diff options
author | Zack Middleton <zturtleman@gmail.com> | 2014-03-11 12:38:53 -0500 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:41 +0100 |
commit | 277d773b2017dfe4daec9313608a71119f5e2b0f (patch) | |
tree | 3ddb6ff0246002ebc3819c39ba0435307cd325d2 | |
parent | c84ecbe756fed9c4485e5a7e2519afd7653c1a98 (diff) |
Parse q3map_sunExt in OpenGL1 too
Used for drawing sun, which is supported by both OpenGL1 and OpenGL2.
OpenGL2 already parses it.
-rw-r--r-- | src/renderergl1/tr_shader.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/renderergl1/tr_shader.c b/src/renderergl1/tr_shader.c index a6115f16..116eee94 100644 --- a/src/renderergl1/tr_shader.c +++ b/src/renderergl1/tr_shader.c @@ -1477,7 +1477,7 @@ static qboolean ParseShader( char **text ) continue; } // sun parms - else if ( !Q_stricmp( token, "q3map_sun" ) ) { + else if ( !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) { float a, b; token = COM_ParseExt( text, qfalse ); @@ -1504,6 +1504,9 @@ static qboolean ParseShader( char **text ) tr.sunDirection[0] = cos( a ) * cos( b ); tr.sunDirection[1] = sin( a ) * cos( b ); tr.sunDirection[2] = sin( b ); + + SkipRestOfLine( text ); + continue; } else if ( !Q_stricmp( token, "deformVertexes" ) ) { ParseDeform( text ); |