diff options
| author | Tim Angus <tim@ngus.net> | 2001-10-25 19:13:00 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2001-10-25 19:13:00 +0000 | 
| commit | 173aa35bf89dc6ce40263575e9eb81b9a8c72587 (patch) | |
| tree | dd0eff026788a953a5a277db42bc23371f68898a | |
| parent | 37ff575d8820d46f286204b1fa5abc33b06ff83f (diff) | |
More hacking of the ctags setup
| -rw-r--r-- | Makefile | 4 | ||||
| -rw-r--r-- | src/cgame/cg_main.c | 10 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 3 | 
3 files changed, 9 insertions, 8 deletions
@@ -186,9 +186,7 @@ makedirs:  	@if [ ! -d $(BQ)/$(UIDIRNAME) ];then mkdir $(BQ)/$(UIDIRNAME);fi  ctags: -	cd src -	ctags -f src/tags -R * -	cd .. +	ctags -f tags -R *  # --object lists for each build type--  GQVMOBJ = $(GOBJ:%.o=$(BQ)/%.asm) diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7d0e9a7d..32cc9bf5 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -743,11 +743,11 @@ static void CG_RegisterGraphics( void ) {    for( i = 0; i < 32; i++ )      cgs.media.flameShader[ i ] = trap_R_RegisterShader( va( "fireball%d", i + 1 ) ); -  cgs.media.creepShader = trap_R_RegisterShader( "creep" ); +  /*cgs.media.creepShader = trap_R_RegisterShader( "creep" );*/    cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/droidhealth" );    cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/func/mult2" ); -  cgs.media.scannerShader = trap_R_RegisterShader( "gfx/2d/scanner" ); +  /*cgs.media.scannerShader = trap_R_RegisterShader( "gfx/2d/scanner" );*/    cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" ); @@ -875,8 +875,10 @@ static void CG_RegisterGraphics( void ) {    // only register the items that the server says we need    strcpy( items, CG_ConfigString( CS_ITEMS) ); -  for ( i = 1 ; i < bg_numItems ; i++ ) { -    if ( items[ i ] == '1' || cg_buildScript.integer ) { +  for( i = 1; i < bg_numItems; i++ ) +  { +    if( items[ i ] == '1' || cg_buildScript.integer ) +    {        CG_LoadingItem( i );        CG_RegisterItemVisuals( i );      } diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 07007759..7e2f78cc 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -608,7 +608,8 @@ void CG_RegisterWeapon( int weaponNum ) {    CG_RegisterItemVisuals( item - bg_itemlist );    // load cmodel before model so filecache works -  weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); +  if( item->world_model[ 0 ] ) +    weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] );    // calc midpoint for rotation    trap_R_ModelBounds( weaponInfo->weaponModel, mins, maxs );  | 
