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author/dev/humancontroller <devhc@example.com>2015-03-28 02:35:44 +0100
committer/dev/humancontroller <devhc@example.com>2017-01-26 07:16:58 +0100
commit101833c9e1cedbf6c1d917309f0f554b02b2fcb0 (patch)
treeaa29797f683817bc5f8774c20dcc65dc117e2945
parent1f9321552c2a5a609c6d2a2cb6ed41b90a37f684 (diff)
remove ChangeLog and botlib
-rw-r--r--ChangeLog175
-rw-r--r--src/botlib/be_ai_move.c3571
2 files changed, 0 insertions, 3746 deletions
diff --git a/ChangeLog b/ChangeLog
deleted file mode 100644
index 9518bd18..00000000
--- a/ChangeLog
+++ /dev/null
@@ -1,175 +0,0 @@
-1.1.0
------
-
- Feature/balance changes
- -----------------------
- * Quick fullscreen changes
- * Fancy autocompletion
- * Client now sleeps when inactive
- * Persistent console history
- * Increase boost time to 30 seconds from 20 seconds
- * Lcannon now has a minimum charge value
- * Flamer damage down to 20 from 31
- * Zap repeat rate down to 1500ms from 2000ms
- * Knockback from pouncing now 3 times as strong
- * Demo state now displayed from cgame
- * AVI video capture
- * cl_autoRecordDemo
- * Master server, based on dpmaster
- * Changed defaults for r_picmip and r_textureMode
- * Chat sounds differ depending on team
- * New collision type, for improved light flares
- * New pain blend effect
- * Reduced Dragoon pounce range to 64 from 96
- * Dragoon pounce now incurs 400ms wait before other weapons may be used
- * Trapper cost down to 8 from 10
- * Hovel is now free, but only one can be built
- * Teslagen damage up to 9 from 7
- * Non locational damage does not apply locational armour anymore; instead it
- averages the armour regions together
- * Added target_alien_win and target_human_win
- * Added worldspawn keys to disable specific game elements
- * 3D particles
- * Brass ejections now done via particle system
- * static_tranform particle move type
- * thirdPersonOnly particle and trail system property
- * Abstract attachment system
- * Scriptable trails system
-
- Bug fixes/development issues
- ----------------------------
- * Fix to a server memory leak
- * Fix to a server 100% CPU bug
- * Delete key on *nix fixed
- * Fixed lcannon charge storage exploit
- * Fixed psaw/cgun inappropriate effects bug
- * Maps on create server menu now sorted by name
- * Fixed death by poison MOD s/antitox/medkit/
- * Fixed Marauders momentarily disappearing when wall jumping
- * Fixed a potential crash bug involving the use of generic1
- * Fixed being able to build multiple coincident repeaters if there is no reactor
- * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no
- reactor present
- * Fixed invoking "reload" during a weapon reload causing an unnecessary reload
- * Fixed aliens having the wrong blood colour when shot with a las gun
- * Fixed hovel causing invisible builders
-
-1.0.2
------
-
- Feature/balance changes
- -----------------------
- * Extended STATS report to include the times when stages change
- * Increased Tesla damage frequency
- * Marginally increased Tesla damage
- * Teslas now produce exaggerated knockback effect
- * Hives now buildable on walls
- * Boosters no longer restore Dragoon spitballs
- * Dragoon spitballs now affected by gravity
- * Dragoon pounce attack damage reduced to 100 from 160
- * Removed jump pad code (and associated media loading)
- * Removed loading of some Q3 cruft
- * Corpses timeout in 20 seconds instead of 60
-
- Bug fixes/development issues
- ----------------------------
- * Fixed a silly bug with using the reactor/repeater
- * Spilled events attached to temporary entities are now reattached
- to their original entities, fixing the missing flame bug
- * Fixed "suicide god" bug
- * Fixed bug where zap ignores armour
- * Fixed missing particle systems when follow-spectating
- * Fixed potential bug involving dodgy pointer arithmetic in
- CG_LoadClientInfo
- * Cleaned up logic in CG_AddPlayerWeapon
- * MASK_SHOT traces no longer collide with corpses
- * Improved robustness of spawn validation, fixing the bug on transit
- * A crapload of whitespace fixes
-
-1.0.1
------
-
- Feature/balance changes
- -----------------------
- * cg_debugParticles >= 1 now prints to the console when particle
- systems are parsed and registered
- * Reverted walk/run animation switching back to cmd.buttons instead
- of basing it on speed
- * Added option for changing whether or not the wallwalk control is a
- toggle or not
- * Weapon now drops momentarily when reloading
- * The stage kill counters are now incremented for structure kills if
- players did more then 50% of the total damage
- * Removed the mp3 decoder from the source
- * Marauder lightning now requires aim, does damage over time and
- chains to other entities
- * Implemented the Medkit -- a means for a human to restore health
- and cure poison in the field
- * "Disable Build Warnings" replaced with "Disable Warning
- Dialogs" and improved
- * Sped spectator move speed up
- * Implemented "step down" physics for all characters; no more
- jumping down stairs
- * Increased frequency with which the Acid Tube deals damage
- * Tyrant can no longer charge up forever and must pass a specific
- minimum charge level
- * Implemented command queueing for commands sent to clients in order
- to prevent overflows even sv_floodProtect is off, but not by
- dropping commands
- * Added LOS check to creep slowing
- * Overmind now only complains if there are 0 spawns
- * Spawns can no longer be built when there is no Overmind/Reactor
- * The spawn closest to the point of death is chosen preferably if
- available
- * Evolving no longer restores all health
- * "give weapons" and "give ammo" cheats removed
- * When selling the battery pack, max ammo is given
- * Added stage information to the end of game stats
- * Reduced Dragoon spitball damage from 120 to 110
- * Reduced Tyrant claw damage from 120 to 100
- * Reduced Tyrant charge damage from 160 to 110
- * Increased Barricade regeneration rate from 12 to 14
- * Increased Overmind health from 500 to 750
- * Decreased Overmind regeneration rate from 10 to 6
- * Doubled Blaster speed from 700 to 1400
- * Reduced Painsaw damage from 18 to 15
- * Reduced Painsaw range from 48.0 to 40.0
- * Reduced Grenade price from 300 to 200
- * Reduced Shotgun repeat rate from 1200 to 1000
- * Increased Shotgun damage from 6 to 7
- * Increased Mass driver damage from 35 to 38
- * Increased Chaingun damage from 5 to 6
- * Reduced Flamer repeat rate from 300 to 200
- * Extended Flamer range
- * Increased ammo on all human weapons
- * Reduced splashdamage on MG Turrets
-
-
- Bug fixes/development issues
- ----------------------------
- * Hacked around trap_LinkEntity to allow missiles to have a bounding
- box displayed
- * Fixed "Server command overflow" bug for clients that should time
- out
- * Fixed a bug where only live clients would have their scores logged
- at the end of the game
- * Reworked how weapon changes are performed, fixing bugs in the
- process
- * Fixed the issue where the Mac qvm JIT compiler would not compile
- Tremulous
- * Reimplemented how buildables play damage sounds to not use the
- event system
- * Reworked the ammo/clips packing system to remove the confusion of
- concepts
- * Disabled client side ET_MISSILE collision
- * G_RadiusSelectiveDamage no longer applies locational damage
- * Moved some speed adjustment code into prediction; should prevent
- some prediction misses
- * Wrapped all calls to trap_SendServerCommand in order to circumvent
- the q3amsgboom.cfg exploit
- * Fixed restoration of energy weapons bug
- * Fixed a bug where locational damage could sometimes scale damage
- to 0
- * Added G_ClosestEnt
- * Moved build directory from tremulous to tremulous-dev
-
diff --git a/src/botlib/be_ai_move.c b/src/botlib/be_ai_move.c
deleted file mode 100644
index c0ff2078..00000000
--- a/src/botlib/be_ai_move.c
+++ /dev/null
@@ -1,3571 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2013 Darklegion Development
-
-This file is part of Tremulous.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_ai_move.c
- *
- * desc: bot movement AI
- *
- * $Archive: /MissionPack/code/botlib/be_ai_move.c $
- *
- *****************************************************************************/
-
-#include "../qcommon/q_shared.h"
-#include "l_memory.h"
-#include "l_libvar.h"
-#include "l_utils.h"
-#include "l_script.h"
-#include "l_precomp.h"
-#include "l_struct.h"
-#include "aasfile.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_aas_funcs.h"
-#include "be_interface.h"
-
-#include "be_ea.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-
-
-//#define DEBUG_AI_MOVE
-//#define DEBUG_ELEVATOR
-//#define DEBUG_GRAPPLE
-
-//movement state
-//NOTE: the moveflags MFL_ONGROUND, MFL_TELEPORTED, MFL_WATERJUMP and
-// MFL_GRAPPLEPULL must be set outside the movement code
-typedef struct bot_movestate_s
-{
- //input vars (all set outside the movement code)
- vec3_t origin; //origin of the bot
- vec3_t velocity; //velocity of the bot
- vec3_t viewoffset; //view offset
- int entitynum; //entity number of the bot
- int client; //client number of the bot
- float thinktime; //time the bot thinks
- int presencetype; //presencetype of the bot
- vec3_t viewangles; //view angles of the bot
- //state vars
- int areanum; //area the bot is in
- int lastareanum; //last area the bot was in
- int lastgoalareanum; //last goal area number
- int lastreachnum; //last reachability number
- vec3_t lastorigin; //origin previous cycle
- int reachareanum; //area number of the reachabilty
- int moveflags; //movement flags
- int jumpreach; //set when jumped
- float grapplevisible_time; //last time the grapple was visible
- float lastgrappledist; //last distance to the grapple end
- float reachability_time; //time to use current reachability
- int avoidreach[MAX_AVOIDREACH]; //reachabilities to avoid
- float avoidreachtimes[MAX_AVOIDREACH]; //times to avoid the reachabilities
- int avoidreachtries[MAX_AVOIDREACH]; //number of tries before avoiding
- //
- bot_avoidspot_t avoidspots[MAX_AVOIDSPOTS]; //spots to avoid
- int numavoidspots;
-} bot_movestate_t;
-
-//used to avoid reachability links for some time after being used
-#define AVOIDREACH
-#define AVOIDREACH_TIME 6 //avoid links for 6 seconds after use
-#define AVOIDREACH_TRIES 4
-//prediction times
-#define PREDICTIONTIME_JUMP 3 //in seconds
-#define PREDICTIONTIME_MOVE 2 //in seconds
-//weapon indexes for weapon jumping
-#define WEAPONINDEX_ROCKET_LAUNCHER 5
-#define WEAPONINDEX_BFG 9
-
-#define MODELTYPE_FUNC_PLAT 1
-#define MODELTYPE_FUNC_BOB 2
-#define MODELTYPE_FUNC_DOOR 3
-#define MODELTYPE_FUNC_STATIC 4
-
-libvar_t *sv_maxstep;
-libvar_t *sv_maxbarrier;
-libvar_t *sv_gravity;
-libvar_t *weapindex_rocketlauncher;
-libvar_t *weapindex_bfg10k;
-libvar_t *weapindex_grapple;
-libvar_t *entitytypemissile;
-libvar_t *offhandgrapple;
-libvar_t *cmd_grappleoff;
-libvar_t *cmd_grappleon;
-//type of model, func_plat or func_bobbing
-int modeltypes[MAX_MODELS];
-
-bot_movestate_t *botmovestates[MAX_CLIENTS+1];
-
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-int BotAllocMoveState(void)
-{
- int i;
-
- for (i = 1; i <= MAX_CLIENTS; i++)
- {
- if (!botmovestates[i])
- {
- botmovestates[i] = GetClearedMemory(sizeof(bot_movestate_t));
- return i;
- } //end if
- } //end for
- return 0;
-} //end of the function BotAllocMoveState
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-void BotFreeMoveState(int handle)
-{
- if (handle <= 0 || handle > MAX_CLIENTS)
- {
- botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
- return;
- } //end if
- if (!botmovestates[handle])
- {
- botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
- return;
- } //end if
- FreeMemory(botmovestates[handle]);
- botmovestates[handle] = NULL;
-} //end of the function BotFreeMoveState
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-bot_movestate_t *BotMoveStateFromHandle(int handle)
-{
- if (handle <= 0 || handle > MAX_CLIENTS)
- {
- botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
- return NULL;
- } //end if
- if (!botmovestates[handle])
- {
- botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
- return NULL;
- } //end if
- return botmovestates[handle];
-} //end of the function BotMoveStateFromHandle
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-void BotInitMoveState(int handle, bot_initmove_t *initmove)
-{
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(handle);
- if (!ms) return;
- VectorCopy(initmove->origin, ms->origin);
- VectorCopy(initmove->velocity, ms->velocity);
- VectorCopy(initmove->viewoffset, ms->viewoffset);
- ms->entitynum = initmove->entitynum;
- ms->client = initmove->client;
- ms->thinktime = initmove->thinktime;
- ms->presencetype = initmove->presencetype;
- VectorCopy(initmove->viewangles, ms->viewangles);
- //
- ms->moveflags &= ~MFL_ONGROUND;
- if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND;
- ms->moveflags &= ~MFL_TELEPORTED;
- if (initmove->or_moveflags & MFL_TELEPORTED) ms->moveflags |= MFL_TELEPORTED;
- ms->moveflags &= ~MFL_WATERJUMP;
- if (initmove->or_moveflags & MFL_WATERJUMP) ms->moveflags |= MFL_WATERJUMP;
- ms->moveflags &= ~MFL_WALK;
- if (initmove->or_moveflags & MFL_WALK) ms->moveflags |= MFL_WALK;
- ms->moveflags &= ~MFL_GRAPPLEPULL;
- if (initmove->or_moveflags & MFL_GRAPPLEPULL) ms->moveflags |= MFL_GRAPPLEPULL;
-} //end of the function BotInitMoveState
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-float AngleDiff(float ang1, float ang2)
-{
- float diff;
-
- diff = ang1 - ang2;
- if (ang1 > ang2)
- {
- if (diff > 180.0) diff -= 360.0;
- } //end if
- else
- {
- if (diff < -180.0) diff += 360.0;
- } //end else
- return diff;
-} //end of the function AngleDiff
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotFuzzyPointReachabilityArea(vec3_t origin)
-{
- int firstareanum, j, x, y, z;
- int areas[10], numareas, areanum, bestareanum;
- float dist, bestdist;
- vec3_t points[10], v, end;
-
- firstareanum = 0;
- areanum = AAS_PointAreaNum(origin);
- if (areanum)
- {
- firstareanum = areanum;
- if (AAS_AreaReachability(areanum)) return areanum;
- } //end if
- VectorCopy(origin, end);
- end[2] += 4;
- numareas = AAS_TraceAreas(origin, end, areas, points, 10);
- for (j = 0; j < numareas; j++)
- {
- if (AAS_AreaReachability(areas[j])) return areas[j];
- } //end for
- bestdist = 999999;
- bestareanum = 0;
- for (z = 1; z >= -1; z -= 1)
- {
- for (x = 1; x >= -1; x -= 1)
- {
- for (y = 1; y >= -1; y -= 1)
- {
- VectorCopy(origin, end);
- end[0] += x * 8;
- end[1] += y * 8;
- end[2] += z * 12;
- numareas = AAS_TraceAreas(origin, end, areas, points, 10);
- for (j = 0; j < numareas; j++)
- {
- if (AAS_AreaReachability(areas[j]))
- {
- VectorSubtract(points[j], origin, v);
- dist = VectorLength(v);
- if (dist < bestdist)
- {
- bestareanum = areas[j];
- bestdist = dist;
- } //end if
- } //end if
- if (!firstareanum) firstareanum = areas[j];
- } //end for
- } //end for
- } //end for
- if (bestareanum) return bestareanum;
- } //end for
- return firstareanum;
-} //end of the function BotFuzzyPointReachabilityArea
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotReachabilityArea(vec3_t origin, int client)
-{
- int modelnum, modeltype, reachnum, areanum;
- aas_reachability_t reach;
- vec3_t org, end, mins, maxs, up = {0, 0, 1};
- bsp_trace_t bsptrace;
- aas_trace_t trace;
-
- //check if the bot is standing on something
- AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
- VectorMA(origin, -3, up, end);
- bsptrace = AAS_Trace(origin, mins, maxs, end, client, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
- if (!bsptrace.startsolid && bsptrace.fraction < 1 && bsptrace.ent != ENTITYNUM_NONE)
- {
- //if standing on the world the bot should be in a valid area
- if (bsptrace.ent == ENTITYNUM_WORLD)
- {
- return BotFuzzyPointReachabilityArea(origin);
- } //end if
-
- modelnum = AAS_EntityModelindex(bsptrace.ent);
- modeltype = modeltypes[modelnum];
-
- //if standing on a func_plat or func_bobbing then the bot is assumed to be
- //in the area the reachability points to
- if (modeltype == MODELTYPE_FUNC_PLAT || modeltype == MODELTYPE_FUNC_BOB)
- {
- reachnum = AAS_NextModelReachability(0, modelnum);
- if (reachnum)
- {
- AAS_ReachabilityFromNum(reachnum, &reach);
- return reach.areanum;
- } //end if
- } //end else if
-
- //if the bot is swimming the bot should be in a valid area
- if (AAS_Swimming(origin))
- {
- return BotFuzzyPointReachabilityArea(origin);
- } //end if
- //
- areanum = BotFuzzyPointReachabilityArea(origin);
- //if the bot is in an area with reachabilities
- if (areanum && AAS_AreaReachability(areanum)) return areanum;
- //trace down till the ground is hit because the bot is standing on some other entity
- VectorCopy(origin, org);
- VectorCopy(org, end);
- end[2] -= 800;
- trace = AAS_TraceClientBBox(org, end, PRESENCE_CROUCH, -1);
- if (!trace.startsolid)
- {
- VectorCopy(trace.endpos, org);
- } //end if
- //
- return BotFuzzyPointReachabilityArea(org);
- } //end if
- //
- return BotFuzzyPointReachabilityArea(origin);
-} //end of the function BotReachabilityArea
-//===========================================================================
-// returns the reachability area the bot is in
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-/*
-int BotReachabilityArea(vec3_t origin, int testground)
-{
- int firstareanum, i, j, x, y, z;
- int areas[10], numareas, areanum, bestareanum;
- float dist, bestdist;
- vec3_t org, end, points[10], v;
- aas_trace_t trace;
-
- firstareanum = 0;
- for (i = 0; i < 2; i++)
- {
- VectorCopy(origin, org);
- //if test at the ground (used when bot is standing on an entity)
- if (i > 0)
- {
- VectorCopy(origin, end);
- end[2] -= 800;
- trace = AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1);
- if (!trace.startsolid)
- {
- VectorCopy(trace.endpos, org);
- } //end if
- } //end if
-
- firstareanum = 0;
- areanum = AAS_PointAreaNum(org);
- if (areanum)
- {
- firstareanum = areanum;
- if (AAS_AreaReachability(areanum)) return areanum;
- } //end if
- bestdist = 999999;
- bestareanum = 0;
- for (z = 1; z >= -1; z -= 1)
- {
- for (x = 1; x >= -1; x -= 1)
- {
- for (y = 1; y >= -1; y -= 1)
- {
- VectorCopy(org, end);
- end[0] += x * 8;
- end[1] += y * 8;
- end[2] += z * 12;
- numareas = AAS_TraceAreas(org, end, areas, points, 10);
- for (j = 0; j < numareas; j++)
- {
- if (AAS_AreaReachability(areas[j]))
- {
- VectorSubtract(points[j], org, v);
- dist = VectorLength(v);
- if (dist < bestdist)
- {
- bestareanum = areas[j];
- bestdist = dist;
- } //end if
- } //end if
- } //end for
- } //end for
- } //end for
- if (bestareanum) return bestareanum;
- } //end for
- if (!testground) break;
- } //end for
-//#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "no reachability area\n");
-//#endif //DEBUG
- return firstareanum;
-} //end of the function BotReachabilityArea*/
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotOnMover(vec3_t origin, int entnum, aas_reachability_t *reach)
-{
- int i, modelnum;
- vec3_t mins, maxs, modelorigin, org, end;
- vec3_t angles = {0, 0, 0};
- vec3_t boxmins = {-16, -16, -8}, boxmaxs = {16, 16, 8};
- bsp_trace_t trace;
-
- modelnum = reach->facenum & 0x0000FFFF;
- //get some bsp model info
- AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, NULL);
- //
- if (!AAS_OriginOfMoverWithModelNum(modelnum, modelorigin))
- {
- botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum);
- return qfalse;
- } //end if
- //
- for (i = 0; i < 2; i++)
- {
- if (origin[i] > modelorigin[i] + maxs[i] + 16) return qfalse;
- if (origin[i] < modelorigin[i] + mins[i] - 16) return qfalse;
- } //end for
- //
- VectorCopy(origin, org);
- org[2] += 24;
- VectorCopy(origin, end);
- end[2] -= 48;
- //
- trace = AAS_Trace(org, boxmins, boxmaxs, end, entnum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
- if (!trace.startsolid && !trace.allsolid)
- {
- //NOTE: the reachability face number is the model number of the elevator
- if (trace.ent != ENTITYNUM_NONE && AAS_EntityModelNum(trace.ent) == modelnum)
- {
- return qtrue;
- } //end if
- } //end if
- return qfalse;
-} //end of the function BotOnMover
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int MoverDown(aas_reachability_t *reach)
-{
- int modelnum;
- vec3_t mins, maxs, origin;
- vec3_t angles = {0, 0, 0};
-
- modelnum = reach->facenum & 0x0000FFFF;
- //get some bsp model info
- AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin);
- //
- if (!AAS_OriginOfMoverWithModelNum(modelnum, origin))
- {
- botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum);
- return qfalse;
- } //end if
- //if the top of the plat is below the reachability start point
- if (origin[2] + maxs[2] < reach->start[2]) return qtrue;
- return qfalse;
-} //end of the function MoverDown
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-void BotSetBrushModelTypes(void)
-{
- int ent, modelnum;
- char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
-
- Com_Memset(modeltypes, 0, MAX_MODELS * sizeof(int));
- //
- for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
- {
- if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
- if (!AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY)) continue;
- if (model[0]) modelnum = atoi(model+1);
- else modelnum = 0;
-
- if (modelnum < 0 || modelnum > MAX_MODELS)
- {
- botimport.Print(PRT_MESSAGE, "entity %s model number out of range\n", classname);
- continue;
- } //end if
-
- if (!Q_stricmp(classname, "func_bobbing"))
- modeltypes[modelnum] = MODELTYPE_FUNC_BOB;
- else if (!Q_stricmp(classname, "func_plat"))
- modeltypes[modelnum] = MODELTYPE_FUNC_PLAT;
- else if (!Q_stricmp(classname, "func_door"))
- modeltypes[modelnum] = MODELTYPE_FUNC_DOOR;
- else if (!Q_stricmp(classname, "func_static"))
- modeltypes[modelnum] = MODELTYPE_FUNC_STATIC;
- } //end for
-} //end of the function BotSetBrushModelTypes
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotOnTopOfEntity(bot_movestate_t *ms)
-{
- vec3_t mins, maxs, end, up = {0, 0, 1};
- bsp_trace_t trace;
-
- AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs);
- VectorMA(ms->origin, -3, up, end);
- trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
- if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) )
- {
- return trace.ent;
- } //end if
- return -1;
-} //end of the function BotOnTopOfEntity
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotValidTravel(vec3_t origin, aas_reachability_t *reach, int travelflags)
-{
- //if the reachability uses an unwanted travel type
- if (AAS_TravelFlagForType(reach->traveltype) & ~travelflags) return qfalse;
- //don't go into areas with bad travel types
- if (AAS_AreaContentsTravelFlags(reach->areanum) & ~travelflags) return qfalse;
- return qtrue;
-} //end of the function BotValidTravel
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotAddToAvoidReach(bot_movestate_t *ms, int number, float avoidtime)
-{
- int i;
-
- for (i = 0; i < MAX_AVOIDREACH; i++)
- {
- if (ms->avoidreach[i] == number)
- {
- if (ms->avoidreachtimes[i] > AAS_Time()) ms->avoidreachtries[i]++;
- else ms->avoidreachtries[i] = 1;
- ms->avoidreachtimes[i] = AAS_Time() + avoidtime;
- return;
- } //end if
- } //end for
- //add the reachability to the reachabilities to avoid for a while
- for (i = 0; i < MAX_AVOIDREACH; i++)
- {
- if (ms->avoidreachtimes[i] < AAS_Time())
- {
- ms->avoidreach[i] = number;
- ms->avoidreachtimes[i] = AAS_Time() + avoidtime;
- ms->avoidreachtries[i] = 1;
- return;
- } //end if
- } //end for
-} //end of the function BotAddToAvoidReach
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float DistanceFromLineSquared(vec3_t p, vec3_t lp1, vec3_t lp2)
-{
- vec3_t proj, dir;
- int j;
-
- AAS_ProjectPointOntoVector(p, lp1, lp2, proj);
- for (j = 0; j < 3; j++)
- if ((proj[j] > lp1[j] && proj[j] > lp2[j]) ||
- (proj[j] < lp1[j] && proj[j] < lp2[j]))
- break;
- if (j < 3) {
- if (fabs(proj[j] - lp1[j]) < fabs(proj[j] - lp2[j]))
- VectorSubtract(p, lp1, dir);
- else
- VectorSubtract(p, lp2, dir);
- return VectorLengthSquared(dir);
- }
- VectorSubtract(p, proj, dir);
- return VectorLengthSquared(dir);
-} //end of the function DistanceFromLineSquared
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float VectorDistanceSquared(vec3_t p1, vec3_t p2)
-{
- vec3_t dir;
- VectorSubtract(p2, p1, dir);
- return VectorLengthSquared(dir);
-} //end of the function VectorDistanceSquared
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotAvoidSpots(vec3_t origin, aas_reachability_t *reach, bot_avoidspot_t *avoidspots, int numavoidspots)
-{
- int checkbetween, i, type;
- float squareddist, squaredradius;
-
- switch(reach->traveltype & TRAVELTYPE_MASK)
- {
- case TRAVEL_WALK: checkbetween = qtrue; break;
- case TRAVEL_CROUCH: checkbetween = qtrue; break;
- case TRAVEL_BARRIERJUMP: checkbetween = qtrue; break;
- case TRAVEL_LADDER: checkbetween = qtrue; break;
- case TRAVEL_WALKOFFLEDGE: checkbetween = qfalse; break;
- case TRAVEL_JUMP: checkbetween = qfalse; break;
- case TRAVEL_SWIM: checkbetween = qtrue; break;
- case TRAVEL_WATERJUMP: checkbetween = qtrue; break;
- case TRAVEL_TELEPORT: checkbetween = qfalse; break;
- case TRAVEL_ELEVATOR: checkbetween = qfalse; break;
- case TRAVEL_GRAPPLEHOOK: checkbetween = qfalse; break;
- case TRAVEL_ROCKETJUMP: checkbetween = qfalse; break;
- case TRAVEL_BFGJUMP: checkbetween = qfalse; break;
- case TRAVEL_JUMPPAD: checkbetween = qfalse; break;
- case TRAVEL_FUNCBOB: checkbetween = qfalse; break;
- default: checkbetween = qtrue; break;
- } //end switch
-
- type = AVOID_CLEAR;
- for (i = 0; i < numavoidspots; i++)
- {
- squaredradius = Square(avoidspots[i].radius);
- squareddist = DistanceFromLineSquared(avoidspots[i].origin, origin, reach->start);
- // if moving towards the avoid spot
- if (squareddist < squaredradius &&
- VectorDistanceSquared(avoidspots[i].origin, origin) > squareddist)
- {
- type = avoidspots[i].type;
- } //end if
- else if (checkbetween) {
- squareddist = DistanceFromLineSquared(avoidspots[i].origin, reach->start, reach->end);
- // if moving towards the avoid spot
- if (squareddist < squaredradius &&
- VectorDistanceSquared(avoidspots[i].origin, reach->start) > squareddist)
- {
- type = avoidspots[i].type;
- } //end if
- } //end if
- else
- {
- VectorDistanceSquared(avoidspots[i].origin, reach->end);
- // if the reachability leads closer to the avoid spot
- if (squareddist < squaredradius &&
- VectorDistanceSquared(avoidspots[i].origin, reach->start) > squareddist)
- {
- type = avoidspots[i].type;
- } //end if
- } //end else
- if (type == AVOID_ALWAYS)
- return type;
- } //end for
- return type;
-} //end of the function BotAvoidSpots
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type)
-{
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return;
- if (type == AVOID_CLEAR)
- {
- ms->numavoidspots = 0;
- return;
- } //end if
-
- if (ms->numavoidspots >= MAX_AVOIDSPOTS)
- return;
- VectorCopy(origin, ms->avoidspots[ms->numavoidspots].origin);
- ms->avoidspots[ms->numavoidspots].radius = radius;
- ms->avoidspots[ms->numavoidspots].type = type;
- ms->numavoidspots++;
-} //end of the function BotAddAvoidSpot
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotGetReachabilityToGoal(vec3_t origin, int areanum,
- int lastgoalareanum, int lastareanum,
- int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
- bot_goal_t *goal, int travelflags, int movetravelflags,
- struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags)
-{
- int i, t, besttime, bestreachnum, reachnum;
- aas_reachability_t reach;
-
- //if not in a valid area
- if (!areanum) return 0;
- //
- if (AAS_AreaDoNotEnter(areanum) || AAS_AreaDoNotEnter(goal->areanum))
- {
- travelflags |= TFL_DONOTENTER;
- movetravelflags |= TFL_DONOTENTER;
- } //end if
- //use the routing to find the next area to go to
- besttime = 0;
- bestreachnum = 0;
- //
- for (reachnum = AAS_NextAreaReachability(areanum, 0); reachnum;
- reachnum = AAS_NextAreaReachability(areanum, reachnum))
- {
-#ifdef AVOIDREACH
- //check if it isn't an reachability to avoid
- for (i = 0; i < MAX_AVOIDREACH; i++)
- {
- if (avoidreach[i] == reachnum && avoidreachtimes[i] >= AAS_Time()) break;
- } //end for
- if (i != MAX_AVOIDREACH && avoidreachtries[i] > AVOIDREACH_TRIES)
- {
-#ifdef DEBUG
- if (botDeveloper)
- {
- botimport.Print(PRT_MESSAGE, "avoiding reachability %d\n", avoidreach[i]);
- } //end if
-#endif //DEBUG
- continue;
- } //end if
-#endif //AVOIDREACH
- //get the reachability from the number
- AAS_ReachabilityFromNum(reachnum, &reach);
- //NOTE: do not go back to the previous area if the goal didn't change
- //NOTE: is this actually avoidance of local routing minima between two areas???
- if (lastgoalareanum == goal->areanum && reach.areanum == lastareanum) continue;
- //if (AAS_AreaContentsTravelFlags(reach.areanum) & ~travelflags) continue;
- //if the travel isn't valid
- if (!BotValidTravel(origin, &reach, movetravelflags)) continue;
- //get the travel time
- t = AAS_AreaTravelTimeToGoalArea(reach.areanum, reach.end, goal->areanum, travelflags);
- //if the goal area isn't reachable from the reachable area
- if (!t) continue;
- //if the bot should not use this reachability to avoid bad spots
- if (BotAvoidSpots(origin, &reach, avoidspots, numavoidspots)) {
- if (flags) {
- *flags |= MOVERESULT_BLOCKEDBYAVOIDSPOT;
- }
- continue;
- }
- //add the travel time towards the area
- t += reach.traveltime;// + AAS_AreaTravelTime(areanum, origin, reach.start);
- //if the travel time is better than the ones already found
- if (!besttime || t < besttime)
- {
- besttime = t;
- bestreachnum = reachnum;
- } //end if
- } //end for
- //
- return bestreachnum;
-} //end of the function BotGetReachabilityToGoal
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotAddToTarget(vec3_t start, vec3_t end, float maxdist, float *dist, vec3_t target)
-{
- vec3_t dir;
- float curdist;
-
- VectorSubtract(end, start, dir);
- curdist = VectorNormalize(dir);
- if (*dist + curdist < maxdist)
- {
- VectorCopy(end, target);
- *dist += curdist;
- return qfalse;
- } //end if
- else
- {
- VectorMA(start, maxdist - *dist, dir, target);
- *dist = maxdist;
- return qtrue;
- } //end else
-} //end of the function BotAddToTarget
-
-int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target)
-{
- aas_reachability_t reach;
- int reachnum, lastareanum;
- bot_movestate_t *ms;
- vec3_t end;
- float dist;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return qfalse;
- reachnum = 0;
- //if the bot has no goal or no last reachability
- if (!ms->lastreachnum || !goal) return qfalse;
-
- reachnum = ms->lastreachnum;
- VectorCopy(ms->origin, end);
- lastareanum = ms->lastareanum;
- dist = 0;
- while(reachnum && dist < lookahead)
- {
- AAS_ReachabilityFromNum(reachnum, &reach);
- if (BotAddToTarget(end, reach.start, lookahead, &dist, target)) return qtrue;
- //never look beyond teleporters
- if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_TELEPORT) return qtrue;
- //never look beyond the weapon jump point
- if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ROCKETJUMP) return qtrue;
- if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_BFGJUMP) return qtrue;
- //don't add jump pad distances
- if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_JUMPPAD &&
- (reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR &&
- (reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_FUNCBOB)
- {
- if (BotAddToTarget(reach.start, reach.end, lookahead, &dist, target)) return qtrue;
- } //end if
- reachnum = BotGetReachabilityToGoal(reach.end, reach.areanum,
- ms->lastgoalareanum, lastareanum,
- ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
- goal, travelflags, travelflags, NULL, 0, NULL);
- VectorCopy(reach.end, end);
- lastareanum = reach.areanum;
- if (lastareanum == goal->areanum)
- {
- BotAddToTarget(reach.end, goal->origin, lookahead, &dist, target);
- return qtrue;
- } //end if
- } //end while
- //
- return qfalse;
-} //end of the function BotMovementViewTarget
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotVisible(int ent, vec3_t eye, vec3_t target)
-{
- bsp_trace_t trace;
-
- trace = AAS_Trace(eye, NULL, NULL, target, ent, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
- if (trace.fraction >= 1) return qtrue;
- return qfalse;
-} //end of the function BotVisible
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target)
-{
- aas_reachability_t reach;
- int reachnum, lastgoalareanum, lastareanum, i;
- int avoidreach[MAX_AVOIDREACH];
- float avoidreachtimes[MAX_AVOIDREACH];
- int avoidreachtries[MAX_AVOIDREACH];
- vec3_t end;
-
- //if the bot has no goal or no last reachability
- if (!goal) return qfalse;
- //if the areanum is not valid
- if (!areanum) return qfalse;
- //if the goal areanum is not valid
- if (!goal->areanum) return qfalse;
-
- Com_Memset(avoidreach, 0, MAX_AVOIDREACH * sizeof(int));
- lastgoalareanum = goal->areanum;
- lastareanum = areanum;
- VectorCopy(origin, end);
- //only do 20 hops
- for (i = 0; i < 20 && (areanum != goal->areanum); i++)
- {
- //
- reachnum = BotGetReachabilityToGoal(end, areanum,
- lastgoalareanum, lastareanum,
- avoidreach, avoidreachtimes, avoidreachtries,
- goal, travelflags, travelflags, NULL, 0, NULL);
- if (!reachnum) return qfalse;
- AAS_ReachabilityFromNum(reachnum, &reach);
- //
- if (BotVisible(goal->entitynum, goal->origin, reach.start))
- {
- VectorCopy(reach.start, target);
- return qtrue;
- } //end if
- //
- if (BotVisible(goal->entitynum, goal->origin, reach.end))
- {
- VectorCopy(reach.end, target);
- return qtrue;
- } //end if
- //
- if (reach.areanum == goal->areanum)
- {
- VectorCopy(reach.end, target);
- return qtrue;
- } //end if
- //
- lastareanum = areanum;
- areanum = reach.areanum;
- VectorCopy(reach.end, end);
- //
- } //end while
- //
- return qfalse;
-} //end of the function BotPredictVisiblePosition
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void MoverBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter)
-{
- int modelnum;
- vec3_t mins, maxs, origin, mids;
- vec3_t angles = {0, 0, 0};
-
- modelnum = reach->facenum & 0x0000FFFF;
- //get some bsp model info
- AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin);
- //
- if (!AAS_OriginOfMoverWithModelNum(modelnum, origin))
- {
- botimport.Print(PRT_MESSAGE, "no entity with model %d\n", modelnum);
- } //end if
- //get a point just above the plat in the bottom position
- VectorAdd(mins, maxs, mids);
- VectorMA(origin, 0.5, mids, bottomcenter);
- bottomcenter[2] = reach->start[2];
-} //end of the function MoverBottomCenter
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float BotGapDistance(vec3_t origin, vec3_t hordir, int entnum)
-{
- float dist, startz;
- vec3_t start, end;
- aas_trace_t trace;
-
- //do gap checking
- startz = origin[2];
- //this enables walking down stairs more fluidly
- {
- VectorCopy(origin, start);
- VectorCopy(origin, end);
- end[2] -= 60;
- trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, entnum);
- if (trace.fraction >= 1) return 1;
- startz = trace.endpos[2] + 1;
- }
- //
- for (dist = 8; dist <= 100; dist += 8)
- {
- VectorMA(origin, dist, hordir, start);
- start[2] = startz + 24;
- VectorCopy(start, end);
- end[2] -= 48 + sv_maxbarrier->value;
- trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, entnum);
- //if solid is found the bot can't walk any further and fall into a gap
- if (!trace.startsolid)
- {
- //if it is a gap
- if (trace.endpos[2] < startz - sv_maxstep->value - 8)
- {
- VectorCopy(trace.endpos, end);
- end[2] -= 20;
- if (AAS_PointContents(end) & CONTENTS_WATER) break;
- //if a gap is found slow down
- //botimport.Print(PRT_MESSAGE, "gap at %f\n", dist);
- return dist;
- } //end if
- startz = trace.endpos[2];
- } //end if
- } //end for
- return 0;
-} //end of the function BotGapDistance
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed)
-{
- vec3_t start, hordir, end;
- aas_trace_t trace;
-
- VectorCopy(ms->origin, end);
- end[2] += sv_maxbarrier->value;
- //trace right up
- trace = AAS_TraceClientBBox(ms->origin, end, PRESENCE_NORMAL, ms->entitynum);
- //this shouldn't happen... but we check anyway
- if (trace.startsolid) return qfalse;
- //if very low ceiling it isn't possible to jump up to a barrier
- if (trace.endpos[2] - ms->origin[2] < sv_maxstep->value) return qfalse;
- //
- hordir[0] = dir[0];
- hordir[1] = dir[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- VectorMA(ms->origin, ms->thinktime * speed * 0.5, hordir, end);
- VectorCopy(trace.endpos, start);
- end[2] = trace.endpos[2];
- //trace from previous trace end pos horizontally in the move direction
- trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, ms->entitynum);
- //again this shouldn't happen
- if (trace.startsolid) return qfalse;
- //
- VectorCopy(trace.endpos, start);
- VectorCopy(trace.endpos, end);
- end[2] = ms->origin[2];
- //trace down from the previous trace end pos
- trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, ms->entitynum);
- //if solid
- if (trace.startsolid) return qfalse;
- //if no obstacle at all
- if (trace.fraction >= 1.0) return qfalse;
- //if less than the maximum step height
- if (trace.endpos[2] - ms->origin[2] < sv_maxstep->value) return qfalse;
- //
- EA_Jump(ms->client);
- EA_Move(ms->client, hordir, speed);
- ms->moveflags |= MFL_BARRIERJUMP;
- //there is a barrier
- return qtrue;
-} //end of the function BotCheckBarrierJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotSwimInDirection(bot_movestate_t *ms, vec3_t dir, float speed, int type)
-{
- vec3_t normdir;
-
- VectorCopy(dir, normdir);
- VectorNormalize(normdir);
- EA_Move(ms->client, normdir, speed);
- return qtrue;
-} //end of the function BotSwimInDirection
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotWalkInDirection(bot_movestate_t *ms, vec3_t dir, float speed, int type)
-{
- vec3_t hordir, cmdmove, velocity, tmpdir, origin;
- int presencetype, maxframes, cmdframes, stopevent;
- aas_clientmove_t move;
- float dist;
-
- if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND;
- //if the bot is on the ground
- if (ms->moveflags & MFL_ONGROUND)
- {
- //if there is a barrier the bot can jump on
- if (BotCheckBarrierJump(ms, dir, speed)) return qtrue;
- //remove barrier jump flag
- ms->moveflags &= ~MFL_BARRIERJUMP;
- //get the presence type for the movement
- if ((type & MOVE_CROUCH) && !(type & MOVE_JUMP)) presencetype = PRESENCE_CROUCH;
- else presencetype = PRESENCE_NORMAL;
- //horizontal direction
- hordir[0] = dir[0];
- hordir[1] = dir[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //if the bot is not supposed to jump
- if (!(type & MOVE_JUMP))
- {
- //if there is a gap, try to jump over it
- if (BotGapDistance(ms->origin, hordir, ms->entitynum) > 0) type |= MOVE_JUMP;
- } //end if
- //get command movement
- VectorScale(hordir, speed, cmdmove);
- VectorCopy(ms->velocity, velocity);
- //
- if (type & MOVE_JUMP)
- {
- //botimport.Print(PRT_MESSAGE, "trying jump\n");
- cmdmove[2] = 400;
- maxframes = PREDICTIONTIME_JUMP / 0.1;
- cmdframes = 1;
- stopevent = SE_HITGROUND|SE_HITGROUNDDAMAGE|
- SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA;
- } //end if
- else
- {
- maxframes = 2;
- cmdframes = 2;
- stopevent = SE_HITGROUNDDAMAGE|
- SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA;
- } //end else
- //AAS_ClearShownDebugLines();
- //
- VectorCopy(ms->origin, origin);
- origin[2] += 0.5;
- AAS_PredictClientMovement(&move, ms->entitynum, origin, presencetype, qtrue,
- velocity, cmdmove, cmdframes, maxframes, 0.1f,
- stopevent, 0, qfalse);//qtrue);
- //if prediction time wasn't enough to fully predict the movement
- if (move.frames >= maxframes && (type & MOVE_JUMP))
- {
- //botimport.Print(PRT_MESSAGE, "client %d: max prediction frames\n", ms->client);
- return qfalse;
- } //end if
- //don't enter slime or lava and don't fall from too high
- if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE))
- {
- //botimport.Print(PRT_MESSAGE, "client %d: would be hurt ", ms->client);
- //if (move.stopevent & SE_ENTERSLIME) botimport.Print(PRT_MESSAGE, "slime\n");
- //if (move.stopevent & SE_ENTERLAVA) botimport.Print(PRT_MESSAGE, "lava\n");
- //if (move.stopevent & SE_HITGROUNDDAMAGE) botimport.Print(PRT_MESSAGE, "hitground\n");
- return qfalse;
- } //end if
- //if ground was hit
- if (move.stopevent & SE_HITGROUND)
- {
- //check for nearby gap
- VectorNormalize2(move.velocity, tmpdir);
- dist = BotGapDistance(move.endpos, tmpdir, ms->entitynum);
- if (dist > 0) return qfalse;
- //
- dist = BotGapDistance(move.endpos, hordir, ms->entitynum);
- if (dist > 0) return qfalse;
- } //end if
- //get horizontal movement
- tmpdir[0] = move.endpos[0] - ms->origin[0];
- tmpdir[1] = move.endpos[1] - ms->origin[1];
- tmpdir[2] = 0;
- //
- //AAS_DrawCross(move.endpos, 4, LINECOLOR_BLUE);
- //the bot is blocked by something
- if (VectorLength(tmpdir) < speed * ms->thinktime * 0.5) return qfalse;
- //perform the movement
- if (type & MOVE_JUMP) EA_Jump(ms->client);
- if (type & MOVE_CROUCH) EA_Crouch(ms->client);
- EA_Move(ms->client, hordir, speed);
- //movement was succesfull
- return qtrue;
- } //end if
- else
- {
- if (ms->moveflags & MFL_BARRIERJUMP)
- {
- //if near the top or going down
- if (ms->velocity[2] < 50)
- {
- EA_Move(ms->client, dir, speed);
- } //end if
- } //end if
- //FIXME: do air control to avoid hazards
- return qtrue;
- } //end else
-} //end of the function BotWalkInDirection
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type)
-{
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return qfalse;
- //if swimming
- if (AAS_Swimming(ms->origin))
- {
- return BotSwimInDirection(ms, dir, speed, type);
- } //end if
- else
- {
- return BotWalkInDirection(ms, dir, speed, type);
- } //end else
-} //end of the function BotMoveInDirection
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Intersection(vec2_t p1, vec2_t p2, vec2_t p3, vec2_t p4, vec2_t out)
-{
- float x1, dx1, dy1, x2, dx2, dy2, d;
-
- dx1 = p2[0] - p1[0];
- dy1 = p2[1] - p1[1];
- dx2 = p4[0] - p3[0];
- dy2 = p4[1] - p3[1];
-
- d = dy1 * dx2 - dx1 * dy2;
- if (d != 0)
- {
- x1 = p1[1] * dx1 - p1[0] * dy1;
- x2 = p3[1] * dx2 - p3[0] * dy2;
- out[0] = (int) ((dx1 * x2 - dx2 * x1) / d);
- out[1] = (int) ((dy1 * x2 - dy2 * x1) / d);
- return qtrue;
- } //end if
- else
- {
- return qfalse;
- } //end else
-} //end of the function Intersection
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotCheckBlocked(bot_movestate_t *ms, vec3_t dir, int checkbottom, bot_moveresult_t *result)
-{
- vec3_t mins, maxs, end, up = {0, 0, 1};
- bsp_trace_t trace;
-
- //test for entities obstructing the bot's path
- AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs);
- //
- if (fabs(DotProduct(dir, up)) < 0.7)
- {
- mins[2] += sv_maxstep->value; //if the bot can step on
- maxs[2] -= 10; //a little lower to avoid low ceiling
- } //end if
- VectorMA(ms->origin, 3, dir, end);
- trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY);
- //if not started in solid and not hitting the world entity
- if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) )
- {
- result->blocked = qtrue;
- result->blockentity = trace.ent;
-#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "%d: BotCheckBlocked: I'm blocked\n", ms->client);
-#endif //DEBUG
- } //end if
- //if not in an area with reachability
- else if (checkbottom && !AAS_AreaReachability(ms->areanum))
- {
- //check if the bot is standing on something
- AAS_PresenceTypeBoundingBox(ms->presencetype, mins, maxs);
- VectorMA(ms->origin, -3, up, end);
- trace = AAS_Trace(ms->origin, mins, maxs, end, ms->entitynum, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
- if (!trace.startsolid && (trace.ent != ENTITYNUM_WORLD && trace.ent != ENTITYNUM_NONE) )
- {
- result->blocked = qtrue;
- result->blockentity = trace.ent;
- result->flags |= MOVERESULT_ONTOPOFOBSTACLE;
-#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "%d: BotCheckBlocked: I'm blocked\n", ms->client);
-#endif //DEBUG
- } //end if
- } //end else
-} //end of the function BotCheckBlocked
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float dist, speed;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- //first walk straight to the reachability start
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //
- if (dist < 10)
- {
- //walk straight to the reachability end
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- } //end if
- //if going towards a crouch area
- if (!(AAS_AreaPresenceType(reach->areanum) & PRESENCE_NORMAL))
- {
- //if pretty close to the reachable area
- if (dist < 20) EA_Crouch(ms->client);
- } //end if
- //
- dist = BotGapDistance(ms->origin, hordir, ms->entitynum);
- //
- if (ms->moveflags & MFL_WALK)
- {
- if (dist > 0) speed = 200 - (180 - 1 * dist);
- else speed = 200;
- EA_Walk(ms->client);
- } //end if
- else
- {
- if (dist > 0) speed = 400 - (360 - 2 * dist);
- else speed = 400;
- } //end else
- //elemantary action move in direction
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Walk
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float dist, speed;
- bot_moveresult_t_cleared( result );
- //if not on the ground and changed areas... don't walk back!!
- //(doesn't seem to help)
- /*
- ms->areanum = BotFuzzyPointReachabilityArea(ms->origin);
- if (ms->areanum == reach->areanum)
- {
-#ifdef DEBUG
- botimport.Print(PRT_MESSAGE, "BotFinishTravel_Walk: already in reach area\n");
-#endif //DEBUG
- return result;
- } //end if*/
- //go straight to the reachability end
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- if (dist > 100) dist = 100;
- speed = 400 - (400 - 3 * dist);
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_Walk
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Crouch(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float speed;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- //
- speed = 400;
- //walk straight to reachability end
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //elemantary actions
- EA_Crouch(ms->client);
- EA_Move(ms->client, hordir, speed);
- //
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Crouch
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float dist, speed;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- //walk straight to reachability start
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //if pretty close to the barrier
- if (dist < 9)
- {
- EA_Jump(ms->client);
- } //end if
- else
- {
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- EA_Move(ms->client, hordir, speed);
- } //end else
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_BarrierJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float dist;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- //if near the top or going down
- if (ms->velocity[2] < 250)
- {
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //
- EA_Move(ms->client, hordir, 400);
- VectorCopy(hordir, result.movedir);
- } //end if
- //
- return result;
-} //end of the function BotFinishTravel_BarrierJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Swim(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir;
- bot_moveresult_t_cleared( result );
-
- //swim straight to reachability end
- VectorSubtract(reach->start, ms->origin, dir);
- VectorNormalize(dir);
- //
- BotCheckBlocked(ms, dir, qtrue, &result);
- //elemantary actions
- EA_Move(ms->client, dir, 400);
- //
- VectorCopy(dir, result.movedir);
- Vector2Angles(dir, result.ideal_viewangles);
- result.flags |= MOVERESULT_SWIMVIEW;
- //
- return result;
-} //end of the function BotTravel_Swim
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir, hordir;
- float dist;
- bot_moveresult_t_cleared( result );
-
- //swim straight to reachability end
- VectorSubtract(reach->end, ms->origin, dir);
- VectorCopy(dir, hordir);
- hordir[2] = 0;
- dir[2] += 15 + crandom() * 40;
- //botimport.Print(PRT_MESSAGE, "BotTravel_WaterJump: dir[2] = %f\n", dir[2]);
- VectorNormalize(dir);
- dist = VectorNormalize(hordir);
- //elemantary actions
- //EA_Move(ms->client, dir, 400);
- EA_MoveForward(ms->client);
- //move up if close to the actual out of water jump spot
- if (dist < 40) EA_MoveUp(ms->client);
- //set the ideal view angles
- Vector2Angles(dir, result.ideal_viewangles);
- result.flags |= MOVERESULT_MOVEMENTVIEW;
- //
- VectorCopy(dir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_WaterJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir, pnt;
- float dist;
- bot_moveresult_t_cleared( result );
-
- //botimport.Print(PRT_MESSAGE, "BotFinishTravel_WaterJump\n");
- //if waterjumping there's nothing to do
- if (ms->moveflags & MFL_WATERJUMP) return result;
- //if not touching any water anymore don't do anything
- //otherwise the bot sometimes keeps jumping?
- VectorCopy(ms->origin, pnt);
- pnt[2] -= 32; //extra for q2dm4 near red armor/mega health
- if (!(AAS_PointContents(pnt) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER))) return result;
- //swim straight to reachability end
- VectorSubtract(reach->end, ms->origin, dir);
- dir[0] += crandom() * 10;
- dir[1] += crandom() * 10;
- dir[2] += 70 + crandom() * 10;
- dist = VectorNormalize(dir);
- //elemantary actions
- EA_Move(ms->client, dir, 400);
- //set the ideal view angles
- Vector2Angles(dir, result.ideal_viewangles);
- result.flags |= MOVERESULT_MOVEMENTVIEW;
- //
- VectorCopy(dir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_WaterJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir, dir;
- float dist, speed, reachhordist;
- bot_moveresult_t_cleared( result );
-
- //check if the bot is blocked by anything
- VectorSubtract(reach->start, ms->origin, dir);
- VectorNormalize(dir);
- BotCheckBlocked(ms, dir, qtrue, &result);
- //if the reachability start and end are practially above each other
- VectorSubtract(reach->end, reach->start, dir);
- dir[2] = 0;
- reachhordist = VectorLength(dir);
- //walk straight to the reachability start
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //if pretty close to the start focus on the reachability end
- if (dist < 48)
- {
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- if (reachhordist < 20)
- {
- speed = 100;
- } //end if
- else if (!AAS_HorizontalVelocityForJump(0, reach->start, reach->end, &speed))
- {
- speed = 400;
- } //end if
- } //end if
- else
- {
- if (reachhordist < 20)
- {
- if (dist > 64) dist = 64;
- speed = 400 - (256 - 4 * dist);
- } //end if
- else
- {
- speed = 400;
- } //end else
- } //end else
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //elemantary action
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_WalkOffLedge
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotAirControl(vec3_t origin, vec3_t velocity, vec3_t goal, vec3_t dir, float *speed)
-{
- vec3_t org, vel;
- float dist;
- int i;
-
- VectorCopy(origin, org);
- VectorScale(velocity, 0.1, vel);
- for (i = 0; i < 50; i++)
- {
- vel[2] -= sv_gravity->value * 0.01;
- //if going down and next position would be below the goal
- if (vel[2] < 0 && org[2] + vel[2] < goal[2])
- {
- VectorScale(vel, (goal[2] - org[2]) / vel[2], vel);
- VectorAdd(org, vel, org);
- VectorSubtract(goal, org, dir);
- dist = VectorNormalize(dir);
- if (dist > 32) dist = 32;
- *speed = 400 - (400 - 13 * dist);
- return qtrue;
- } //end if
- else
- {
- VectorAdd(org, vel, org);
- } //end else
- } //end for
- VectorSet(dir, 0, 0, 0);
- *speed = 400;
- return qfalse;
-} //end of the function BotAirControl
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir, hordir, end, v;
- float dist, speed;
- bot_moveresult_t_cleared( result );
-
- //
- VectorSubtract(reach->end, ms->origin, dir);
- BotCheckBlocked(ms, dir, qtrue, &result);
- //
- VectorSubtract(reach->end, ms->origin, v);
- v[2] = 0;
- dist = VectorNormalize(v);
- if (dist > 16) VectorMA(reach->end, 16, v, end);
- else VectorCopy(reach->end, end);
- //
- if (!BotAirControl(ms->origin, ms->velocity, end, hordir, &speed))
- {
- //go straight to the reachability end
- VectorCopy(dir, hordir);
- hordir[2] = 0;
- //
- dist = VectorNormalize(hordir);
- speed = 400;
- } //end if
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_WalkOffLedge
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-/*
-bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float dist, gapdist, speed, horspeed, sv_jumpvel;
- bot_moveresult_t_cleared( result );
-
- //
- sv_jumpvel = botlibglobals.sv_jumpvel->value;
- //walk straight to the reachability start
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- speed = 350;
- //
- gapdist = BotGapDistance(ms, hordir, ms->entitynum);
- //if pretty close to the start focus on the reachability end
- if (dist < 50 || (gapdist && gapdist < 50))
- {
- //NOTE: using max speed (400) works best
- //if (AAS_HorizontalVelocityForJump(sv_jumpvel, ms->origin, reach->end, &horspeed))
- //{
- // speed = horspeed * 400 / botlibglobals.sv_maxwalkvelocity->value;
- //} //end if
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- VectorNormalize(hordir);
- //elemantary action jump
- EA_Jump(ms->client);
- //
- ms->jumpreach = ms->lastreachnum;
- speed = 600;
- } //end if
- else
- {
- if (AAS_HorizontalVelocityForJump(sv_jumpvel, reach->start, reach->end, &horspeed))
- {
- speed = horspeed * 400 / botlibglobals.sv_maxwalkvelocity->value;
- } //end if
- } //end else
- //elemantary action
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Jump*/
-/*
-bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir, dir1, dir2, mins, maxs, start, end;
- float dist1, dist2, speed;
- bot_moveresult_t_cleared( result );
- bsp_trace_t trace;
-
- //
- hordir[0] = reach->start[0] - reach->end[0];
- hordir[1] = reach->start[1] - reach->end[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- VectorCopy(reach->start, start);
- start[2] += 1;
- //minus back the bouding box size plus 16
- VectorMA(reach->start, 80, hordir, end);
- //
- AAS_PresenceTypeBoundingBox(PRESENCE_NORMAL, mins, maxs);
- //check for solids
- trace = AAS_Trace(start, mins, maxs, end, ms->entitynum, MASK_PLAYERSOLID);
- if (trace.startsolid) VectorCopy(start, trace.endpos);
- //check for a gap
- for (dist1 = 0; dist1 < 80; dist1 += 10)
- {
- VectorMA(start, dist1+10, hordir, end);
- end[2] += 1;
- if (AAS_PointAreaNum(end) != ms->reachareanum) break;
- } //end for
- if (dist1 < 80) VectorMA(reach->start, dist1, hordir, trace.endpos);
-// dist1 = BotGapDistance(start, hordir, ms->entitynum);
-// if (dist1 && dist1 <= trace.fraction * 80) VectorMA(reach->start, dist1-20, hordir, trace.endpos);
- //
- VectorSubtract(ms->origin, reach->start, dir1);
- dir1[2] = 0;
- dist1 = VectorNormalize(dir1);
- VectorSubtract(ms->origin, trace.endpos, dir2);
- dir2[2] = 0;
- dist2 = VectorNormalize(dir2);
- //if just before the reachability start
- if (DotProduct(dir1, dir2) < -0.8 || dist2 < 5)
- {
- //botimport.Print(PRT_MESSAGE, "between jump start and run to point\n");
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //elemantary action jump
- if (dist1 < 24) EA_Jump(ms->client);
- else if (dist1 < 32) EA_DelayedJump(ms->client);
- EA_Move(ms->client, hordir, 600);
- //
- ms->jumpreach = ms->lastreachnum;
- } //end if
- else
- {
- //botimport.Print(PRT_MESSAGE, "going towards run to point\n");
- hordir[0] = trace.endpos[0] - ms->origin[0];
- hordir[1] = trace.endpos[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- if (dist2 > 80) dist2 = 80;
- speed = 400 - (400 - 5 * dist2);
- EA_Move(ms->client, hordir, speed);
- } //end else
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Jump*/
-//*
-bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir, dir1, dir2, start, end, runstart;
-// vec3_t runstart, dir1, dir2, hordir;
- float dist1, dist2, speed;
- bot_moveresult_t_cleared( result );
-
- //
- AAS_JumpReachRunStart(reach, runstart);
- //*
- hordir[0] = runstart[0] - reach->start[0];
- hordir[1] = runstart[1] - reach->start[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- VectorCopy(reach->start, start);
- start[2] += 1;
- VectorMA(reach->start, 80, hordir, runstart);
- //check for a gap
- for (dist1 = 0; dist1 < 80; dist1 += 10)
- {
- VectorMA(start, dist1+10, hordir, end);
- end[2] += 1;
- if (AAS_PointAreaNum(end) != ms->reachareanum) break;
- } //end for
- if (dist1 < 80) VectorMA(reach->start, dist1, hordir, runstart);
- //
- VectorSubtract(ms->origin, reach->start, dir1);
- dir1[2] = 0;
- dist1 = VectorNormalize(dir1);
- VectorSubtract(ms->origin, runstart, dir2);
- dir2[2] = 0;
- dist2 = VectorNormalize(dir2);
- //if just before the reachability start
- if (DotProduct(dir1, dir2) < -0.8 || dist2 < 5)
- {
-// botimport.Print(PRT_MESSAGE, "between jump start and run start point\n");
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //elemantary action jump
- if (dist1 < 24) EA_Jump(ms->client);
- else if (dist1 < 32) EA_DelayedJump(ms->client);
- EA_Move(ms->client, hordir, 600);
- //
- ms->jumpreach = ms->lastreachnum;
- } //end if
- else
- {
-// botimport.Print(PRT_MESSAGE, "going towards run start point\n");
- hordir[0] = runstart[0] - ms->origin[0];
- hordir[1] = runstart[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //
- if (dist2 > 80) dist2 = 80;
- speed = 400 - (400 - 5 * dist2);
- EA_Move(ms->client, hordir, speed);
- } //end else
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Jump*/
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir, hordir2;
- float speed, dist;
- bot_moveresult_t_cleared( result );
-
- //if not jumped yet
- if (!ms->jumpreach) return result;
- //go straight to the reachability end
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- hordir2[0] = reach->end[0] - reach->start[0];
- hordir2[1] = reach->end[1] - reach->start[1];
- hordir2[2] = 0;
- VectorNormalize(hordir2);
- //
- if (DotProduct(hordir, hordir2) < -0.5 && dist < 24) return result;
- //always use max speed when traveling through the air
- speed = 800;
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_Jump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Ladder(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- //float dist, speed;
- vec3_t dir, viewdir;//, hordir;
- vec3_t origin = {0, 0, 0};
-// vec3_t up = {0, 0, 1};
- bot_moveresult_t_cleared( result );
-
- //
-// if ((ms->moveflags & MFL_AGAINSTLADDER))
- //NOTE: not a good idea for ladders starting in water
- // || !(ms->moveflags & MFL_ONGROUND))
- {
- //botimport.Print(PRT_MESSAGE, "against ladder or not on ground\n");
- VectorSubtract(reach->end, ms->origin, dir);
- VectorNormalize(dir);
- //set the ideal view angles, facing the ladder up or down
- viewdir[0] = dir[0];
- viewdir[1] = dir[1];
- viewdir[2] = 3 * dir[2];
- Vector2Angles(viewdir, result.ideal_viewangles);
- //elemantary action
- EA_Move(ms->client, origin, 0);
- EA_MoveForward(ms->client);
- //set movement view flag so the AI can see the view is focussed
- result.flags |= MOVERESULT_MOVEMENTVIEW;
- } //end if
-/* else
- {
- //botimport.Print(PRT_MESSAGE, "moving towards ladder\n");
- VectorSubtract(reach->end, ms->origin, dir);
- //make sure the horizontal movement is large anough
- VectorCopy(dir, hordir);
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- dir[0] = hordir[0];
- dir[1] = hordir[1];
- if (dir[2] > 0) dir[2] = 1;
- else dir[2] = -1;
- if (dist > 50) dist = 50;
- speed = 400 - (200 - 4 * dist);
- EA_Move(ms->client, dir, speed);
- } //end else*/
- //save the movement direction
- VectorCopy(dir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_Ladder
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Teleport(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float dist;
- bot_moveresult_t_cleared( result );
-
- //if the bot is being teleported
- if (ms->moveflags & MFL_TELEPORTED) return result;
-
- //walk straight to center of the teleporter
- VectorSubtract(reach->start, ms->origin, hordir);
- if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
-
- if (dist < 30) EA_Move(ms->client, hordir, 200);
- else EA_Move(ms->client, hordir, 400);
-
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
-
- VectorCopy(hordir, result.movedir);
- return result;
-} //end of the function BotTravel_Teleport
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir, dir1, dir2, hordir, bottomcenter;
- float dist, dist1, dist2, speed;
- bot_moveresult_t_cleared( result );
-
- //if standing on the plat
- if (BotOnMover(ms->origin, ms->entitynum, reach))
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot on elevator\n");
-#endif //DEBUG_ELEVATOR
- //if vertically not too far from the end point
- if (abs(ms->origin[2] - reach->end[2]) < sv_maxbarrier->value)
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot moving to end\n");
-#endif //DEBUG_ELEVATOR
- //move to the end point
- VectorSubtract(reach->end, ms->origin, hordir);
- hordir[2] = 0;
- VectorNormalize(hordir);
- if (!BotCheckBarrierJump(ms, hordir, 100))
- {
- EA_Move(ms->client, hordir, 400);
- } //end if
- VectorCopy(hordir, result.movedir);
- } //end else
- //if not really close to the center of the elevator
- else
- {
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, hordir);
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- if (dist > 10)
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot moving to center\n");
-#endif //DEBUG_ELEVATOR
- //move to the center of the plat
- if (dist > 100) dist = 100;
- speed = 400 - (400 - 4 * dist);
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- } //end if
- } //end else
- } //end if
- else
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot not on elevator\n");
-#endif //DEBUG_ELEVATOR
- //if very near the reachability end
- VectorSubtract(reach->end, ms->origin, dir);
- dist = VectorLength(dir);
- if (dist < 64)
- {
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- //
- if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50))
- {
- if (speed > 5) EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- //stop using this reachability
- ms->reachability_time = 0;
- return result;
- } //end if
- //get direction and distance to reachability start
- VectorSubtract(reach->start, ms->origin, dir1);
- if (!(ms->moveflags & MFL_SWIMMING)) dir1[2] = 0;
- dist1 = VectorNormalize(dir1);
- //if the elevator isn't down
- if (!MoverDown(reach))
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "elevator not down\n");
-#endif //DEBUG_ELEVATOR
- dist = dist1;
- VectorCopy(dir1, dir);
- //
- BotCheckBlocked(ms, dir, qfalse, &result);
- //
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- //
- if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50))
- {
- if (speed > 5) EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- //this isn't a failure... just wait till the elevator comes down
- result.type = RESULTTYPE_ELEVATORUP;
- result.flags |= MOVERESULT_WAITING;
- return result;
- } //end if
- //get direction and distance to elevator bottom center
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, dir2);
- if (!(ms->moveflags & MFL_SWIMMING)) dir2[2] = 0;
- dist2 = VectorNormalize(dir2);
- //if very close to the reachability start or
- //closer to the elevator center or
- //between reachability start and elevator center
- if (dist1 < 20 || dist2 < dist1 || DotProduct(dir1, dir2) < 0)
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot moving to center\n");
-#endif //DEBUG_ELEVATOR
- dist = dist2;
- VectorCopy(dir2, dir);
- } //end if
- else //closer to the reachability start
- {
-#ifdef DEBUG_ELEVATOR
- botimport.Print(PRT_MESSAGE, "bot moving to start\n");
-#endif //DEBUG_ELEVATOR
- dist = dist1;
- VectorCopy(dir1, dir);
- } //end else
- //
- BotCheckBlocked(ms, dir, qfalse, &result);
- //
- if (dist > 60) dist = 60;
- speed = 400 - (400 - 6 * dist);
- //
- if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50))
- {
- EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- } //end else
- return result;
-} //end of the function BotTravel_Elevator
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t bottomcenter, bottomdir, topdir;
- bot_moveresult_t_cleared( result );
-
- //
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, bottomdir);
- //
- VectorSubtract(reach->end, ms->origin, topdir);
- //
- if (fabs(bottomdir[2]) < fabs(topdir[2]))
- {
- VectorNormalize(bottomdir);
- EA_Move(ms->client, bottomdir, 300);
- } //end if
- else
- {
- VectorNormalize(topdir);
- EA_Move(ms->client, topdir, 300);
- } //end else
- return result;
-} //end of the function BotFinishTravel_Elevator
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotFuncBobStartEnd(aas_reachability_t *reach, vec3_t start, vec3_t end, vec3_t origin)
-{
- int spawnflags, modelnum;
- vec3_t mins, maxs, mid, angles = {0, 0, 0};
- int num0, num1;
-
- modelnum = reach->facenum & 0x0000FFFF;
- if (!AAS_OriginOfMoverWithModelNum(modelnum, origin))
- {
- botimport.Print(PRT_MESSAGE, "BotFuncBobStartEnd: no entity with model %d\n", modelnum);
- VectorSet(start, 0, 0, 0);
- VectorSet(end, 0, 0, 0);
- return;
- } //end if
- AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, NULL);
- VectorAdd(mins, maxs, mid);
- VectorScale(mid, 0.5, mid);
- VectorCopy(mid, start);
- VectorCopy(mid, end);
- spawnflags = reach->facenum >> 16;
- num0 = reach->edgenum >> 16;
- if (num0 > 0x00007FFF) num0 |= 0xFFFF0000;
- num1 = reach->edgenum & 0x0000FFFF;
- if (num1 > 0x00007FFF) num1 |= 0xFFFF0000;
- if (spawnflags & 1)
- {
- start[0] = num0;
- end[0] = num1;
- //
- origin[0] += mid[0];
- origin[1] = mid[1];
- origin[2] = mid[2];
- } //end if
- else if (spawnflags & 2)
- {
- start[1] = num0;
- end[1] = num1;
- //
- origin[0] = mid[0];
- origin[1] += mid[1];
- origin[2] = mid[2];
- } //end else if
- else
- {
- start[2] = num0;
- end[2] = num1;
- //
- origin[0] = mid[0];
- origin[1] = mid[1];
- origin[2] += mid[2];
- } //end else
-} //end of the function BotFuncBobStartEnd
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t dir, dir1, dir2, hordir, bottomcenter, bob_start, bob_end, bob_origin;
- float dist, dist1, dist2, speed;
- bot_moveresult_t_cleared( result );
-
- //
- BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin);
- //if standing ontop of the func_bobbing
- if (BotOnMover(ms->origin, ms->entitynum, reach))
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot on func_bobbing\n");
-#endif
- //if near end point of reachability
- VectorSubtract(bob_origin, bob_end, dir);
- if (VectorLength(dir) < 24)
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot moving to reachability end\n");
-#endif
- //move to the end point
- VectorSubtract(reach->end, ms->origin, hordir);
- hordir[2] = 0;
- VectorNormalize(hordir);
- if (!BotCheckBarrierJump(ms, hordir, 100))
- {
- EA_Move(ms->client, hordir, 400);
- } //end if
- VectorCopy(hordir, result.movedir);
- } //end else
- //if not really close to the center of the elevator
- else
- {
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, hordir);
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- if (dist > 10)
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot moving to func_bobbing center\n");
-#endif
- //move to the center of the plat
- if (dist > 100) dist = 100;
- speed = 400 - (400 - 4 * dist);
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- } //end if
- } //end else
- } //end if
- else
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot not ontop of func_bobbing\n");
-#endif
- //if very near the reachability end
- VectorSubtract(reach->end, ms->origin, dir);
- dist = VectorLength(dir);
- if (dist < 64)
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot moving to end\n");
-#endif
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- //if swimming or no barrier jump
- if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50))
- {
- if (speed > 5) EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- //stop using this reachability
- ms->reachability_time = 0;
- return result;
- } //end if
- //get direction and distance to reachability start
- VectorSubtract(reach->start, ms->origin, dir1);
- if (!(ms->moveflags & MFL_SWIMMING)) dir1[2] = 0;
- dist1 = VectorNormalize(dir1);
- //if func_bobbing is Not its start position
- VectorSubtract(bob_origin, bob_start, dir);
- if (VectorLength(dir) > 16)
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "func_bobbing not at start\n");
-#endif
- dist = dist1;
- VectorCopy(dir1, dir);
- //
- BotCheckBlocked(ms, dir, qfalse, &result);
- //
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- //
- if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50))
- {
- if (speed > 5) EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- //this isn't a failure... just wait till the func_bobbing arrives
- result.type = RESULTTYPE_WAITFORFUNCBOBBING;
- result.flags |= MOVERESULT_WAITING;
- return result;
- } //end if
- //get direction and distance to func_bob bottom center
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, dir2);
- if (!(ms->moveflags & MFL_SWIMMING)) dir2[2] = 0;
- dist2 = VectorNormalize(dir2);
- //if very close to the reachability start or
- //closer to the elevator center or
- //between reachability start and func_bobbing center
- if (dist1 < 20 || dist2 < dist1 || DotProduct(dir1, dir2) < 0)
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot moving to func_bobbing center\n");
-#endif
- dist = dist2;
- VectorCopy(dir2, dir);
- } //end if
- else //closer to the reachability start
- {
-#ifdef DEBUG_FUNCBOB
- botimport.Print(PRT_MESSAGE, "bot moving to reachability start\n");
-#endif
- dist = dist1;
- VectorCopy(dir1, dir);
- } //end else
- //
- BotCheckBlocked(ms, dir, qfalse, &result);
- //
- if (dist > 60) dist = 60;
- speed = 400 - (400 - 6 * dist);
- //
- if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50))
- {
- EA_Move(ms->client, dir, speed);
- } //end if
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- } //end else
- return result;
-} //end of the function BotTravel_FuncBobbing
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t bob_origin, bob_start, bob_end, dir, hordir, bottomcenter;
- bot_moveresult_t_cleared( result );
- float dist, speed;
-
- //
- BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin);
- //
- VectorSubtract(bob_origin, bob_end, dir);
- dist = VectorLength(dir);
- //if the func_bobbing is near the end
- if (dist < 16)
- {
- VectorSubtract(reach->end, ms->origin, hordir);
- if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- if (dist > 60) dist = 60;
- speed = 360 - (360 - 6 * dist);
- //
- if (speed > 5) EA_Move(ms->client, dir, speed);
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING) result.flags |= MOVERESULT_SWIMVIEW;
- } //end if
- else
- {
- MoverBottomCenter(reach, bottomcenter);
- VectorSubtract(bottomcenter, ms->origin, hordir);
- if (!(ms->moveflags & MFL_SWIMMING)) hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- if (dist > 5)
- {
- //move to the center of the plat
- if (dist > 100) dist = 100;
- speed = 400 - (400 - 4 * dist);
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- } //end if
- } //end else
- return result;
-} //end of the function BotFinishTravel_FuncBobbing
-//===========================================================================
-// 0 no valid grapple hook visible
-// 1 the grapple hook is still flying
-// 2 the grapple hooked into a wall
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int GrappleState(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- int i;
- aas_entityinfo_t entinfo;
-
- //if the grapple hook is pulling
- if (ms->moveflags & MFL_GRAPPLEPULL)
- return 2;
- //check for a visible grapple missile entity
- //or visible grapple entity
- for (i = AAS_NextEntity(0); i; i = AAS_NextEntity(i))
- {
- if (AAS_EntityType(i) == (int) entitytypemissile->value)
- {
- AAS_EntityInfo(i, &entinfo);
- if (entinfo.weapon == (int) weapindex_grapple->value)
- {
- return 1;
- } //end if
- } //end if
- } //end for
- //no valid grapple at all
- return 0;
-} //end of the function GrappleState
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotResetGrapple(bot_movestate_t *ms)
-{
- aas_reachability_t reach;
-
- AAS_ReachabilityFromNum(ms->lastreachnum, &reach);
- //if not using the grapple hook reachability anymore
- if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_GRAPPLEHOOK)
- {
- if ((ms->moveflags & MFL_ACTIVEGRAPPLE) || ms->grapplevisible_time)
- {
- if (offhandgrapple->value)
- EA_Command(ms->client, cmd_grappleoff->string);
- ms->moveflags &= ~MFL_ACTIVEGRAPPLE;
- ms->grapplevisible_time = 0;
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_MESSAGE, "reset grapple\n");
-#endif //DEBUG_GRAPPLE
- } //end if
- } //end if
-} //end of the function BotResetGrapple
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- bot_moveresult_t_cleared( result );
- float dist, speed;
- vec3_t dir, viewdir, org;
- int state, areanum;
- bsp_trace_t trace;
-
-#ifdef DEBUG_GRAPPLE
- static int debugline;
- if (!debugline) debugline = botimport.DebugLineCreate();
- botimport.DebugLineShow(debugline, reach->start, reach->end, LINECOLOR_BLUE);
-#endif //DEBUG_GRAPPLE
-
- //
- if (ms->moveflags & MFL_GRAPPLERESET)
- {
- if (offhandgrapple->value)
- EA_Command(ms->client, cmd_grappleoff->string);
- ms->moveflags &= ~MFL_ACTIVEGRAPPLE;
- return result;
- } //end if
- //
- if (!(int) offhandgrapple->value)
- {
- result.weapon = weapindex_grapple->value;
- result.flags |= MOVERESULT_MOVEMENTWEAPON;
- } //end if
- //
- if (ms->moveflags & MFL_ACTIVEGRAPPLE)
- {
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: active grapple\n");
-#endif //DEBUG_GRAPPLE
- //
- state = GrappleState(ms, reach);
- //
- VectorSubtract(reach->end, ms->origin, dir);
- dir[2] = 0;
- dist = VectorLength(dir);
- //if very close to the grapple end or the grappled is hooked and
- //the bot doesn't get any closer
- if (state && dist < 48)
- {
- if (ms->lastgrappledist - dist < 1)
- {
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_ERROR, "grapple normal end\n");
-#endif //DEBUG_GRAPPLE
- if (offhandgrapple->value)
- EA_Command(ms->client, cmd_grappleoff->string);
- ms->moveflags &= ~MFL_ACTIVEGRAPPLE;
- ms->moveflags |= MFL_GRAPPLERESET;
- ms->reachability_time = 0; //end the reachability
- return result;
- } //end if
- } //end if
- //if no valid grapple at all, or the grapple hooked and the bot
- //isn't moving anymore
- else if (!state || (state == 2 && dist > ms->lastgrappledist - 2))
- {
- if (ms->grapplevisible_time < AAS_Time() - 0.4)
- {
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_ERROR, "grapple not visible\n");
-#endif //DEBUG_GRAPPLE
- if (offhandgrapple->value)
- EA_Command(ms->client, cmd_grappleoff->string);
- ms->moveflags &= ~MFL_ACTIVEGRAPPLE;
- ms->moveflags |= MFL_GRAPPLERESET;
- ms->reachability_time = 0; //end the reachability
- return result;
- } //end if
- } //end if
- else
- {
- ms->grapplevisible_time = AAS_Time();
- } //end else
- //
- if (!(int) offhandgrapple->value)
- {
- EA_Attack(ms->client);
- } //end if
- //remember the current grapple distance
- ms->lastgrappledist = dist;
- } //end if
- else
- {
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: inactive grapple\n");
-#endif //DEBUG_GRAPPLE
- //
- ms->grapplevisible_time = AAS_Time();
- //
- VectorSubtract(reach->start, ms->origin, dir);
- if (!(ms->moveflags & MFL_SWIMMING)) dir[2] = 0;
- VectorAdd(ms->origin, ms->viewoffset, org);
- VectorSubtract(reach->end, org, viewdir);
- //
- dist = VectorNormalize(dir);
- Vector2Angles(viewdir, result.ideal_viewangles);
- result.flags |= MOVERESULT_MOVEMENTVIEW;
- //
- if (dist < 5 &&
- fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 2 &&
- fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 2)
- {
-#ifdef DEBUG_GRAPPLE
- botimport.Print(PRT_MESSAGE, "BotTravel_Grapple: activating grapple\n");
-#endif //DEBUG_GRAPPLE
- //check if the grapple missile path is clear
- VectorAdd(ms->origin, ms->viewoffset, org);
- trace = AAS_Trace(org, NULL, NULL, reach->end, ms->entitynum, CONTENTS_SOLID);
- VectorSubtract(reach->end, trace.endpos, dir);
- if (VectorLength(dir) > 16)
- {
- result.failure = qtrue;
- return result;
- } //end if
- //activate the grapple
- if (offhandgrapple->value)
- {
- EA_Command(ms->client, cmd_grappleon->string);
- } //end if
- else
- {
- EA_Attack(ms->client);
- } //end else
- ms->moveflags |= MFL_ACTIVEGRAPPLE;
- ms->lastgrappledist = 999999;
- } //end if
- else
- {
- if (dist < 70) speed = 300 - (300 - 4 * dist);
- else speed = 400;
- //
- BotCheckBlocked(ms, dir, qtrue, &result);
- //elemantary action move in direction
- EA_Move(ms->client, dir, speed);
- VectorCopy(dir, result.movedir);
- } //end else
- //if in another area before actually grappling
- areanum = AAS_PointAreaNum(ms->origin);
- if (areanum && areanum != ms->reachareanum) ms->reachability_time = 0;
- } //end else
- return result;
-} //end of the function BotTravel_Grapple
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_RocketJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float dist, speed;
- bot_moveresult_t_cleared( result );
-
- //botimport.Print(PRT_MESSAGE, "BotTravel_RocketJump: bah\n");
- //
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- //
- dist = VectorNormalize(hordir);
- //look in the movement direction
- Vector2Angles(hordir, result.ideal_viewangles);
- //look straight down
- result.ideal_viewangles[PITCH] = 90;
- //
- if (dist < 5 &&
- fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 5 &&
- fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 5)
- {
- //botimport.Print(PRT_MESSAGE, "between jump start and run start point\n");
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //elemantary action jump
- EA_Jump(ms->client);
- EA_Attack(ms->client);
- EA_Move(ms->client, hordir, 800);
- //
- ms->jumpreach = ms->lastreachnum;
- } //end if
- else
- {
- if (dist > 80) dist = 80;
- speed = 400 - (400 - 5 * dist);
- EA_Move(ms->client, hordir, speed);
- } //end else
- //look in the movement direction
- Vector2Angles(hordir, result.ideal_viewangles);
- //look straight down
- result.ideal_viewangles[PITCH] = 90;
- //set the view angles directly
- EA_View(ms->client, result.ideal_viewangles);
- //view is important for the movment
- result.flags |= MOVERESULT_MOVEMENTVIEWSET;
- //select the rocket launcher
- EA_SelectWeapon(ms->client, (int) weapindex_rocketlauncher->value);
- //weapon is used for movement
- result.weapon = (int) weapindex_rocketlauncher->value;
- result.flags |= MOVERESULT_MOVEMENTWEAPON;
- //
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_RocketJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_BFGJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float dist, speed;
- bot_moveresult_t_cleared( result );
-
- //botimport.Print(PRT_MESSAGE, "BotTravel_BFGJump: bah\n");
- //
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- //
- dist = VectorNormalize(hordir);
- //
- if (dist < 5 &&
- fabs(AngleDiff(result.ideal_viewangles[0], ms->viewangles[0])) < 5 &&
- fabs(AngleDiff(result.ideal_viewangles[1], ms->viewangles[1])) < 5)
- {
- //botimport.Print(PRT_MESSAGE, "between jump start and run start point\n");
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //elemantary action jump
- EA_Jump(ms->client);
- EA_Attack(ms->client);
- EA_Move(ms->client, hordir, 800);
- //
- ms->jumpreach = ms->lastreachnum;
- } //end if
- else
- {
- if (dist > 80) dist = 80;
- speed = 400 - (400 - 5 * dist);
- EA_Move(ms->client, hordir, speed);
- } //end else
- //look in the movement direction
- Vector2Angles(hordir, result.ideal_viewangles);
- //look straight down
- result.ideal_viewangles[PITCH] = 90;
- //set the view angles directly
- EA_View(ms->client, result.ideal_viewangles);
- //view is important for the movment
- result.flags |= MOVERESULT_MOVEMENTVIEWSET;
- //select the rocket launcher
- EA_SelectWeapon(ms->client, (int) weapindex_bfg10k->value);
- //weapon is used for movement
- result.weapon = (int) weapindex_bfg10k->value;
- result.flags |= MOVERESULT_MOVEMENTWEAPON;
- //
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_BFGJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_WeaponJump(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- vec3_t hordir;
- float speed;
- bot_moveresult_t_cleared( result );
-
- //if not jumped yet
- if (!ms->jumpreach) return result;
- /*
- //go straight to the reachability end
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- //always use max speed when traveling through the air
- EA_Move(ms->client, hordir, 800);
- VectorCopy(hordir, result.movedir);
- */
- //
- if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed))
- {
- //go straight to the reachability end
- VectorSubtract(reach->end, ms->origin, hordir);
- hordir[2] = 0;
- VectorNormalize(hordir);
- speed = 400;
- } //end if
- //
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_WeaponJump
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float dist, speed;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- //first walk straight to the reachability start
- hordir[0] = reach->start[0] - ms->origin[0];
- hordir[1] = reach->start[1] - ms->origin[1];
- hordir[2] = 0;
- dist = VectorNormalize(hordir);
- //
- BotCheckBlocked(ms, hordir, qtrue, &result);
- speed = 400;
- //elemantary action move in direction
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotTravel_JumpPad
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotFinishTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reach)
-{
- float speed;
- vec3_t hordir;
- bot_moveresult_t_cleared( result );
-
- if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed))
- {
- hordir[0] = reach->end[0] - ms->origin[0];
- hordir[1] = reach->end[1] - ms->origin[1];
- hordir[2] = 0;
- VectorNormalize(hordir);
- speed = 400;
- } //end if
- BotCheckBlocked(ms, hordir, qtrue, &result);
- //elemantary action move in direction
- EA_Move(ms->client, hordir, speed);
- VectorCopy(hordir, result.movedir);
- //
- return result;
-} //end of the function BotFinishTravel_JumpPad
-//===========================================================================
-// time before the reachability times out
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotReachabilityTime(aas_reachability_t *reach)
-{
- switch(reach->traveltype & TRAVELTYPE_MASK)
- {
- case TRAVEL_WALK: return 5;
- case TRAVEL_CROUCH: return 5;
- case TRAVEL_BARRIERJUMP: return 5;
- case TRAVEL_LADDER: return 6;
- case TRAVEL_WALKOFFLEDGE: return 5;
- case TRAVEL_JUMP: return 5;
- case TRAVEL_SWIM: return 5;
- case TRAVEL_WATERJUMP: return 5;
- case TRAVEL_TELEPORT: return 5;
- case TRAVEL_ELEVATOR: return 10;
- case TRAVEL_GRAPPLEHOOK: return 8;
- case TRAVEL_ROCKETJUMP: return 6;
- case TRAVEL_BFGJUMP: return 6;
- case TRAVEL_JUMPPAD: return 10;
- case TRAVEL_FUNCBOB: return 10;
- default:
- {
- botimport.Print(PRT_ERROR, "travel type %d not implemented yet\n", reach->traveltype);
- return 8;
- } //end case
- } //end switch
-} //end of the function BotReachabilityTime
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal)
-{
- bot_moveresult_t_cleared( result );
- vec3_t dir;
- float dist, speed;
-
-#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "%s: moving straight to goal\n", ClientName(ms->entitynum-1));
- //AAS_ClearShownDebugLines();
- //AAS_DebugLine(ms->origin, goal->origin, LINECOLOR_RED);
-#endif //DEBUG
- //walk straight to the goal origin
- dir[0] = goal->origin[0] - ms->origin[0];
- dir[1] = goal->origin[1] - ms->origin[1];
- if (ms->moveflags & MFL_SWIMMING)
- {
- dir[2] = goal->origin[2] - ms->origin[2];
- result.traveltype = TRAVEL_SWIM;
- } //end if
- else
- {
- dir[2] = 0;
- result.traveltype = TRAVEL_WALK;
- } //endif
- //
- dist = VectorNormalize(dir);
- if (dist > 100) dist = 100;
- speed = 400 - (400 - 4 * dist);
- if (speed < 10) speed = 0;
- //
- BotCheckBlocked(ms, dir, qtrue, &result);
- //elemantary action move in direction
- EA_Move(ms->client, dir, speed);
- VectorCopy(dir, result.movedir);
- //
- if (ms->moveflags & MFL_SWIMMING)
- {
- Vector2Angles(dir, result.ideal_viewangles);
- result.flags |= MOVERESULT_SWIMVIEW;
- } //end if
- //if (!debugline) debugline = botimport.DebugLineCreate();
- //botimport.DebugLineShow(debugline, ms->origin, goal->origin, LINECOLOR_BLUE);
- //
- ms->lastreachnum = 0;
- ms->lastareanum = 0;
- ms->lastgoalareanum = goal->areanum;
- VectorCopy(ms->origin, ms->lastorigin);
- //
- return result;
-} //end of the function BotMoveInGoalArea
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags)
-{
- int reachnum, lastreachnum, foundjumppad, ent, resultflags;
- aas_reachability_t reach, lastreach;
- bot_movestate_t *ms;
- //vec3_t mins, maxs, up = {0, 0, 1};
- //bsp_trace_t trace;
- //static int debugline;
-
- result->failure = qfalse;
- result->type = 0;
- result->blocked = qfalse;
- result->blockentity = 0;
- result->traveltype = 0;
- result->flags = 0;
-
- //
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return;
- //reset the grapple before testing if the bot has a valid goal
- //because the bot could lose all its goals when stuck to a wall
- BotResetGrapple(ms);
- //
- if (!goal)
- {
-#ifdef DEBUG
- botimport.Print(PRT_MESSAGE, "client %d: movetogoal -> no goal\n", ms->client);
-#endif //DEBUG
- result->failure = qtrue;
- return;
- } //end if
- //botimport.Print(PRT_MESSAGE, "numavoidreach = %d\n", ms->numavoidreach);
- //remove some of the move flags
- ms->moveflags &= ~(MFL_SWIMMING|MFL_AGAINSTLADDER);
- //set some of the move flags
- //NOTE: the MFL_ONGROUND flag is also set in the higher AI
- if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND;
- //
- if (ms->moveflags & MFL_ONGROUND)
- {
- int modeltype, modelnum;
-
- ent = BotOnTopOfEntity(ms);
-
- if (ent != -1)
- {
- modelnum = AAS_EntityModelindex(ent);
- if (modelnum >= 0 && modelnum < MAX_MODELS)
- {
- modeltype = modeltypes[modelnum];
-
- if (modeltype == MODELTYPE_FUNC_PLAT)
- {
- AAS_ReachabilityFromNum(ms->lastreachnum, &reach);
- //if the bot is Not using the elevator
- if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR ||
- //NOTE: the face number is the plat model number
- (reach.facenum & 0x0000FFFF) != modelnum)
- {
- reachnum = AAS_NextModelReachability(0, modelnum);
- if (reachnum)
- {
- //botimport.Print(PRT_MESSAGE, "client %d: accidentally ended up on func_plat\n", ms->client);
- AAS_ReachabilityFromNum(reachnum, &reach);
- ms->lastreachnum = reachnum;
- ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach);
- } //end if
- else
- {
- if (botDeveloper)
- {
- botimport.Print(PRT_MESSAGE, "client %d: on func_plat without reachability\n", ms->client);
- } //end if
- result->blocked = qtrue;
- result->blockentity = ent;
- result->flags |= MOVERESULT_ONTOPOFOBSTACLE;
- return;
- } //end else
- } //end if
- result->flags |= MOVERESULT_ONTOPOF_ELEVATOR;
- } //end if
- else if (modeltype == MODELTYPE_FUNC_BOB)
- {
- AAS_ReachabilityFromNum(ms->lastreachnum, &reach);
- //if the bot is Not using the func bobbing
- if ((reach.traveltype & TRAVELTYPE_MASK) != TRAVEL_FUNCBOB ||
- //NOTE: the face number is the func_bobbing model number
- (reach.facenum & 0x0000FFFF) != modelnum)
- {
- reachnum = AAS_NextModelReachability(0, modelnum);
- if (reachnum)
- {
- //botimport.Print(PRT_MESSAGE, "client %d: accidentally ended up on func_bobbing\n", ms->client);
- AAS_ReachabilityFromNum(reachnum, &reach);
- ms->lastreachnum = reachnum;
- ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach);
- } //end if
- else
- {
- if (botDeveloper)
- {
- botimport.Print(PRT_MESSAGE, "client %d: on func_bobbing without reachability\n", ms->client);
- } //end if
- result->blocked = qtrue;
- result->blockentity = ent;
- result->flags |= MOVERESULT_ONTOPOFOBSTACLE;
- return;
- } //end else
- } //end if
- result->flags |= MOVERESULT_ONTOPOF_FUNCBOB;
- } //end if
- else if (modeltype == MODELTYPE_FUNC_STATIC || modeltype == MODELTYPE_FUNC_DOOR)
- {
- // check if ontop of a door bridge ?
- ms->areanum = BotFuzzyPointReachabilityArea(ms->origin);
- // if not in a reachability area
- if (!AAS_AreaReachability(ms->areanum))
- {
- result->blocked = qtrue;
- result->blockentity = ent;
- result->flags |= MOVERESULT_ONTOPOFOBSTACLE;
- return;
- } //end if
- } //end else if
- else
- {
- result->blocked = qtrue;
- result->blockentity = ent;
- result->flags |= MOVERESULT_ONTOPOFOBSTACLE;
- return;
- } //end else
- } //end if
- } //end if
- } //end if
- //if swimming
- if (AAS_Swimming(ms->origin)) ms->moveflags |= MFL_SWIMMING;
- //if against a ladder
- if (AAS_AgainstLadder(ms->origin)) ms->moveflags |= MFL_AGAINSTLADDER;
- //if the bot is on the ground, swimming or against a ladder
- if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER))
- {
- //botimport.Print(PRT_MESSAGE, "%s: onground, swimming or against ladder\n", ClientName(ms->entitynum-1));
- //
- AAS_ReachabilityFromNum(ms->lastreachnum, &lastreach);
- //reachability area the bot is in
- //ms->areanum = BotReachabilityArea(ms->origin, ((lastreach.traveltype & TRAVELTYPE_MASK) != TRAVEL_ELEVATOR));
- ms->areanum = BotFuzzyPointReachabilityArea(ms->origin);
- //
- if ( !ms->areanum )
- {
- result->failure = qtrue;
- result->blocked = qtrue;
- result->blockentity = 0;
- result->type = RESULTTYPE_INSOLIDAREA;
- return;
- } //end if
- //if the bot is in the goal area
- if (ms->areanum == goal->areanum)
- {
- *result = BotMoveInGoalArea(ms, goal);
- return;
- } //end if
- //assume we can use the reachability from the last frame
- reachnum = ms->lastreachnum;
- //if there is a last reachability
- if (reachnum)
- {
- AAS_ReachabilityFromNum(reachnum, &reach);
- //check if the reachability is still valid
- if (!(AAS_TravelFlagForType(reach.traveltype) & travelflags))
- {
- reachnum = 0;
- } //end if
- //special grapple hook case
- else if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_GRAPPLEHOOK)
- {
- if (ms->reachability_time < AAS_Time() ||
- (ms->moveflags & MFL_GRAPPLERESET))
- {
- reachnum = 0;
- } //end if
- } //end if
- //special elevator case
- else if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR ||
- (reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_FUNCBOB)
- {
- if ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) ||
- (result->flags & MOVERESULT_ONTOPOF_FUNCBOB))
- {
- ms->reachability_time = AAS_Time() + 5;
- } //end if
- //if the bot was going for an elevator and reached the reachability area
- if (ms->areanum == reach.areanum ||
- ms->reachability_time < AAS_Time())
- {
- reachnum = 0;
- } //end if
- } //end if
- else
- {
-#ifdef DEBUG
- if (botDeveloper)
- {
- if (ms->reachability_time < AAS_Time())
- {
- botimport.Print(PRT_MESSAGE, "client %d: reachability timeout in ", ms->client);
- AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
- botimport.Print(PRT_MESSAGE, "\n");
- } //end if
- /*
- if (ms->lastareanum != ms->areanum)
- {
- botimport.Print(PRT_MESSAGE, "changed from area %d to %d\n", ms->lastareanum, ms->areanum);
- } //end if*/
- } //end if
-#endif //DEBUG
- //if the goal area changed or the reachability timed out
- //or the area changed
- if (ms->lastgoalareanum != goal->areanum ||
- ms->reachability_time < AAS_Time() ||
- ms->lastareanum != ms->areanum)
- {
- reachnum = 0;
- //botimport.Print(PRT_MESSAGE, "area change or timeout\n");
- } //end else if
- } //end else
- } //end if
- resultflags = 0;
- //if the bot needs a new reachability
- if (!reachnum)
- {
- //if the area has no reachability links
- if (!AAS_AreaReachability(ms->areanum))
- {
-#ifdef DEBUG
- if (botDeveloper)
- {
- botimport.Print(PRT_MESSAGE, "area %d no reachability\n", ms->areanum);
- } //end if
-#endif //DEBUG
- } //end if
- //get a new reachability leading towards the goal
- reachnum = BotGetReachabilityToGoal(ms->origin, ms->areanum,
- ms->lastgoalareanum, ms->lastareanum,
- ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
- goal, travelflags, travelflags,
- ms->avoidspots, ms->numavoidspots, &resultflags);
- //the area number the reachability starts in
- ms->reachareanum = ms->areanum;
- //reset some state variables
- ms->jumpreach = 0; //for TRAVEL_JUMP
- ms->moveflags &= ~MFL_GRAPPLERESET; //for TRAVEL_GRAPPLEHOOK
- //if there is a reachability to the goal
- if (reachnum)
- {
- AAS_ReachabilityFromNum(reachnum, &reach);
- //set a timeout for this reachability
- ms->reachability_time = AAS_Time() + BotReachabilityTime(&reach);
- //
-#ifdef AVOIDREACH
- //add the reachability to the reachabilities to avoid for a while
- BotAddToAvoidReach(ms, reachnum, AVOIDREACH_TIME);
-#endif //AVOIDREACH
- } //end if
-#ifdef DEBUG
-
- else if (botDeveloper)
- {
- botimport.Print(PRT_MESSAGE, "goal not reachable\n");
- Com_Memset(&reach, 0, sizeof(aas_reachability_t)); //make compiler happy
- } //end else
- if (botDeveloper)
- {
- //if still going for the same goal
- if (ms->lastgoalareanum == goal->areanum)
- {
- if (ms->lastareanum == reach.areanum)
- {
- botimport.Print(PRT_MESSAGE, "same goal, going back to previous area\n");
- } //end if
- } //end if
- } //end if
-#endif //DEBUG
- } //end else
- //
- ms->lastreachnum = reachnum;
- ms->lastgoalareanum = goal->areanum;
- ms->lastareanum = ms->areanum;
- //if the bot has a reachability
- if (reachnum)
- {
- //get the reachability from the number
- AAS_ReachabilityFromNum(reachnum, &reach);
- result->traveltype = reach.traveltype;
- //
-#ifdef DEBUG_AI_MOVE
- AAS_ClearShownDebugLines();
- AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
- AAS_ShowReachability(&reach);
-#endif //DEBUG_AI_MOVE
- //
-#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "client %d: ", ms->client);
- //AAS_PrintTravelType(reach.traveltype);
- //botimport.Print(PRT_MESSAGE, "\n");
-#endif //DEBUG
- switch(reach.traveltype & TRAVELTYPE_MASK)
- {
- case TRAVEL_WALK: *result = BotTravel_Walk(ms, &reach); break;
- case TRAVEL_CROUCH: *result = BotTravel_Crouch(ms, &reach); break;
- case TRAVEL_BARRIERJUMP: *result = BotTravel_BarrierJump(ms, &reach); break;
- case TRAVEL_LADDER: *result = BotTravel_Ladder(ms, &reach); break;
- case TRAVEL_WALKOFFLEDGE: *result = BotTravel_WalkOffLedge(ms, &reach); break;
- case TRAVEL_JUMP: *result = BotTravel_Jump(ms, &reach); break;
- case TRAVEL_SWIM: *result = BotTravel_Swim(ms, &reach); break;
- case TRAVEL_WATERJUMP: *result = BotTravel_WaterJump(ms, &reach); break;
- case TRAVEL_TELEPORT: *result = BotTravel_Teleport(ms, &reach); break;
- case TRAVEL_ELEVATOR: *result = BotTravel_Elevator(ms, &reach); break;
- case TRAVEL_GRAPPLEHOOK: *result = BotTravel_Grapple(ms, &reach); break;
- case TRAVEL_ROCKETJUMP: *result = BotTravel_RocketJump(ms, &reach); break;
- case TRAVEL_BFGJUMP: *result = BotTravel_BFGJump(ms, &reach); break;
- case TRAVEL_JUMPPAD: *result = BotTravel_JumpPad(ms, &reach); break;
- case TRAVEL_FUNCBOB: *result = BotTravel_FuncBobbing(ms, &reach); break;
- default:
- {
- botimport.Print(PRT_FATAL, "travel type %d not implemented yet\n", (reach.traveltype & TRAVELTYPE_MASK));
- break;
- } //end case
- } //end switch
- result->traveltype = reach.traveltype;
- result->flags |= resultflags;
- } //end if
- else
- {
- result->failure = qtrue;
- result->flags |= resultflags;
- Com_Memset(&reach, 0, sizeof(aas_reachability_t));
- } //end else
-#ifdef DEBUG
- if (botDeveloper)
- {
- if (result->failure)
- {
- botimport.Print(PRT_MESSAGE, "client %d: movement failure in ", ms->client);
- AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
- botimport.Print(PRT_MESSAGE, "\n");
- } //end if
- } //end if
-#endif //DEBUG
- } //end if
- else
- {
- int i, numareas, areas[16];
- vec3_t end;
-
- //special handling of jump pads when the bot uses a jump pad without knowing it
- foundjumppad = qfalse;
- VectorMA(ms->origin, -2 * ms->thinktime, ms->velocity, end);
- numareas = AAS_TraceAreas(ms->origin, end, areas, NULL, 16);
- for (i = numareas-1; i >= 0; i--)
- {
- if (AAS_AreaJumpPad(areas[i]))
- {
- //botimport.Print(PRT_MESSAGE, "client %d used a jumppad without knowing, area %d\n", ms->client, areas[i]);
- foundjumppad = qtrue;
- lastreachnum = BotGetReachabilityToGoal(end, areas[i],
- ms->lastgoalareanum, ms->lastareanum,
- ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
- goal, travelflags, TFL_JUMPPAD, ms->avoidspots, ms->numavoidspots, NULL);
- if (lastreachnum)
- {
- ms->lastreachnum = lastreachnum;
- ms->lastareanum = areas[i];
- //botimport.Print(PRT_MESSAGE, "found jumppad reachability\n");
- break;
- } //end if
- else
- {
- for (lastreachnum = AAS_NextAreaReachability(areas[i], 0); lastreachnum;
- lastreachnum = AAS_NextAreaReachability(areas[i], lastreachnum))
- {
- //get the reachability from the number
- AAS_ReachabilityFromNum(lastreachnum, &reach);
- if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD)
- {
- ms->lastreachnum = lastreachnum;
- ms->lastareanum = areas[i];
- //botimport.Print(PRT_MESSAGE, "found jumppad reachability hard!!\n");
- break;
- } //end if
- } //end for
- if (lastreachnum) break;
- } //end else
- } //end if
- } //end for
- if (botDeveloper)
- {
- //if a jumppad is found with the trace but no reachability is found
- if (foundjumppad && !ms->lastreachnum)
- {
- botimport.Print(PRT_MESSAGE, "client %d didn't find jumppad reachability\n", ms->client);
- } //end if
- } //end if
- //
- if (ms->lastreachnum)
- {
- //botimport.Print(PRT_MESSAGE, "%s: NOT onground, swimming or against ladder\n", ClientName(ms->entitynum-1));
- AAS_ReachabilityFromNum(ms->lastreachnum, &reach);
- result->traveltype = reach.traveltype;
-#ifdef DEBUG
- //botimport.Print(PRT_MESSAGE, "client %d finish: ", ms->client);
- //AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
- //botimport.Print(PRT_MESSAGE, "\n");
-#endif //DEBUG
- //
- switch(reach.traveltype & TRAVELTYPE_MASK)
- {
- case TRAVEL_WALK: *result = BotTravel_Walk(ms, &reach); break;//BotFinishTravel_Walk(ms, &reach); break;
- case TRAVEL_CROUCH: /*do nothing*/ break;
- case TRAVEL_BARRIERJUMP: *result = BotFinishTravel_BarrierJump(ms, &reach); break;
- case TRAVEL_LADDER: *result = BotTravel_Ladder(ms, &reach); break;
- case TRAVEL_WALKOFFLEDGE: *result = BotFinishTravel_WalkOffLedge(ms, &reach); break;
- case TRAVEL_JUMP: *result = BotFinishTravel_Jump(ms, &reach); break;
- case TRAVEL_SWIM: *result = BotTravel_Swim(ms, &reach); break;
- case TRAVEL_WATERJUMP: *result = BotFinishTravel_WaterJump(ms, &reach); break;
- case TRAVEL_TELEPORT: /*do nothing*/ break;
- case TRAVEL_ELEVATOR: *result = BotFinishTravel_Elevator(ms, &reach); break;
- case TRAVEL_GRAPPLEHOOK: *result = BotTravel_Grapple(ms, &reach); break;
- case TRAVEL_ROCKETJUMP:
- case TRAVEL_BFGJUMP: *result = BotFinishTravel_WeaponJump(ms, &reach); break;
- case TRAVEL_JUMPPAD: *result = BotFinishTravel_JumpPad(ms, &reach); break;
- case TRAVEL_FUNCBOB: *result = BotFinishTravel_FuncBobbing(ms, &reach); break;
- default:
- {
- botimport.Print(PRT_FATAL, "(last) travel type %d not implemented yet\n", (reach.traveltype & TRAVELTYPE_MASK));
- break;
- } //end case
- } //end switch
- result->traveltype = reach.traveltype;
-#ifdef DEBUG
- if (botDeveloper)
- {
- if (result->failure)
- {
- botimport.Print(PRT_MESSAGE, "client %d: movement failure in finish ", ms->client);
- AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
- botimport.Print(PRT_MESSAGE, "\n");
- } //end if
- } //end if
-#endif //DEBUG
- } //end if
- } //end else
- //FIXME: is it right to do this here?
- if (result->blocked) ms->reachability_time -= 10 * ms->thinktime;
- //copy the last origin
- VectorCopy(ms->origin, ms->lastorigin);
- //return the movement result
- return;
-} //end of the function BotMoveToGoal
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotResetAvoidReach(int movestate)
-{
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return;
- Com_Memset(ms->avoidreach, 0, MAX_AVOIDREACH * sizeof(int));
- Com_Memset(ms->avoidreachtimes, 0, MAX_AVOIDREACH * sizeof(float));
- Com_Memset(ms->avoidreachtries, 0, MAX_AVOIDREACH * sizeof(int));
-} //end of the function BotResetAvoidReach
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotResetLastAvoidReach(int movestate)
-{
- int i, latest;
- float latesttime;
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return;
- latesttime = 0;
- latest = 0;
- for (i = 0; i < MAX_AVOIDREACH; i++)
- {
- if (ms->avoidreachtimes[i] > latesttime)
- {
- latesttime = ms->avoidreachtimes[i];
- latest = i;
- } //end if
- } //end for
- if (latesttime)
- {
- ms->avoidreachtimes[latest] = 0;
- if (ms->avoidreachtries[latest] > 0) ms->avoidreachtries[latest]--;
- } //end if
-} //end of the function BotResetLastAvoidReach
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotResetMoveState(int movestate)
-{
- bot_movestate_t *ms;
-
- ms = BotMoveStateFromHandle(movestate);
- if (!ms) return;
- Com_Memset(ms, 0, sizeof(bot_movestate_t));
-} //end of the function BotResetMoveState
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotSetupMoveAI(void)
-{
- BotSetBrushModelTypes();
- sv_maxstep = LibVar("sv_step", "18");
- sv_maxbarrier = LibVar("sv_maxbarrier", "32");
- sv_gravity = LibVar("sv_gravity", "800");
- weapindex_rocketlauncher = LibVar("weapindex_rocketlauncher", "5");
- weapindex_bfg10k = LibVar("weapindex_bfg10k", "9");
- weapindex_grapple = LibVar("weapindex_grapple", "10");
- entitytypemissile = LibVar("entitytypemissile", "3");
- offhandgrapple = LibVar("offhandgrapple", "0");
- cmd_grappleon = LibVar("cmd_grappleon", "grappleon");
- cmd_grappleoff = LibVar("cmd_grappleoff", "grappleoff");
- return BLERR_NOERROR;
-} //end of the function BotSetupMoveAI
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotShutdownMoveAI(void)
-{
- int i;
-
- for (i = 1; i <= MAX_CLIENTS; i++)
- {
- if (botmovestates[i])
- {
- FreeMemory(botmovestates[i]);
- botmovestates[i] = NULL;
- } //end if
- } //end for
-} //end of the function BotShutdownMoveAI
-
-