diff options
author | Tim Angus <tim@ngus.net> | 2006-04-22 22:37:55 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-04-22 22:37:55 +0000 |
commit | 2964a65588e3a9ef7ca121dcc358db435a938090 (patch) | |
tree | 3ef9b4d9692c00cf81e8d08fdc21b2b93b946c95 | |
parent | 16de7f593c6d6b234e05d2349c0f51956c65e5cf (diff) |
* Per team friendly fire settings (from tjw)
-rw-r--r-- | src/game/g_combat.c | 13 | ||||
-rw-r--r-- | src/game/g_local.h | 2 | ||||
-rw-r--r-- | src/game/g_main.c | 4 |
3 files changed, 18 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 6d8e5c1c..d9668296 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1019,7 +1019,18 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( targ != attacker && OnSameTeam( targ, attacker ) ) { if( !g_friendlyFire.integer ) - return; + { + if( !g_friendlyFireHumans.integer + && targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + return; + } + if( !g_friendlyFireAliens.integer + && targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + return; + } + } } // If target is buildable on the same team as the attacking client diff --git a/src/game/g_local.h b/src/game/g_local.h index 1d6bc99e..c528c4fb 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1022,6 +1022,8 @@ extern vmCvar_t g_minCommandPeriod; extern vmCvar_t g_timelimit; extern vmCvar_t g_suddenDeathTime; extern vmCvar_t g_friendlyFire; +extern vmCvar_t g_friendlyFireHumans; +extern vmCvar_t g_friendlyFireAliens; extern vmCvar_t g_friendlyBuildableFire; extern vmCvar_t g_password; extern vmCvar_t g_needpass; diff --git a/src/game/g_main.c b/src/game/g_main.c index a5a06728..e1cd7ec5 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -44,6 +44,8 @@ vmCvar_t g_timelimit; vmCvar_t g_suddenDeathTime; vmCvar_t g_capturelimit; vmCvar_t g_friendlyFire; +vmCvar_t g_friendlyFireAliens; +vmCvar_t g_friendlyFireHumans; vmCvar_t g_friendlyBuildableFire; vmCvar_t g_password; vmCvar_t g_needpass; @@ -130,6 +132,8 @@ static cvarTable_t gameCvarTable[ ] = { &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse }, { &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue }, { &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE, 0, qtrue }, { &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE }, |