - // - AAS_ReachabilityFromNum(ms->lastreachnum, &lastreach); - //reachability area the bot is in - //ms->areanum = BotReachabilityArea(ms->origin, ((lastreach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR)); - ms->areanum = BotFuzzyPointReachabilityArea(ms->origin); - // - if ( !ms->areanum ) - { - result->failure = qtrue; - result->blocked = qtrue; - result->blockentity = 0; - result->type = RESULTTYPE_INSOLIDAREA; - return; - } //end if - //if the bot is in the goal area - if (ms->areanum == goal->areanum) - { - *result = BotMoveInGoalArea(ms, goal); - return; - } //end if - //assume we can use the reachability from the last frame - reachnum = ms->lastreachnum; - //if there is a last reachability - if (reachnum) - { - AAS_ReachabilityFromNum(reachnum, &reach); - //check if the reachability is still valid - if (!(AAS_TravelFlagForType(reach.traveltype) & travelflags)) - { - reachnum = 0; - } //end if - //special grapple hook case - else if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_GRAPPLEHOOK) - { - if (ms->reachability_time < AAS_Time() || - (ms->moveflags & MFL_GRAPPLERESET)) - { - reachnum = 0; - } //end if - } //end if - //special elevator case - else if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR || - (reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_FUNCBOB) - { - if ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) || - (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)) - { - ms->reachability_time = AAS_Time() + 5; - } //end if - //if the bot was going for an elevator and reached the reachability area - if (ms->areanum == reach.areanum || - ms->reachability_time < AAS_Time()) - { - reachnum = 0; - } //end if - } //end if - else - { -#ifdef DEBUG - if (botDeveloper) - { - if (ms->reachability_time < AAS_Time()) - { - botimport.Print(PRT_MESSAGE, "client %d: reachability timeout in ", ms->client); - AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK); - botimport.Print(PRT_MESSAGE, "\n"); - } //end if - /* - if (ms->lastareanum != ms->areanum) - { - botimport.Print(PRT_MESSAGE, "changed from area %d to %d\n", ms->lastareanum, ms->areanum); - } //end if*/ - } //end if -#endif //DEBUG - //if the goal area changed or the reachability timed out - //or the area changed - if (ms->lastgoalareanum != goal->areanum || - ms->reachability_time < AAS_Time() || - ms->lastareanum != ms->areanum) - { - reachnum = 0; - //botimport.Print(PRT_MESSAGE, "area change or timeout\n"); - } //end else if - } //end else - } //end if - resultflags = 0; - //if the bot needs a new reachability - if (!reachnum) - { - //if the area has no reachability links - if (!AAS_AreaReachability(ms->areanum)) - { -#ifdef DEBUG - if (botDeveloper) - { - botimport.Print(PRT_MESSAGE, "area %d no reachability\n", ms->areanum); - } //end if -#endif //DEBUG - } //end if - //get a new reachability leading towards the goal - reachnum = BotGetReachabilityToGoal(ms->origin, ms->areanum, - ms->lastgoalareanum, ms->lastareanum, - ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries, - goal, travelflags, travelflags, - ms->avoidspots, ms->numavoidspots, &resultflags); - //the area number the reachability starts in - ms->reachareanum = ms->areanum; - //reset some state variables - ms->jumpreach = 0; //for TRAVEL_JUMP - ms->moveflags &= ~MFL_GRAPPLERESET; //for TRAVEL_GRAPPLEHOOK - //if there is a reachability to the goal - if (reachnum) - { - AAS_ReachabilityFromNum(reachnum, &reach); - //set a timeout for this reachability - ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach); - // -#ifdef AVOIDREACH - //add the reachability to the reachabilities to avoid for a while - BotAddToAvoidReach(ms, reachnum, AVOIDREACH_TIME); -#endif //AVOIDREACH - } //end if -#ifdef DEBUG - - else if (botDeveloper) - { - botimport.Print(PRT_MESSAGE, "goal not reachable\n"); - Com_Memset(&reach, 0, sizeof(aas_reachability_t)); //make compiler happy - } //end else - if (botDeveloper) - { - //if still going for the same goal - if (ms->lastgoalareanum == goal->areanum) - { - if (ms->lastareanum == reach.areanum) - { - botimport.Print(PRT_MESSAGE, "same goal, going back to previous area\n"); - } //end if - } //end if - } //end if -#endif //DEBUG - } //end else - // - ms->lastreachnum = reachnum; - ms->lastgoalareanum = goal->areanum; - ms->lastareanum = ms->areanum; - //if the bot has a reachability - if (reachnum) - { - //get the reachability from the number - AAS_ReachabilityFromNum(reachnum, &reach); - result->traveltype = reach.traveltype; - // -#ifdef DEBUG_AI_MOVE - AAS_ClearShownDebugLines(); - AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK); - AAS_ShowReachability(&reach); -#endif //DEBUG_AI_MOVE - // -#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "client %d: ", ms->client); - //AAS_PrintTravelType(reach.traveltype); - //botimport.Print(PRT_MESSAGE, "\n"); -#endif //DEBUG - switch(reach.traveltype & TRAVELTYPE_MASK) - { - case TRAVEL_WALK: *result = BotTravel_Walk(ms, &reach); break; - case TRAVEL_CROUCH: *result = BotTravel_Crouch(ms, &reach); break; - case TRAVEL_BARRIERJUMP: *result = BotTravel_BarrierJump(ms, &reach); break; - case TRAVEL_LADDER: *result = BotTravel_Ladder(ms, &reach); break; - case TRAVEL_WALKOFFLEDGE: *result = BotTravel_WalkOffLedge(ms, &reach); break; - case TRAVEL_JUMP: *result = BotTravel_Jump(ms, &reach); break; - case TRAVEL_SWIM: *result = BotTravel_Swim(ms, &reach); break; - case TRAVEL_WATERJUMP: *result = BotTravel_WaterJump(ms, &reach); break; - case TRAVEL_TELEPORT: *result = BotTravel_Teleport(ms, &reach); break; - case TRAVEL_ELEVATOR: *result = BotTravel_Elevator(ms, &reach); break; - case TRAVEL_GRAPPLEHOOK: *result = BotTravel_Grapple(ms, &reach); break; - case TRAVEL_ROCKETJUMP: *result = BotTravel_RocketJump(ms, &reach); break; - case TRAVEL_BFGJUMP: *result = BotTravel_BFGJump(ms, &reach); break; - case TRAVEL_JUMPPAD: *result = BotTravel_JumpPad(ms, &reach); break; - case TRAVEL_FUNCBOB: *result = BotTravel_FuncBobbing(ms, &reach); break; - default: - { - botimport.Print(PRT_FATAL, "travel type %d not implemented yet\n", (reach.traveltype & TRAVELTYPE_MASK)); - break; - } //end case - } //end switch - result->traveltype = reach.traveltype; - result->flags |= resultflags; - } //end if - else - { - result->failure = qtrue; - result->flags |= resultflags; - Com_Memset(&reach, 0, sizeof(aas_reachability_t)); - } //end else -#ifdef DEBUG - if (botDeveloper) - { - if (result->failure) - { - botimport.Print(PRT_MESSAGE, "client %d: movement failure in ", ms->client); - AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK); - botimport.Print(PRT_MESSAGE, "\n"); - } //end if - } //end if -#endif //DEBUG - } //end if - else - { - int i, numareas, areas[16]; - vec3_t end; - - //special handling of jump pads when the bot uses a jump pad without knowing it - foundjumppad = qfalse; - VectorMA(ms->origin, -2 * ms->thinktime, ms->velocity, end); - numareas = AAS_TraceAreas(ms->origin, end, areas, NULL, 16); - for (i = numareas-1; i >= 0; i--) - { - if (AAS_AreaJumpPad(areas[i])) - { - //botimport.Print(PRT_MESSAGE, "client %d used a jumppad without knowing, area %d\n", ms->client, areas[i]); - foundjumppad = qtrue; - lastreachnum = BotGetReachabilityToGoal(end, areas[i], - ms->lastgoalareanum, ms->lastareanum, - ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries, - goal, travelflags, TFL_JUMPPAD, ms->avoidspots, ms->numavoidspots, NULL); - if (lastreachnum) - { - ms->lastreachnum = lastreachnum; - ms->lastareanum = areas[i]; - //botimport.Print(PRT_MESSAGE, "found jumppad reachability\n"); - break; - } //end if - else - { - for (lastreachnum = AAS_NextAreaReachability(areas[i], 0); lastreachnum; - lastreachnum = AAS_NextAreaReachability(areas[i], lastreachnum)) - { - //get the reachability from the number - AAS_ReachabilityFromNum(lastreachnum, &reach); - if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD) - { - ms->lastreachnum = lastreachnum; - ms->lastareanum = areas[i]; - //botimport.Print(PRT_MESSAGE, "found jumppad reachability hard!!\n"); - break; - } //end if - } //end for - if (lastreachnum) break; - } //end else - } //end if - } //end for - if (botDeveloper) - { - //if a jumppad is found with the trace but no reachability is found - if (foundjumppad && !ms->lastreachnum) - { - botimport.Print(PRT_MESSAGE, "client %d didn't find jumppad reachability\n", ms->client); - } //end if - } //end if - // - if (ms->lastreachnum) - { - //botimport.Print(PRT_MESSAGE, "%s: NOT onground, swimming or against ladder\n", ClientName(ms->entitynum-1)); - AAS_ReachabilityFromNum(ms->lastreachnum, &reach); - result->traveltype = reach.traveltype; -#ifdef DEBUG - //botimport.Print(PRT_MESSAGE, "client %d finish: ", ms->client); - //AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK); - //botimport.Print(PRT_MESSAGE, "\n"); -#endif //DEBUG - // - switch(reach.traveltype & TRAVELTYPE_MASK) - { - case TRAVEL_WALK: *result = BotTravel_Walk(ms, &reach); break;//BotFinishTravel_Walk(ms, &reach); break; - case TRAVEL_CROUCH: /*do nothing*/ break; - case TRAVEL_BARRIERJUMP: *result = BotFinishTravel_BarrierJump(ms, &reach); break; - case TRAVEL_LADDER: *result = BotTravel_Ladder(ms, &reach); break; - case TRAVEL_WALKOFFLEDGE: *result = BotFinishTravel_WalkOffLedge(ms, &reach); break; - case TRAVEL_JUMP: *result = BotFinishTravel_Jump(ms, &reach); break; - case TRAVEL_SWIM: *result = BotTravel_Swim(ms, &reach); break; - case TRAVEL_WATERJUMP: *result = BotFinishTravel_WaterJump(ms, &reach); break; - case TRAVEL_TELEPORT: /*do nothing*/ break; - case TRAVEL_ELEVATOR: *result = BotFinishTravel_Elevator(ms, &reach); break; - case TRAVEL_GRAPPLEHOOK: *result = BotTravel_Grapple(ms, &reach); break; - case TRAVEL_ROCKETJUMP: - case TRAVEL_BFGJUMP: *result = BotFinishTravel_WeaponJump(ms, &reach); break; - case TRAVEL_JUMPPAD: *result = BotFinishTravel_JumpPad(ms, &reach); break; - case TRAVEL_FUNCBOB: *result = BotFinishTravel_FuncBobbing(ms, &reach); break; - default: - { - botimport.Print(PRT_FATAL, "(last) travel type %d not implemented yet\n", (reach.traveltype & TRAVELTYPE_MASK)); - break; - } //end case - } //end switch - result->traveltype = reach.traveltype; -#ifdef DEBUG - if (botDeveloper) - { - if (result->failure) - { - botimport.Print(PRT_MESSAGE, "client %d: movement failure in finish ", ms->client); - AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK); - botimport.Print(PRT_MESSAGE, "\n"); - } //end if - } //end if -#endif //DEBUG - } //end if - } //end else - //FIXME: is it right to do this here? - if (result->blocked) ms->reachability_time -= 10 * ms->thinktime; - //copy the last origin - VectorCopy(ms->origin, ms->lastorigin); - //return the movement result - return; -} //end of the function BotMoveToGoal -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotResetAvoidReach(int movestate) -{ - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return; - Com_Memset(ms->avoidreach, 0, MAX_AVOIDREACH * sizeof(int)); - Com_Memset(ms->avoidreachtimes, 0, MAX_AVOIDREACH * sizeof(float)); - Com_Memset(ms->avoidreachtries, 0, MAX_AVOIDREACH * sizeof(int)); -} //end of the function BotResetAvoidReach -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotResetLastAvoidReach(int movestate) -{ - int i, latest; - float latesttime; - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return; - latesttime = 0; - latest = 0; - for (i = 0; i < MAX_AVOIDREACH; i++) - { - if (ms->avoidreachtimes[i] > latesttime) - { - latesttime = ms->avoidreachtimes[i]; - latest = i; - } //end if - } //end for - if (latesttime) - { - ms->avoidreachtimes[latest] = 0; - if (ms->avoidreachtries[latest] > 0) ms->avoidreachtries[latest]--; - } //end if -} //end of the function BotResetLastAvoidReach -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotResetMoveState(int movestate) -{ - bot_movestate_t *ms; - - ms = BotMoveStateFromHandle(movestate); - if (!ms) return; - Com_Memset(ms, 0, sizeof(bot_movestate_t)); -} //end of the function BotResetMoveState -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotSetupMoveAI(void) -{ - BotSetBrushModelTypes(); - sv_maxstep = LibVar("sv_step", "18"); - sv_maxbarrier = LibVar("sv_maxbarrier", "32"); - sv_gravity = LibVar("sv_gravity", "800"); - weapindex_rocketlauncher = LibVar("weapindex_rocketlauncher", "5"); - weapindex_bfg10k = LibVar("weapindex_bfg10k", "9"); - weapindex_grapple = LibVar("weapindex_grapple", "10"); - entitytypemissile = LibVar("entitytypemissile", "3"); - offhandgrapple = LibVar("offhandgrapple", "0"); - cmd_grappleon = LibVar("cmd_grappleon", "grappleon"); - cmd_grappleoff = LibVar("cmd_grappleoff", "grappleoff"); - return BLERR_NOERROR; -} //end of the function BotSetupMoveAI -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotShutdownMoveAI(void) -{ - int i; - - for (i = 1; i <= MAX_CLIENTS; i++) - { - if (botmovestates[i]) - { - FreeMemory(botmovestates[i]); - botmovestates[i] = NULL; - } //end if - } //end for -} //end of the function BotShutdownMoveAI - - |