diff options
author | Zack Middleton <zturtleman@gmail.com> | 2013-06-18 17:02:47 -0500 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:32 +0100 |
commit | 2b6fe326bef2f881a453edfc0909a1af104ffd9d (patch) | |
tree | 1f4adf62dab791da9475c839dab921497786471e | |
parent | d86e37ffe4011a77eacb38eb58e597afe151792e (diff) |
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
-rw-r--r-- | src/renderergl1/tr_model.c | 24 | ||||
-rw-r--r-- | src/renderergl1/tr_model_iqm.c | 8 | ||||
-rw-r--r-- | src/renderergl2/tr_model.c | 24 | ||||
-rw-r--r-- | src/renderergl2/tr_model_iqm.c | 8 |
4 files changed, 32 insertions, 32 deletions
diff --git a/src/renderergl1/tr_model.c b/src/renderergl1/tr_model.c index 5ca53031..2a677be7 100644 --- a/src/renderergl1/tr_model.c +++ b/src/renderergl1/tr_model.c @@ -459,15 +459,15 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_ LL(surf->ofsXyzNormals); LL(surf->ofsEnd); - if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } - if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } @@ -737,17 +737,17 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char // numBoneReferences and BoneReferences generally seem to be unused // now do the checks that may fail. - if ( surf->numVerts > SHADER_MAX_VERTEXES ) + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } - if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } @@ -954,15 +954,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { LL(surf->ofsVerts); LL(surf->ofsEnd); - if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } - if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } diff --git a/src/renderergl1/tr_model_iqm.c b/src/renderergl1/tr_model_iqm.c index 9b7ff7f6..1116d09c 100644 --- a/src/renderergl1/tr_model_iqm.c +++ b/src/renderergl1/tr_model_iqm.c @@ -319,17 +319,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na } // check ioq3 limits - if ( mesh->num_vertexes > SHADER_MAX_VERTEXES ) + if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface", mesh->num_vertexes ); return qfalse; } - if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES ) + if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface", mesh->num_triangles ); return qfalse; } diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c index 54d42a38..f0bf8b31 100644 --- a/src/renderergl2/tr_model.c +++ b/src/renderergl2/tr_model.c @@ -496,17 +496,17 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, LL(md3Surf->ofsXyzNormals); LL(md3Surf->ofsEnd); - if(md3Surf->numVerts > SHADER_MAX_VERTEXES) + if(md3Surf->numVerts >= SHADER_MAX_VERTEXES) { ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n", - modName, SHADER_MAX_VERTEXES, md3Surf->name[0] ? md3Surf->name : "a surface", + modName, SHADER_MAX_VERTEXES - 1, md3Surf->name[0] ? md3Surf->name : "a surface", md3Surf->numVerts ); return qfalse; } - if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES) + if(md3Surf->numTriangles * 3 >= SHADER_MAX_INDEXES) { ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n", - modName, SHADER_MAX_INDEXES / 3, md3Surf->name[0] ? md3Surf->name : "a surface", + modName, ( SHADER_MAX_INDEXES / 3 ) - 1, md3Surf->name[0] ? md3Surf->name : "a surface", md3Surf->numTriangles ); return qfalse; } @@ -997,17 +997,17 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char // numBoneReferences and BoneReferences generally seem to be unused // now do the checks that may fail. - if ( surf->numVerts > SHADER_MAX_VERTEXES ) + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } - if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } @@ -1214,15 +1214,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { LL(surf->ofsVerts); LL(surf->ofsEnd); - if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } - if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } diff --git a/src/renderergl2/tr_model_iqm.c b/src/renderergl2/tr_model_iqm.c index e949fb10..b76c30b4 100644 --- a/src/renderergl2/tr_model_iqm.c +++ b/src/renderergl2/tr_model_iqm.c @@ -318,17 +318,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na } // check ioq3 limits - if ( mesh->num_vertexes > SHADER_MAX_VERTEXES ) + if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface", + mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface", mesh->num_vertexes ); return qfalse; } - if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES ) + if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n", - mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface", mesh->num_triangles ); return qfalse; } |