diff options
author | Tim Angus <tim@ngus.net> | 2004-03-27 15:49:30 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-27 15:49:30 +0000 |
commit | 1c686ae22446e294c796d8bebf5cc1693cbc6235 (patch) | |
tree | a0673f550615299f0dffab0d53b9817008b664ef | |
parent | 01b2fd216a79749a0d801e87a44ba1b399b2a977 (diff) |
* Improved rifle effectiveness by approximately 30%
* Prevented selling ckit exploit
* Increased build times by about 50%
* Reduced effectiveness of teslagen
-rw-r--r-- | src/game/g_cmds.c | 14 | ||||
-rw-r--r-- | src/game/g_combat.c | 3 | ||||
-rw-r--r-- | src/game/tremulous.h | 18 |
3 files changed, 22 insertions, 13 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index b24b8526..6327ece5 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -500,9 +500,9 @@ void Cmd_Team_f( gentity_t *ent ) G_ChangeTeam( ent, team ); if( team == PTE_ALIENS ) - trap_SendServerCommand( -1, va( "print \"%s joined the aliens.\n\"", ent->client->pers.netname ) ); + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens.\n\"", ent->client->pers.netname ) ); else if( team == PTE_HUMANS ) - trap_SendServerCommand( -1, va( "print \"%s joined the humans.\n\"", ent->client->pers.netname ) ); + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans.\n\"", ent->client->pers.netname ) ); } @@ -1615,7 +1615,7 @@ void Cmd_Sell_f( gentity_t *ent ) //are we /allowed/ to sell this? if( !BG_FindPurchasableForWeapon( weapon ) ) { - trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) ); + trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this weapon.\n\"" ) ); return; } @@ -1628,6 +1628,14 @@ void Cmd_Sell_f( gentity_t *ent ) ent->client->ps.persistant[ PERS_CREDIT ] += (short)BG_FindPriceForWeapon( weapon ); } + //guard against selling the HBUILD weapons exploit + if( weapon == WP_HBUILD || weapon == WP_HBUILD2 && + ent->client->ps.stats[ STAT_MISC ] != 0 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires.\n\"" ) ); + return; + } + //if we have this weapon selected, force a new selection if( weapon == ent->client->ps.weapon ) { diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 6ffe9edc..592ecc67 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -999,7 +999,8 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) { if( !( targ->client->ps.stats[ STAT_STATE ] & SS_POISONED ) && - !BG_gotItem( UP_BATTLESUIT, targ->client->ps.stats ) ) + !BG_gotItem( UP_BATTLESUIT, targ->client->ps.stats ) && + mod != MOD_CHIMERA_ZAP ) { targ->client->ps.stats[ STAT_STATE ] |= SS_POISONED; targ->client->lastPoisonTime = level.time; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 8ea2b8be..a188fcba 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -30,8 +30,8 @@ #define ABUILDER_CLAW_RANGE 64.0f #define ABUILDER_CLAW_WIDTH 4.0f #define ABUILDER_CLAW_REPEAT 1000 -#define ABUILDER_BASE_DELAY 9000 -#define ABUILDER_ADV_DELAY 7000 +#define ABUILDER_BASE_DELAY 15000 +#define ABUILDER_ADV_DELAY 10000 #define ABUILDER_BLOB_DMG ADM(5) #define ABUILDER_BLOB_REPEAT 1000 #define ABUILDER_BLOB_SPEED 800.0f @@ -318,11 +318,11 @@ #define RIFLE_CLIPSIZE 30 #define RIFLE_SPAWNCLIPS 3 #define RIFLE_MAXCLIPS 3 -#define RIFLE_REPEAT 100 +#define RIFLE_REPEAT 90 #define RIFLE_RELOAD 2000 #define RIFLE_PRICE 0 #define RIFLE_SPREAD 200 -#define RIFLE_DMG HDM(5) +#define RIFLE_DMG HDM(6) #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 @@ -337,7 +337,7 @@ #define SHOTGUN_REPEAT 1200 #define SHOTGUN_RELOAD 2000 #define SHOTGUN_SPREAD 900 -#define SHOTGUN_DMG HDM(12) +#define SHOTGUN_DMG HDM(9) #define LASGUN_PRICE 250 #define LASGUN_AMMO 100 @@ -392,11 +392,11 @@ #define HBUILD_PRICE 0 #define HBUILD_REPEAT 1000 -#define HBUILD_DELAY 9000 +#define HBUILD_DELAY 15000 #define HBUILD2_PRICE 75 #define HBUILD2_REPEAT 1000 -#define HBUILD2_DELAY 7000 +#define HBUILD2_DELAY 10000 @@ -485,8 +485,8 @@ #define TESLAGEN_SPLASHDAMAGE 50 #define TESLAGEN_SPLASHRADIUS 100 #define TESLAGEN_REPEAT 500 -#define TESLAGEN_RANGE 300 -#define TESLAGEN_DMG HDM(20) +#define TESLAGEN_RANGE 250 +#define TESLAGEN_DMG HDM(15) #define DC_BP 8 #define DC_BT 10000 |