diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-05-04 14:51:56 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-09 20:58:12 +0000 |
commit | 1ed7bc5f7fee06300b27e214ca78a739ac263b0b (patch) | |
tree | ca07f559d673405c0df9cdf2fc54a539161c4b4c | |
parent | 7e1de34b1219abb32a91175fe5f463c0bddd6d25 (diff) |
Do use the SV_Game{Error,Print} functions (#4972)
-rw-r--r-- | src/server/sv_game.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/sv_game.c b/src/server/sv_game.c index e6c98f9c..320b7937 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -297,10 +297,10 @@ The module is making a system call intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: - Com_Printf( "%s", (const char*)VMA(1) ); + SV_GamePrintf((const char*) VMA(1)); return 0; case G_ERROR: - Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); + SV_GameError((const char*) VMA(1)); return 0; case G_MILLISECONDS: return Sys_Milliseconds(); |